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Eisenstern : The RPG project

by Aardappel_ on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 265111 views, last view: 05/18/2024 23:55, closed on 12/12/2010 15:10

As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.

Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.

Check out the website: http://eisenstern.com/

Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)

Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.

I will be doing some of the core gamecode for this project soon, so people can start to play around with it.

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#286: ..

by James007 on 03/16/2008 18:49

Its not going to be online.... i like the Oblivion type of RPG more(swords, quests, magic, etc).

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#287: Re: Story Development of Eisenstern?

by jbuk2k7s cookie has gone on 03/16/2008 18:55, refers to #284

The basic idea is that the mapmaker makes an individual story for each map, rather than to have a predetermined story.

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#288: hudguns

by tman_elite on 03/17/2008 20:07

We should really get some hudguns for the rpg. It'll need a bow, at least one sword (can have different skins for "better quality" swords), and spellcasting hands, along with whatever other weapons people might want to have.

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#289: A few more ideas

by tman_elite on 04/18/2008 03:18

I realize this thread is like dying or whatever but I'm really looking forward to any progress that's being made in the rpg. I have a few more suggestions. First of all, make it an mmorpg. Haha that's funny, now for the real stuff. The things that I personally would like to see implemented are:

1. Save game (I know it's already being discussed, so I hope this will implemented soon.)

2. Hudgun support (pass the pass of the hudgun as an argument to the melee and ranged weapons as well as one hudgun for all spells (hands).)

3. Some new spell things
> Add spells with durations, like damage 4hp/sec for 5 seconds or increase max health for 20 seconds (this can be done with "sleep" but it gets messed up when you get attacked or whatever I think.)
> Add splash damage to spells

4. A few little things
> Have the inventory show how much ammo is left for a ranged weapon
> If you have more than one of an item, have them stack in the inventory. For ranged weapons, just add the total amount of ammo left.
> NPCs don't seem to fight back when a monster (or even the player sometimes) hits them

5. While I like the idea about Eisenstern being a collection of "mods," with each map (or "world") having its own monsters, items, etc., I think that there should be one (or a few) "vanilla" Eisenstern worlds.

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#290: A few problems

by Xannin. on 04/18/2008 07:00

While we are on the topic of changes in Eisenstern, I have run across a few problems while messing around with it.

1. Spells can continue to hit something after it's dead
This can be a real pain if you are strafing around a monster but keep hitting something you've already killed.

2. Spells and ranged weapons can hit items
Really the problem here is again that you can end up hitting an item instead of the monster that you are trying to kill

3. Things that fly (Dragons) frequently get stuck on things

4. Sometimes a creature can be standing right next to you and, either not attack you or just not hit you.
I really have no idea what the cause of this one is.

Now for a few suggestions.

1. A number of shots per attack attribute for spells and ranged weapons

2. An attribute for the spread or accuracy of a ranged weapon or spell

I'm really looking forward to seeing where this goes and diving head deep into it when most of the kinks are worked out.

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#291: Fatal Error on latest CVS version

by glocktopus on 04/21/2008 09:37

Sauerbraten CVS normal play works fine.

Trying to run eisenstern using:
bin\sauerbraten.exe -grpg %1 %2 %3 %4 %5

Happens right after init: mainloop

Sauerbraten Win32 Exception: 0xc0000005 [0x0]

loadcrosshair - rendergl.cpp [1233]
drawcrosshair - rendergl.cpp [1273]
gl_drawhud - rendergl.cpp [1382]
gl_drawframe - rendergl.cpp [1151]
SDL_main - main.cpp [860]
__tmainCRTStartup - crtexe.c [586]

Never seen this before.

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#292: Crash

by tentus_ on 04/21/2008 18:49

I went into editmode in a map, and then loaded a new map while still in editmode. The map loaded fine for a second, but then all of a sudden all I could see was the skybox, and afetr a few seconds of pushing keys with no real effect, the program crashed with the following.

Sauerbraten Win32 Exception: 0xe06d7363 [0xffffffff]

selgridmap - octaedit.cpp [583]
initundocube - octaedit.cpp [631]
makeundoex - octaedit.cpp [646]
makeundo - octaedit.cpp [653]
mpeditface - octaedit.cpp [1230]
editface - octaedit.cpp [1239]
executeret -

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#293: Re: Fatal Error on latest CVS version

by glocktopus on 04/25/2008 17:13, refers to #292

Yup, that worked! Thanks for the update, eihrul.

