3d Modeling Help |
by shocktrooper1
on 06/06/2006 09:26, 38 messages, last message: 10/02/2007 15:05, 7378 views, last view: 05/04/2024 23:59 |
|
Post your questions, comments or advice here concerning 3d related material.
|
|
Board Index
|
|
#19: Shocktrooper |
by ian
on 09/09/2006 20:06
|
|
Hi shocktrooper, Ian here. I have been trying to email you but your email seems to be down. Can you email me or post an email adress that I can reach you at.
reply to this message
|
|
#20: Re: eisenstern modeling questions |
by CrazyTB
on 09/14/2006 22:16, refers to #16
|
|
> My second question. Is there some special place I have
> to send my model or do I just post it here?
Maybe here, but I guess only the finished works:
http://www.quadropolis.us/
I'm not sure if people visiting that site wants to see incomplete models.
reply to this message
|
|
#21: .. |
by makkE
on 09/14/2006 23:06
|
|
Best thing would be to join the irc channel (#sauerbraten, quakenet)
Posting here is fine too.
reply to this message
|
|
#22: .. |
by Lone Wolf
on 02/08/2007 12:29
|
|
i have exported a model using a model converter and nothing showed up any ideas?
reply to this message
|
|
#23: Re: .. |
by kurtis84
on 02/09/2007 00:52, refers to #22
|
|
from what format, and what software?
reply to this message
|
|
#24: 3d modeling |
by Eris
on 09/30/2007 18:32
|
|
Hello me and some buddies are going to make some models for a game of ours.
But now I need to know how we can do skeletal animation, and perhaps use this for ragdoll.
Can this be done with 3d studiomax? Blender? or some third party application?
I know nothing about this subject, any help is welcome!
reply to this message
|
|
#25: .. |
by marvin2k
on 09/30/2007 18:40
|
|
you can use all you want, biped in 3d max for example, or manually if you preser. The md3 archive only get the diferent positions of vertices, not the skeletal.
;-)
reply to this message
|
|
#26: sdsdasd |
by eris-temp
on 09/30/2007 22:28
|
|
I dont think we will be using md3.
But thanks, I hope that we will get the corpses raggin\' and roling!
reply to this message
|
|
#27: .. |
by Julius
on 10/01/2007 00:30
|
|
Sauerbraten only suppoerts MD3s.
Though if you want to contribute code for handling skelletal animations and rag-dolls you are free to do so, I guess :)
But to be perfectly honest... ragdolls are comletely overrated and quite unrealistic too.
reply to this message
|
|
#28: Re: .. |
by SheeEttin
on 10/01/2007 00:49, refers to #27
|
|
I totally agree. The human body acts nothing like that when it's placed under those circumstances.
Not that I would know... >_>
reply to this message
|
|
#29: .. |
by geartrooper^2
on 10/01/2007 02:15
|
|
This is true. But artistic styles can be realized with such tools.
reply to this message
|
|
#30: Re: .. |
by w4 ¿?¿?¿
on 10/01/2007 03:43, refers to #27
|
|
but ragdolls are just so much fun.
http://www.youtube.com/watch?v=Ae3fgj2x1aI
While they are sort of usless now, in the future they will provide much better looking animation in games. Ragdoll alone isnt very good but when combined with a nervous system its great.
reply to this message
|
|
#31: .. |
by Julius
on 10/01/2007 17:12
|
|
The endorphin middleware is really cool... but it is much more than just a physics simulation and ragdolls.
And besides... it costs a LOT of money too :p
reply to this message
|
|
#32: .. |
by eris-temp
on 10/01/2007 18:56
|
|
Its not for sauer its with another game engine..
reply to this message
|
|
#33: Re: .. |
by eris-temp
on 10/01/2007 18:57, refers to #32
|
|
But if we get leet we will jump o sauer rofl
reply to this message
|
|
#34: .. |
by Julius
on 10/01/2007 19:58
|
|
wtf? Why ask on the Sauerbraten forum then???
reply to this message
|
|
#35: nomen est omen |
by MeatROme
on 10/01/2007 20:03, refers to #34
|
|
http://en.wikipedia.org/wiki/Eris_(mythology)
reply to this message
|
|
#36: Re: nomen est omen |
by MeatROme
on 10/01/2007 20:06, refers to #35
|
|
link got broken a little by the forum .. but wikipedia is clever enough to give you the right option ...
... also of interest while we're on the subject : http://en.wikipedia.org/wiki/Principia_Discordia
reply to this message
|
|
#37: Re: .. |
by w4 ¿?¿?¿
on 10/02/2007 03:05, refers to #32
|
|
its not a game engine, its a physics/nervous based animation system.
and it costs so much mostly because the company has to custom build it for each game.
reply to this message
|
|
#38: Re: .. |
by Eris
on 10/02/2007 15:05, refers to #34
|
|
Uh Puts
reply to this message
|
|
|
Board Index
|
|