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General Thread

by Aardappel on 01/05/2002 01:55, 15527 messages, last message: 03/01/2024 13:02, 12558068 views, last view: 11/06/2024 22:30

for questions, announcements etc.

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#12051: Re: new Map Thor2 and "greGor" texture set

by SephoD on 05/03/2009 01:23, refers to #12046

These screenshots are absolutely amazing... I hope that you add it to quadropolis for us to enjoy... :)

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#12052: Re: new Map Thor2 and "greGor" texture set

by cronos3k on 05/03/2009 21:21, refers to #12046

New map including the first part of the new "greGOR" texture set and additional map models tested and ready for download.

http://www.maxstudios.de/images/sb/gk_thor_map/GK_Thor2_Map_Textures_Objekts_LowRes.rar

The map is not a part of the next sauerbraten release. But the complete "greGOR" texture set is possibly in one of the next releases.

Greetings

Gregor H. Max Koch "cronos"

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#12053: Re: new Map Thor2 and "greGor" texture set

by cronos3k on 05/03/2009 23:08, refers to #12048

the map is now also on quadropolis.us

http://www.quadropolis.us/node/1943

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#12054: freeze

by Brats on 05/04/2009 02:12

i played quake, and i saw a mod : when you get kill, you froze, to unfroze, a ally mush come next to you 5 seconds + or -, when every player on one team is freeze , it restart. on sauerbraten this mod would be fun !

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#12055: Re: freeze

by Stotto on 05/04/2009 06:50, refers to #12054

What, risk their stats by helping a team-mate ?

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#12056: Re: freeze

by Quin on 05/04/2009 08:16, refers to #12054

Freezetag: http://www.quadropolis.us/node/1582

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#12057: Re: new Map Thor2 and \

by cronos3k on 05/05/2009 18:56, refers to #12052

the Thor2009 map :)I fixed and optimized this version of the original Thor2 map and it works now with the New 2009 build of sauerbraten.

http://www.quadropolis.us/node/1948

Greetings

Gregor Koch \"cronos\"

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#12058: moviecube back from the dead soon (+ video)

by offtools on 05/06/2009 23:38

after a long absence i plan to resume the work on moviecube. (the new sauer release is a big motivation for that. congratulations. great work).
first a little movie with material we used in a dance performance last summer. made with moviecube (a mod for making machinima based on sauerbraten).

http://www.youtube.com/watch?v=R-WIubM9ew0

more in a few days.

offtools.

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#12059: Older version download?

by The Master on 05/07/2009 01:25

Hey, I have a game dev class and we are using Sauerbraten in a new project. However, we have an older version installed on our school computers, so does anyone know if there's a way to download an older build? I don't know what version it is exactly, but it's the version where the sniper rifle is a crossbow.

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#12060: Re: Older version download?

by eihrul on 05/07/2009 01:45, refers to #12059

Go to "Older Sauerbraten releases" in the files section.

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#12061: Message censored by administrator

by Cheezeman12 on 05/07/2009 04:46

#12062: Message censored by administrator

by Midnight Walker on 05/07/2009 04:53

#12063: Message censored by administrator

by $k!llz on 05/07/2009 05:14, refers to #12061

#12064: ..

by Hooded_Sniper on 05/07/2009 20:20

Quick question. I've updated to trooper edition, and I added some stuff to autoexec.cfg through the GUI in the game, however I'd like to get this into the autoexec.cfg on another computer. I'm using a Mac and there's a file with that name within the game-data folder on the same level as config.cfg, but that file is empty. Where is the file located that I'm looking for. I did save what I had put there in the game btw.

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#12065: ..

by Hooded_Sniper on 05/07/2009 20:20

Quick question. I've updated to trooper edition, and I added some stuff to autoexec.cfg through the GUI in the game, however I'd like to get this into the autoexec.cfg on another computer. I'm using a Mac and there's a file with that name within the game-data folder on the same level as config.cfg, but that file is empty. Where is the file located that I'm looking for. I did save what I had put there in the game btw.

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#12066: Re: ..

by MeatROme on 05/07/2009 21:33, refers to #12065

Try your sauerbraten-home .. on windows it's somewhere inside "Program Files" - or just check your BAT for it .. failing all these options - search your harddrives for "autoexec.cfg" .. and make yourself a link to the container directory .. it'll be the place to go for downloaded maps (in coop), screenshots and demos .. plus it's the place to put all of your personal sauerbraten media - like maps you download from quadropolis or so.
HTH

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#12067: Re: ..

by SheeEttin on 05/07/2009 21:41, refers to #12066

Maybe the location of the home files on Mac should be added to the FAQ...

Also, the FAQ needs to be updated to talk about SVN.

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#12068: ..

by Hooded_Sniper on 05/07/2009 23:03

So are the home files within the .app file in the Mac version then. That's where the packages and data folders are located. I can't seem to find anything related to sauerbraten outside of it besides old instals. I can't find the folder by doing a search for autoexec.cfg either.

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#12069: Re: ..

by SheeEttin on 05/08/2009 00:22, refers to #12068

autoexec.cfg may not exist without you creating it.
config.cfg, however, will.

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#12070: Invisible Monsters??

by crich70 on 05/08/2009 02:32

I have a question about the new build. I just downloaded it and got it set up, and when I go to play with it (offline) I can't see the monsters that are shooting at me. I'm not sure what I have checked or unchecked that is resulting in that. I can see some blood spray if I get lucky and hit something but can't see what monster is where. Any tips on how to correct it would be appreciated. Thanks.

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