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Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11397836 views, last view: 05/06/2024 19:12

for questions, announcements etc.

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#3425: That was me...

by Pxtl on 10/15/2004 16:06

I was just responding to someone asking if it was beta. My response was "well, that question doens't really apply to free software - it works, its solid and usable, but there are more features that can be added"... by that logic, no free software is ever really complete, as there are always visible loose-ends that could be played with. Commercial software tends to be a lot more "done" looking.

Basically, I was just resonding to the question "is Cube beta or not" with "Not applicable".

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#3426: The least bloated software ever

by D.plomat on 10/15/2004 16:06

here:

http://www.bernardbelanger.com/computing/NaDa/index.php

;)

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#3427: Correct me if im wrong

by Lavaball on 10/15/2004 17:33

Cube 2002 is a Beta 2003 was STILL a Beta and Cube 2004 is Final am i right?

anyway i have a question how do i compile the source?

and another question when the next version come's out?

i checked ToDo list and seen water/lava hurt's and sky hurt's which make's our map's more nicer with lava's and air feature in water in the next version and the sky hurt's when you walk on it as a conseguence which make's Cube a lot more nicer.

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#3428: Whoa

by Nghtwolf on 10/15/2004 19:43

Simply: This game/engine ROCKS.

Is FUN. Period.

Congrants to devs.

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#3429: Re: The least bloated software ever

by Aardappel_ on 10/15/2004 21:40, refers to #3426

the least bloated software is the software which gives the highest score of functionality:codesize. Thus Nada scores a 0 there, not very good. Having a multiplayer/sp game + engine + editor in 140k, that is already a higher ratio :)

One of my programming languages is a quite functional compiler in 1k, generating native code. I would like to see someone top that for non-bloat.

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#3430: Heheh, be careful what you wish for, Aard...

by Pxtl on 10/15/2004 22:05

I'm sure that in a pinch one could implement a native BF compiler in under 1k, but who would want to?

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#3431: PXTL Would

by Lavaball on 10/15/2004 22:26

You would create a 1mini-mini-mest Byte Pxtl betha lough at ur driff.

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#3432: Port Number(s) pls =)

by Phonica on 10/16/2004 17:15

Hey all - Probably repeating a post but I did a search and couldn't find the answer.

I need to know what port number(s) cube uses for multiplayer so I can tell the proxy to allow it. Thanks =)

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#3433: Re: The least bloated software ever

by D.plomat on 10/16/2004 20:08, refers to #3429

Indeed, Nada can't really be called a software, and Cube scores way higher in hours of fun per byte ratio ;)

The language is OOHNO!, or False ?

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#3434: Re: The least bloated software ever

by Aardappel_ on 10/16/2004 22:12, refers to #3433

False

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#3435: Map switch crash on OS-X

by Louis! on 10/17/2004 02:54

I got the chance to play more cube lately on my mom's PC.. I love it! Problem is, on my computer, iMac G3 600 running OS-10.2 it won't load maps other than the default start-up.. any action that will oad a new map.. ei. starting a single player game.. or simply choosing, 'load map' will cause an "unexpected quit".. I can, however, start a NEW blank map.. haven't tried saving or loading new maps though. Has anyone encountered this bug or fixed it yet?

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#3436: ..

by entrunner7 on 10/17/2004 19:58

ok, the miracle cheat for cube is:

e
(hit when playing.)


there you go n00bs. hit it and learn about enemy and ammo placement, level layout, trigger location... anything! if an enemy is too hard, wall him off. trust me it works. the only drawback to this ever-so-hidden-and-secret cheat is that everything is reset.

but now, seriously, that's how i introduced myself to cube, especially SP. it's a great way of getting out of hairy situations in DMSP, but it's an _invaluable_ tool when getting to know SP.

