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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11370307 views, last view: 05/03/2024 12:34

for questions, announcements etc.

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#15225: Re: bumpmap help

by Timakrov_Gunn on 12/04/2014 07:59, refers to #15222

http://quadropolis.us/node/4164

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#15226: ..

by Papriko on 12/06/2014 23:08

When I set up a server, can I somehow lock the gamemode, so that it e.g. only runs in insta team?

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#15227: ..

by asmanel on 12/08/2014 19:28

I'm not sure, but I believe such game servers are banned from the official master server.

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#15228: Re: ..

by Papriko on 12/09/2014 13:00, refers to #15227

Really? I don't think so. Modded servers do that, like, pretty much all the time. I just wondered if the vanilla server has that capability too.

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#15229: Re: ..

by hypernova^ on 12/09/2014 19:17, refers to #15228

Look at server-init.cfg

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#15230: Re: ..

by Papriko on 12/10/2014 13:27, refers to #15229

There is the maprotation to lock the playable maps for modes, but no actual mode lock as far as I can tell.

Aren't there a plenty of unlisted options, though?

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#15231: Re: ..

by hypernova^ on 12/10/2014 23:15, refers to #15230

Hmm not too sure, maybe you could ask whoever hosts the popular insta-team on Venice server.

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#15232: Re: ..

by eihrul on 12/11/2014 14:07, refers to #15230

Map rotation can be used to lock the mode, i.e.:

lockmaprotation 2 // 1 means master can override, 2 means only admin

maprotationreset
maprotation ["insta team"] $ffamaps

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#15233: Re: ..

by Papriko on 12/11/2014 17:28, refers to #15232

Excellent, exactly what I was looking for. Thank you very much!

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#15234: effect of "crosshairsize"?

by Drarrhat on 12/22/2014 00:45

What is the formula the game uses to scale up or down the size of crosshairs? I'm trying to add a black and white crosshair to the game, but the color and transparency gets modified.

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#15235: Cubemapping

by Buggy on 12/22/2014 02:11

Is there any way to disable cubemapped textures via the console or some other way?

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#15236: tess svn version fully compatible with sauer?

by jangelelcangry on 12/22/2014 16:49

Hi there i hope this question is appropriate to this forum.
I remember 2 years ago i manage to compile one of the tesseract svn that was fully compatible with sauerbraten. i would like to know if that svn version still exists.
thank you

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#15237: Re: Cubemapping

by suicizer03 on 12/22/2014 21:36, refers to #15235

I guess you mean the environment mapping; you can set that off by using the command /shaderdetail 2 (or less).

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#15238: Cube2: Chaos-Elite-Army presents Final Shots of 2014

by *{CEA}*Hunter on 12/27/2014 09:00

Chaos-Elite-Army wish everyone merry christmas and a happy new year :)

Hope you enjoy the final shots of 2014 !

Glory Moment's 4 Final Shots 2014: http://youtu.be/0XfmYCoWHDs

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#15239: left handed hudguns

by lefthandpath on 12/27/2014 14:15

Hi do you have any plan about adding left handed hudguns for left-handed guys ?
If you're not, could you please suggest me where to start to make them ?

Thank you very much!
I love the game but really miss the above feature.

PS: Hate right handed hudguns... I prefer to play without hudguns than with right handed one's .

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#15240: Re: left handed hudguns

by Papriko on 12/27/2014 16:47, refers to #15239

I guess when you know some C++, you could try to tinker around in the fpsgame/render.cpp. With 400something lines it is fairly short compared to some of sauers other source files, such as the fpsgame/client.cpp with whopping 2000 lines.

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#15241: Re: left handed hudguns

by lefthandpath on 12/27/2014 16:54, refers to #15240

Thx a lot. I know some C++ but I'm wondering if there is some 3d model file that one can edit with some graphic editing / animation editing tool.

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#15242: Re: left handed hudguns

by Papriko on 12/27/2014 17:14, refers to #15241

In packages/models you can find the folders of each playermodel. Every playermodel has their own hudguns subdirectory, as the hudguns also include arms n stuff.

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#15243: autoexec for exiting

by Drarrhat on 12/31/2014 01:42

When I close Sauerbraten, it adds the line: loadcrosshair "datacrosshair.png" 0 to config.cfg. Can someone tell me how to prevent it from writing this line or to change it to something else?

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#15244: Re: autoexec for exiting

by suicizer03 on 12/31/2014 02:36, refers to #15243

Use an autoexec.cfg file which overwrites the config.cfg file at start up of Sauerbraten. You can put any command from the config.cfg into the autoexec.cfg, but that's often not preferred. Rather just only copy paste the original lines of loadcrosshair into the new file.

I know this isn't really solving the problem, but rather work around it.

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