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Eisenstern : The RPG project

by Aardappel_ on 05/10/2006 01:20, 317 messages, last message: 12/12/2010 14:57, 265110 views, last view: 05/18/2024 23:47, closed on 12/12/2010 15:10

As you all know, we have been silently prototyping the RPG project for a while now, mainly in the form of Levels and design.

Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.

Check out the website: http://eisenstern.com/

Particularly note the design notes linked from that page. If you want to have your say about the direction this RPG is going, or feel that certain features "won't work well", then now is a good time to discuss that, in this thread :)

Just because we have a website doesn't mean that we should start announcing this project everywhere, unlike most people, I don't like advertising thing that I am going to do, I prefer showing what I have done :) But it is good to have a home for the project, because we'll shift a lot of our focus towards it as the FPS is getting more mature.

I will be doing some of the core gamecode for this project soon, so people can start to play around with it.

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#1: Eisenstern?

by shadow,516 on 05/10/2006 01:44

How did you come up with that?

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#2: ..

by makkE on 05/10/2006 01:46

Cool, I like the name :D

For every non german/dutch speaker, here´s how you pronounce it:

http://makke.snieb.com/eisenstern.wav

It means "Iron Star".


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#3: ..

by makkE on 05/10/2006 01:51

Btw, the header in the browser for eisenstern.com says "Eisenstein" ?

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#4: ..

by shadow,516 on 05/10/2006 01:52

Well, for the rest of us that look at that name and think aard lost his mind, can we at least put "Iron Star" in small font under it when we make the logo?

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#5: ..

by Passa on 05/10/2006 03:14

'Today marks the day of the more official start of the project, with a name, a domain, and something hinting at a game design.'

Does this mean the main Sauerbraten engine development is on hold?

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#6: ..

by makkE on 05/10/2006 04:24

No, don´t think so.
It just means the biggest steps in sauer fps developement are taken, and the time´s there to split projects.

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#7: Re: ..

by Aardappel_ on 05/10/2006 09:03, refers to #6

neither really. The _engine_ underlies both the FPS and RPG game. The FPS game will hopefully enter a stable period right now, with The RPG driving new stuff the most. The FPS will keep developing too.

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#8: Re: ..

by Aardappel_ on 05/10/2006 09:07, refers to #3

fixed

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#9: Re: Eisenstern?

by Aardappel_ on 05/10/2006 09:09, refers to #1

SleepwalkR is the one that came up with the name... I think its rather fitting.

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#10: Re: Eisenstern?

by Pxtl on 05/10/2006 13:55, refers to #9

Not sure.... I think the name sounds a bit too serious (but that may just be my western perspective of the German language). I've always felt the Cube project never took itself too seriously, and hope that the RPG does the same.

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#11: ru deaf(blind) or smt?

by CC_machine10 on 05/10/2006 19:03

seriously, we need to get sendmap implemented. really. we aren\'t joking. why won\'t you listen?

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#12: Re: ru deaf(blind) or smt?

by makkE on 05/10/2006 20:41, refers to #11

This has got to be the lowest I have ever seen anyone post here. Are you seriously expecting a reply to your offensive whineage?

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#13: ..

by makkE on 05/10/2006 20:45

Back on topic:

What disturbs me a little in the design notes is the lack of levelling/experience.
Imho that is somewhat vital to rpg games, and has the same motivating factor as precious items have. At least to me.

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#14: Re: ..

by Pxtl on 05/10/2006 20:51, refers to #13

I disagree. Levelling/experience is a huge problem in RPGs - and doesn't really need to be there. Consider the problems it causes - either you level up without the monsters, and you get the whole "ooh, ogres - I can fart and they die!" problem, or you get them levelling up with you (a-la FF8) and then the levels are pointless.

Plus, it makes writing the adventure much harder, as the designer must be careful to ensure that you don't level too slow while progressing through the story (forcing you to go grinding across the countryside) or too fast (making the end boss a joke).

Levelling is a bug, not a feature.

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#15: Re: ..

by eihrul on 05/10/2006 21:00, refers to #13

The omission of those things is on purpose. I had argued with Aard about levels/experience being negatively addicting in the same sense as heroin. They cause one to focus on the game merely for those and detract from experiencing the actual world around them.

I have been running MUDs for years, and I want to move away from senseless treadmilling to focus instead on fun gameplay (in the IMMEDIATE sense) and a sense of accomplishment and belonging within the world that is not predicated on some numbers on a character sheet.

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#16: ..

by makkE on 05/10/2006 21:07

Oh, well you guys have a point. :)
I was just wondering about the reasoning behind it.

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#17: Re: ru deaf(blind) or smt?

by Pxtl on 05/10/2006 21:59, refers to #17

Umm, this is not the thread to discuss that.

And you're a dick.

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#18: ..

by makkE on 05/10/2006 22:08

Kids, look at post #1379
in
http://www.cubeengine.com/forum.php4?action=display_thread&thread_id=286
And then stfu please.

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#19: Re: ru deaf(blind) or smt?

by CC_machine4 on 05/10/2006 23:15, refers to #17

oo, lets not spam... and i replyed in the correct thread, go take a look.

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#20: Re: ru deaf(blind) or smt?

by Passa on 05/10/2006 23:32, refers to #17

OK its been said that sendmap and getmap will be implemented, I think, you don't need to spam every thread.

I'm new to this whole RPG thing, but I am getting that Oblivion Elder Scrolls thing, is it anything like that? Or Deus Ex is another example, as you levelled up there as well. And on Quadropolis I remember trying that Mines of Titan mod. Is it something like that? I read the design docs and it seems like you guys have worked alot out already, but one thing is that the RPG will need much higher specs than the normal Sauerbraten core.

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