home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 11373741 views, last view: 05/04/2024 10:00

for questions, announcements etc.

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#12794: Re: I can't open Cube 2!

by SheeEttin on 12/28/2009 21:29, refers to #12793

http://sauerbraten.org/docs/config.html#running_cube2

reply to this message

#12795: Missing rpghud.cpp?

by ItzAmazing on 01/04/2010 01:56

Hey, im playing around with the rpg engine and when i began to compile it i realized the file rpghud.cpp was missing does anyone have a copy that they can share?

Best Regards
-ItzAmazing ;)

reply to this message

#12796: How to create a mirror that reflects the player model?

by brandfeelsgood on 01/04/2010 12:51

Is it possible to create a mirror / reflective surface that acts as a mirror without having to edit the source code?

If editing the src is required, is it non trivial for a programmer? Cheers!

reply to this message

#12797: Re: How to create a mirror that reflects the player model?

by Q009 on 01/04/2010 14:39, refers to #12796

you dont have to edit source code
all you have to do i just create new shader in stdshader.cfg :P
dont ask how because i dont know how

otherwise - u cant create mirror

reply to this message

#12798: Re: How to create a mirror that reflects the player model?

by SheeEttin on 01/04/2010 23:27, refers to #12796

There are no dynamic mirrors in Cube 2, but there are environment maps.

I believe Blood Frontier has something that can be used for dynamic mirrors, though.

reply to this message

#12799: Re: How to create a mirror that reflects the player model?

by Quin on 01/05/2010 02:07, refers to #12798

Nope. As far as rendering features go, it's straight up Cube 2 with some anaglyph stuff thrown in.

reply to this message

#12800: problems with cube 2

by defiant810 on 01/05/2010 04:42

Is anyone else having the problem where you save a map, and it says that it wrote the file, but when you check in the base file under packages, its not there?

I have Windows 7, if that makes a difference.

reply to this message

#12801: Re: Disable editing?

by brandfeelsgood on 01/05/2010 05:33, refers to #12765

You can disable editing by *removing* this line fron the config.cfg file:
bind "E" [edittoggle]

reply to this message

#12802: Re: problems with cube 2

by SheeEttin on 01/05/2010 06:27, refers to #12800

http://cube.wikispaces.com/FAQ#sauerbraten_home

reply to this message

#12803: Turn off shadows and lighting?

by EvanEjk on 01/06/2010 02:09

Is there a way to turn off shadows and special lighting.

reply to this message

#12804: Re: Turn off shadows and lighting?

by Q009 on 01/06/2010 15:00, refers to #12803

press ESC menu->options->gfx

reply to this message

#12805: lost berlin wall map!

by Emorhcohce on 01/08/2010 02:21

I play ctf sometimes online, and I tried modifying my map slightly (i know, sorry, it was more an experiment to see if it would work), and ended up making some terrible irreversible changes to my berlin wall map file, rendering it a flat map with no flags. Now I have to exit the server whenever it gets to berlin_wall, and i've learned not to mod the maps =). Does anyone know where I can download the original map file by itself?

reply to this message

#12806: Re: lost berlin wall map!

by eihrul on 01/08/2010 02:39, refers to #12805

http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/packages/base/berlin_wall.ogz?revision=1396

reply to this message

#12807: Re: lost berlin wall map!

by SheeEttin on 01/08/2010 06:17, refers to #12805

Also -q.
http://sauerbraten.org/docs/config.html#_minus_qs

reply to this message

#12808: downloading

by brittney19 on 01/09/2010 07:23

i need help downloading cube 2 sauerbraten... it wont let me install it or anything and i have an XP computer so i need some help with it

reply to this message

#12809: Re: downloading

by Razgriz on 01/09/2010 12:19, refers to #12808

if it says "NSIS ERROR" or errors similar to this, try copying the installer and paste it somewhere off the download folder it was saved in.

reply to this message

#12810: jump height

by lazyjones on 01/10/2010 00:24

I was wondering if it is possible to change how high you can jump. I have searched for hours and can't find anything. It would be nice if one could change the moving speed too. I'm totaly new to mapediting in the Cube 2 engine, but i like it alot.

reply to this message

#12811: Re: jump height

by tentus_ on 01/10/2010 06:40, refers to #12810

Jumping can be externally augmented (from a players perspective) with jumppads. Movement speed can be altered client-side by means of /gamespeed. I would like to the docs on gamespeed but I've already done so several dozen times in as many months.

reply to this message

#12812: Re: jump height

by lazyjones on 01/10/2010 20:15, refers to #12811

the problem in my case is the opposite. The movement speed is to fast and the jump is to high...

reply to this message

#12813: Message censored by administrator

by Dannyboi93 on 01/10/2010 20:19

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Post a Message

Username

Email

Subject

Body

5 times 7 is?


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53846400 visitors requested 71619416 pages
page created in 0.194 seconds using 10 queries
hosted by Boost Digital