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automatic LOD on the whole map allowing for configurable fps / visual quality
tradeoff on any hardware.
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very high precision _dynamic_ occlusion culling.
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simplistic but effective lighting, that can do _dynamic_ soft shadows &
lights.
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in-engine editing of the world geometry in full 3D, even networked with
multiple people (coop editing, a first!).
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no map precompilation of any kind needed, everything is dynamic & instant.
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simplistic quad-tree world structure, with slopes (heightfields with caps),
slants, water, and mapmodels.
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robust collision detection & physics
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client/server networking, demo recording, master server / server browser
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singleplayer & multiplayer FPS game (weapons, items, many game modes,
monsters, triggers) with savegames.
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mini scripting language
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comes with full source code under the ZLIB license!
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eihrul (Lee Salzman) for his great network library, *nix ports, and extensive
testing.
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goetz (Johannes Hupp) for his endless map collection.
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metlslime (John Fitzgibbons) for the metl1/2/3 maps, models, textures, and lots
of feedback
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sleepwalker (Kristian Duske) for his cube messageboard, hosting, master server,
testing and feedback.
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Lukas Zapletal & Ludek Horacek (pingpong) for their cube soundtrack
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Fanatic (Marc A. Pullen) for his soundtrack and maps
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dcp (Dietmar Pier) for his extensive set of mapmodels
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Brendan Burns for his MacOSX port
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Gomjabbar, RPG, pushplay, SirLiveAlot, kdoom (Kurt Kesler), KREiM, JCDPC,
mitaman, nieb, fanatic, dcp, spentron, jf, Makke, driAn, Piglet, Rick Clark,
zippie, gibbie, Tarin, Lu-Wang, Bal, Grindspire, Gleeb and Dave Bulow for their
maps and feedback.
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maj, cybear, paul, and all the other #terrafusion people for their testing
& feedback.
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DarthVim for his hudguns.
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DaMaul & Lu-Wang for their game music.
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Sock (http://www.planetquake.com/simland) for his brilliant egyptian & tech
textures
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Iikka "Fingers" Keranen (www.digital-eel.com/surface) for his ikbase & ik2k
textures
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Than (www.planetquake.com/cesspit) for his textures and feedback
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Remedy Entertainment Ltd, for being so generous to make their Max Payne
textures freely available.
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Seth & Ulrich Galbraith (http://www.planetquake.com/simitar) for their GPL
models
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Brian "EvilBastard" Collins, Conrad, Magarnigal, Psionic, James Green, Andreas
Möller, Ryan Butts & Jeramy Cooke for their q2 player models
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the SDL team (www.libsdl.org), and the FMOD people (www.fmod.org) for their
indispensable libraries
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