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#3437: Re: The least bloated software ever

by e:n:i:g:m:a on 10/17/2004 20:35, refers to #3434

hah, true!! lol

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#3438: Re: The least bloated software ever

by sinsky on 10/17/2004 21:16, refers to #3437

Once while experimenting with Cube I tried to add some good old cheats (ammo & god) but as I was doing it I felt very bad. I mean, it's cruel if you come to think about it - encumbering a free game with.. cheats. First there are the cheats, then comes copy protection, and then dirty tricks like formatting the user's harddisk if they try to cheat.. cheats are not the way. Everything must be in the menus - "press G for god mode", "press A for ammo", "press C or a drive letter of your choice to perform a quick format", etc.

I think everyone here will agree.

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#3439: Re: The least bloated software ever

by D.plomat on 10/18/2004 10:53, refers to #3438

About cheats, i think having some secrets in softwares is somewhat a developer tradition, a bit like easter-eggs.

I wouldn't bother if there was even a multiplayer "cheat" that does something funny, provided it isn't too much distractive for other players and it doesn't give an unfair advantage to the player using it.

About implementing cheat, implementing them as secret keystrokes adds bloat, because IIRC there isn't a keystrokes tracking function/history in Cube (except in the console) so this adds bloat.

The way to implement them cleanly would be secret console commands, there are already many functions that can do that, so adding secret commands /iamalusergodmodeuser and /ilovewastingammo can be done in 2-3 lines. (please add a if(!multiplayer()) before ;)

...but about an /ilovethesoundofdiskformatting command, that one would probably be somewhat bloated ;)

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#3440: ..

by sinsky on 10/18/2004 14:41

I think cheats are bad but secrets are good, they're irreplacable part of neat gameplay. The difference is you find secrets while playing and you learn about cheats from other people and places.

DOOM is an example of great use of secret areas (haven't seen DOOM 3), especially the way they just 'flow' with the normal gameplay. And when you find a secret you don't see a message telling you what you did or what you're supposed to do like in other games (and some DOOM source ports), you just know it. Of course when you find an entire secret level you need a message :)

I think there's one bad secret in DOOM episode 3 when you have to blow up a rocket in your face to go to a secret level. Well it's bad for me cause I could't figure it out without help, probably it's good for other people.

And as a conclusion, maybe Cube needs implementation of secrets rather than cheats. It's mostly a mapper's job but Aard may do a lot there too.

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#3441: About LAN games

by observer on 10/18/2004 15:00

How to make up a LAN game between some 8 computers in the PC classroom. What are the settings for server/client??
Could You please answer to my e-mail...

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#3442: ..

by CK|Davros on 10/18/2004 17:26

observer, are we talking school computers?

Someone's gonna get himself in trouble :-D
Still, cube is fun, and schools shouldn't try to restrict the computers so much.

Agree with sinsky, secrets in maps, yeah.

Maybe cube needs a discussion on SP map creation?

As for cheats, we need the following..

GOD < Sets the players health to 3 and spawns a few baul.
GHOST < Makes the cubes around the player solid.
ALLAMMO < Deletes all ammo, including that held by the player.

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#3443: Re: ..

by Pxtl on 10/18/2004 17:38, refers to #3442

Heheh, Descent II did that - the cheat code to enable cheats in Descent I became a self-nerf code in DII.

And as for school computers - they can get mad at you, but you can't get into the same kind of trouble if you actually use pirated software. At least Cube is legal. Actually, school env'ts is one reason I'd like to see a noblood mode for Cube - just change the blood particle system colour to yellow (like sparks) or something.

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#3444: pD955B018.dip.t-dialin.net

by CK|Davros on 10/18/2004 18:30

Cube server pD955B018.dip.t-dialin.net seems to be constantly on co-op edit, is this deliberate pD955B018.dip.t-dialin.net admin? Why do you people always run around shooting when it's on co-op edit and complain when i edit the maps!!! >8-|
Seriously, you all know how to vote for a gametype change? you can all go to other servers.. pD955B018.dip.t-dialin.net seems to be on a pretty bad connection, so why insist on using it?

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