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#294: Eisenstern Patches

by sascha_silbe on 06/01/2008 22:11

I've rebased my dusty Sauerbraten/Eisenstern patches against CVS, added some new ones and published them at http://sascha.silbe.org/sauerbraten/patches.html . The (not yet reached) goal is to make almost everything scriptable that is currently hardcoded. Suggestions for improvement are quite welcome, but since this is a low-priority spare time project for me, don't expect anything to happen within reasonable time.

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#295: Eisenstern Patches

by rknigh21 on 06/02/2008 22:16

Hi
This collection of patches look great. Are they going to be included in the June 15 release?

Something I would really appreciate is being able to define a weapons model for the npcs.

Thanks Robin

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#296: A few ideas

by Shane Fagan on 07/06/2008 18:23

Hi I just stumbled across the Eisenstern idea. Firstly I like rpgs in general. This sounds like a good one. I am interested because im a software developer student. I have a few ideas for the game.
1. I think the dialogue / NPCs sounds fairly messy and difficult. Maybe base this a little on how fallout had implemented this.

2. I like the idea of having the game free roaming like diablo

3. I think that not having experience would make the game very dependant on money and luck. I think you should look at experience like final fantasy or even fallout. Where the Weapons attack damage but also how well the character uses the weapon should be used.

4. I think the story should be a focus. As a player of this type of game I believe that the games I play the most Fallout, Diablo and final fantasy etc all of these games have complex story lines. Maybe set up a website or have an area on the Eisenstern website where the public and the developers can make the story line.

These are just a few ideas. I hope they help.

Regards

Shane Fagan

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#297: Some models?

by freegamer on 07/07/2008 00:42

I did post this in another thread, but just to be sure this catches the attention of the Eisenstern devs, I'll repeat in more detail here.

There are some very nice fantasy-themed models making it's way into the game JCRPG that are MD5.

Boarman:
http://bp0.blogger.com/_f57_nB05Gno/SGViFbv8YhI/AAAAAAAAAsI/gNBTrV36MNw/s1600-h/font.jpg

Boarmage:
http://forum.freegamedev.net/index.php?t=getfile&id=948&private=0

JCRPG:
http://jcrpg.blogspot.com/

Hope they are of use to you guys.

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#298: ..

by freegamer on 07/07/2008 00:44

On that note, there's a number of other good fantasy-themed models in JCRPG.

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#299: Re: Eisenstern Patches

by SephoD on 07/09/2008 16:47, refers to #295

I really like these patches, and would love to see them included in the Eisenstern project.

I am very interested in this project, and am looking forward to hearing about if anyone is working on it at the moment.

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#300: ..

by Gambit on 07/10/2008 01:11

I don't think there has been much progress in Eisenstern lately since there's a lack of programmers for the project. More info at this thread: http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=1710

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#301: Re: Real-time

by Reveling John on 07/10/2008 09:03, refers to #285

I'm also a big advocate of real-time combat. My biggest turn-off to modern MMORPGs is the turn-based, watch-meaningless-animations confrontations with low-rate npc's. "Rune"-like or "Jedi Outcast"-like melee combat is the way to go if we want to experience spontaneous, fun confrontations. That's my 2-cents anyhow.

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#302: Re: Real-time

by scanf on 07/10/2008 09:23, refers to #301

Reveling John - What do you mean turn based MMORPG's?

WOW an Shaiya are not, you get control of the fights. Most are like that. Perhaps you're referring to games like Runescape.

I'd love to help with Eisenstern but I do have problems with Aardappel_ vision. I personally think it's been done before. That's why MMORPG's arrived. The only decent single player RPG in recent years was Fable.

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#303: Eihrul...

by fhsdkjconorfhsdjk on 07/10/2008 09:46

Eihrul: I have always wondered, how do you know whats wrong from those win32 exceptions? What do they tell you? Do they bring news from the new world?!


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#304: Stacktrace

by ndazza on 07/11/2008 01:21

fhsdkjconorfhsdjk:

The stuff that's pasted is called a stacktrace.

Rubbish wikipedia explanation at http://en.wikipedia.org/wiki/Stack_trace

If you're interested I'm sure you can find more about it through google :)

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#305: einstein

by xXxTMODxXx on 07/12/2008 14:15

this is so kool i cant wait for it to be released..but also i know this isnt got to do with this but in saurbraten does anyone know why it sais "newer protocol" on every
server in the server selection? and how can i fix it?

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