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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11452246 views, last view: 05/19/2024 07:18

for questions, announcements etc.

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#3465: Serious Sam

by pushplay on 10/22/2004 01:41

I always thought Serious Sam was an example of the kind of fun horde combat Cube aspires to. Also, the dude with bomb hands is one of the best monsters ever.

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#3466: Re: Serious Sam

by Pxtl on 10/22/2004 03:10, refers to #3465

Oh, I loved the monsters, I just hated the fact that every part of the game was just "enter room, monsters X, Y, and Z in varying combination spawn surrounding you". Monster design was excellent, map geometry was pretty, but some of the map gameplay was poor.

The game would have been perfect if not for the teleporting - plus, the fact that it was a quicksave-oriented game. Because of the quick lethality of some of the monsters, it was frequently "save game, enter room" repeatedly. Personally, I prefer games to have map-based checkpoints, so I don't have to mash the quicksave key. Just a simple point on the map that you touch and it automatically does a quicksave. You put them after each fight, simulating when the player would be hitting the quicksave key. That's another feature from Crack-dot-com's Abuse I love. I know I keep mentioning Abuse, but its by far the best Doom-style carnage-against-monsters shooter game I've ever played (I prefer it over Doom, Sam, Descent, and Quake II).

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#3467: Re: Serious Sam

by sinsky on 10/22/2004 03:32, refers to #3466

.. Doom, Sam, Descent, Quake II..

brave words :) I've played this game very long ago and don't remember a thing. I found this site now, it's some Win32 port:

http://www.webpages.uidaho.edu/~scot4875/

Do you know of other links? There is a sourceforge.net project but it seems dead.

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#3468: Get the original.

by Pxtl on 10/22/2004 04:28

The original Dos Abuse 2.0 works well under windows, and has full IPX networking support.

I can't find a full 2.0 DOS version, which is odd since they gave away the level data for the win32 version. Anyways, the 2.0 Dos exe is available for FrAbs. FrAbs is a set of free full game map data intended for use with the shareware data. I'm pretty sure you can merge the 2.0 win32 game data with the FrAbs exe to get the original game back. Or you can play FrAbs, if you're up for a hardcore challenge.

The win32 version is good, but weak. Runs slow, and lacking in netcode.

http://members.tripod.com/nickvrenna/downloads.html
for FrAbs.

I admit, its just personal preference, but in my opinion its the best shoot-em-up ever. Some may prefer other things. Also, its the only such game my non-gamer wife played front-to-back.

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#3469: Another link.

by Pxtl on 10/22/2004 05:13

http://www.the-underdogs.org/game.php?id=18

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#3470: Re: Serious Sam

by dcp on 10/22/2004 06:29, refers to #3466

??? i always thought abuse was this strange 2d jump'n run('n kill stuff) scroller thingie? how could you compare it to doom, sam and whatnot, it's a completely different genre/graphical style?

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#3471: ..

by staffy2000 on 10/22/2004 08:24

Quake 2 evolved. the best game ever??
http://www.planetquake.com/blur/media/screenshots/various/ss_shadows1.jpg

it is like doom and cube put together on a
engine than leaves quake 3 for dead. jj. ;)

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#3472: Well, if you want that

by Pxtl on 10/22/2004 12:33

There's Tenebrae and Dark Places for Quake 1. Plus, Q1 has enough free gamedata for free redist. Still, I hope that people pick up the Q3 engine for making source ports when it comes available, as I think Q3's model and mod and map formats are worth the move to. All the Q1/Q2 mods are still reliant on the fugly Q1/Q2 skating model system.

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#3473: Re: Hmm.

by spentron on 10/22/2004 13:07, refers to #3462

cube101's entire end is backtracking through teleporting monsters ... Cube and Sam both aspire to horde combat, but with Cube you less have to do that.

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#3474: Re: Get the original.

by sinsky on 10/22/2004 15:59, refers to #3468

Oops.. if your wife said so there's no room to argue. As Crichton put it in one of those FarScape series (just before the bad guy was blown away) - "never argue with women" :)

I had some sound card problems with the dos version and solved them with this emulator:

http://ntvdm.cjb.net

If anyone else goes the same way, here's what you do - install VDMS, right-click setup.exe in the Abuse folder and select "run with VDMS", "select digital", "select midi", test, ok, right-click abuse.exe, "run with VDMS", now it should play smoothly with sound and music.

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#3475: Re: Get the original.

by J-C-D-P-C on 10/22/2004 20:37, refers to #3474

bleh... I cant stand side-scollers.

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#3476: Re: Get the original.

by sinsky on 10/22/2004 21:11, refers to #3475

You mean movies or games, or both?

(just kidding:)

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#3477: Re: Get the original.

by dcp on 10/23/2004 01:17, refers to #3475

i can't stand the rain... lol ;-)

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#3478: different cube protocol: what does it mean!??!

by matty on 10/23/2004 11:26

i will go straight to the point. when i try to go on a muliplayer game, it says next to the server name: different cube protocol. wtf does it mean!? do i need to download another copy or what?

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#3479: ..

by CK|Davros on 10/23/2004 11:52

you need to get the latest version, from sourceforge (the 'files' link) It's the one with 2004 in it's name somewhere ;-).

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#3480: Yeti3D is a \'legal\' ripp-off of Cube????

by WhiteLyon on 10/24/2004 00:11

So is this guy with the yeti3d actullay chargeing money for what he has done to an open source code engine like cube?
Is there anything of a license agreement to not do this?
Seems to undermind the open source community.

At least he is honest. Genesis3D was ripped off not long ago buy guys actually licensing the engine technology.
NEOCRON engine [ www.neocron.de ]

http://www.genesis3d.com/forum/viewtopic.php?topic=1002400&forum=9

This was not allowed by the license.

Now making games and selling them is one thing but trying to sell a modified version of the cube engine is wrong!
Tell me the license states to NOT do this?

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#3481: Build Engine and Cube **

by WhiteLyon on 10/24/2004 00:19

To date the Build engine was my favorite, and I want to say CUBe is a refreshing reminder of those Duke3d level design (mod) days. It tooks years for anyoine to even have the effects Shadow Warrior did, ( to date has there been any earth quakes like that ith the grund spliting open?) So the source is out for the build engine, I am not much of any programer (: (
But can this be of ANY use, for example code to get some feature enhancments, FX, and other improvments?

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#3482: Build Engine and Cube ** - Link

by WhiteLyon on 10/24/2004 00:37

http://rtcm.thecomitatus.com/
FYI.

I am new to the community, sorry if this is all old news. : )

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#3483: Platforms, Doors, and Sprites - next to be added?

by WhiteLyon on 10/24/2004 00:42

The sprite is powerful, you can set a texture for transparecy levels and make the sprite a window. Or color key to make it an object. Which still looks good for background trees, and other objects you can see behind in the players perspective.

Platforms, elevators, ALA Duke3d in simply animating the geometry that we scroll up/down, etc.
Swing doors, can be cleaver doors.
this maty also bring in using sprites as DECALS. Damn! I wish I was a programmer! All but!
back in the Duke days I modified "C" files, I was fluent once in BASIC back when Commodore 64's were hot.
hmmmmm....

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#3484: ..

by sinsky on 10/24/2004 00:53

Trying to sell Cube media (graphics, maps, etc.) is prohibited with a few exceptions. Selling games that use the Cube engine is ok if you don't claim you wrote the engine. Your game is yours (to sell or not), the engine isn't. It's a very different technology from DN3D & clones. I'm sorry you are not a programmer.

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