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3d Modeling Help

by shocktrooper1 on 06/06/2006 09:26, 38 messages, last message: 10/02/2007 15:05, 7393 views, last view: 05/19/2024 00:21

Post your questions, comments or advice here concerning 3d related material.

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#16: eisenstern modeling questions

by iksiksx on 08/18/2006 12:46

Hi, I've recently discovered Eisenstern and I would like to help out making it a great
rpg. And since I had little modeling skills I've been bringing myself up to speed.
My knowledge on this is rather limited, but I think I've come far
enough now to ask some usefull questions.

Firstly, I've made a model, textured it and gave it a simple walk animation. I've included
the ms3d file and a screenshot of how it looks.
[URL=http://img218.imageshack.us/my.php?image=examplesu2.jpg][IMG]http://img218.imageshack.us/img218/3527/examplesu2.th.jpg[/IMG][/URL]
http://rapidshare.de/files/29840292/knightmodel.zip.html
I've used 588 faces. My first uestion is, what is the upper limit of faces I can use to
make a model for eisenstern?

My second question. Is there some special place I have to send my model
or do I just post it here? I could also use a little feedback on the knight model I've made.
Is it good enough to be used in eisenstern or should I refine it more? I think I'll refine it more
anyway, but I could use another unbiased opinion on how it looks right now.

Third question. Could someone send me the ms3d files of the present eisenstern models or at least a format
which allows me to import it in milkshape or misfit modeler, so I could study
the animations? Milkshape doesn't seem to be able to import the md3 format animations.

Last question. What kind of models are needed?

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#17: Re: eisenstern modeling questions

by Aardappel_ on 08/18/2006 18:58, refers to #16

You should make your models md3 format.

How many polys has the inexact answer "as many as you need to make it look really good without being wasteful". For eisenstern I think that means you can aim at at least 1000 to 1500, assuming you are utilizing all those polys well. If you made the most amazing model in the world, then I could accept 2000 for example. All depends how good the model is.

The engine actually could do more polys than that... just the md2/md3 formats are quite wasteful for high poly. Once sauer gets my skeletal animation system we can reevaluate.

If you want to cooperate, it is best to come to irc (#sauerbraten, quakenet), so you can talk with our resident eisenstern artist, shocktrooper, and we can talk about what is required more easily.

A knight could be useful... but try making him more medieval looking :)

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#18: Re: eisenstern modeling questions

by iksiksx on 08/19/2006 18:12, refers to #17

I kept my models in the ms3d format so other people could easily watch them in milkshape, but as soon as I start to fully animate them I'll put it into the md3 format. Which makes me wonder whether it's already usefull to start animating them, because you're talking about implementing a skeletal system.

Well that's something for the future because first I'll have to try and make at least one good looking model.

I'm already working on a new knight version which looks more like a knight. As soon as I got the texture ready I'll make a thread where I intend to post all my new models and ask for feedback on them.

I'll try to drop by in irc now and then too.

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#19: Shocktrooper

by ian on 09/09/2006 20:06

Hi shocktrooper, Ian here. I have been trying to email you but your email seems to be down. Can you email me or post an email adress that I can reach you at.

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#20: Re: eisenstern modeling questions

by CrazyTB on 09/14/2006 22:16, refers to #16

> My second question. Is there some special place I have
> to send my model or do I just post it here?

Maybe here, but I guess only the finished works:
http://www.quadropolis.us/

I'm not sure if people visiting that site wants to see incomplete models.

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#21: ..

by makkE on 09/14/2006 23:06

Best thing would be to join the irc channel (#sauerbraten, quakenet)

Posting here is fine too.

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#22: ..

by Lone Wolf on 02/08/2007 12:29

i have exported a model using a model converter and nothing showed up any ideas?

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#23: Re: ..

by kurtis84 on 02/09/2007 00:52, refers to #22

from what format, and what software?

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#24: 3d modeling

by Eris on 09/30/2007 18:32

Hello me and some buddies are going to make some models for a game of ours.

But now I need to know how we can do skeletal animation, and perhaps use this for ragdoll.
Can this be done with 3d studiomax? Blender? or some third party application?

I know nothing about this subject, any help is welcome!

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#25: ..

by marvin2k on 09/30/2007 18:40

you can use all you want, biped in 3d max for example, or manually if you preser. The md3 archive only get the diferent positions of vertices, not the skeletal.

;-)

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#26: sdsdasd

by eris-temp on 09/30/2007 22:28

I dont think we will be using md3.
But thanks, I hope that we will get the corpses raggin\' and roling!

reply to this message

#27: ..

by Julius on 10/01/2007 00:30

Sauerbraten only suppoerts MD3s.
Though if you want to contribute code for handling skelletal animations and rag-dolls you are free to do so, I guess :)

But to be perfectly honest... ragdolls are comletely overrated and quite unrealistic too.

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#28: Re: ..

by SheeEttin on 10/01/2007 00:49, refers to #27

I totally agree. The human body acts nothing like that when it's placed under those circumstances.

Not that I would know... >_>

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#29: ..

by geartrooper^2 on 10/01/2007 02:15

This is true. But artistic styles can be realized with such tools.

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#30: Re: ..

by w4 ¿?¿?¿ on 10/01/2007 03:43, refers to #27

but ragdolls are just so much fun.

http://www.youtube.com/watch?v=Ae3fgj2x1aI

While they are sort of usless now, in the future they will provide much better looking animation in games. Ragdoll alone isnt very good but when combined with a nervous system its great.

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#31: ..

by Julius on 10/01/2007 17:12

The endorphin middleware is really cool... but it is much more than just a physics simulation and ragdolls.
And besides... it costs a LOT of money too :p

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#32: ..

by eris-temp on 10/01/2007 18:56

Its not for sauer its with another game engine..

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#33: Re: ..

by eris-temp on 10/01/2007 18:57, refers to #32

But if we get leet we will jump o sauer rofl

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#34: ..

by Julius on 10/01/2007 19:58

wtf? Why ask on the Sauerbraten forum then???

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#35: nomen est omen

by MeatROme on 10/01/2007 20:03, refers to #34

http://en.wikipedia.org/wiki/Eris_(mythology)

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