home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Sauerbraten 2006-02-27 release

by Aardappel_ on 02/27/2006 10:31, 98 messages, last message: 08/26/2006 00:09, 74010 views, last view: 05/18/2024 08:22

A new release! get it from:

http://sourceforge.net/project/showfiles.php?group_id=102911

The changelog:

# added Fanatic's new soundtrack! 15 2 minute tracks, played at random in sequence (they were meant to "connect"), an endlessly varying song! :)
# experimental gameplay feature: the health boost / megahealth now only gives you +10, except it is permanent to your maxhealth for this game, as opposed to just health.
# experimental forward push on jump. Let me know if this is cool..
# text particles can now be any size, and now show the player's name permanently in 3d as well as any chat
# made T default key for multiplayer chat again, Y is now default for texture edits.
# frags now persist across disconnects
# fixed hellpig bounding sphere
# added menu page scrolling
# "sleep" command now supports multiple timers
# "music" command can now execute commands when a song is done playing
# optimized material rendering by grouping into larger surfaces (toggled by "optmats" var)
# many tiny tweaks to the multiplayer gameplay
# "maxfps" var for limiting fps
# "showmat" var for rendering invisible materials and selecting materials in edit mode
# edited cubes default to fullbright until calclight/patchlight
# added coopedit support back in | no map uploading yet...
# rewrote physics to be closer to the original Cube physics

I will make seperate threads for each new release from now on. It'd be good to have discussion on specific releases in seperate threads.

Enjoy!

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages

#18: ..

by makkE on 02/28/2006 00:12

I meant that if you got the boost and die, you´ll spawn with 110 health.
I had expected it to spawn with 100 but with the next health pickup the player would be able to reach his 110.

:(
I don´t live in a 32bit world (as far as gaming goes), and probably won´t until a few years, because I simply can´t afford a top-notch system.

And I can´t find any tuning app that lets me override those settings.

reply to this message

#19: ..

by lowwwman. on 02/28/2006 01:07

50 megabyte:
u can make (only for windows) a setup.
folder: ca. 70mb
zip/rar: ca. 50mb
setup (i think): ca 10-30 mb

a freeware setupmaker (in german):
http://www.freeware.de/Windows/Programmierung/Tools/Installer_Uninstaller/Detail_b1gSetup_2_18692.html

and the new relases can be make in updates:
http://winload.de/download/43714/Utilities/Programmierung/UPDATEasy.ENGINE-2.00.html

this could be a answer for this problem.

and the new relase:
#i miss sendmap&getmap ;-)
#when somebody is hided behind a box the name over his head will betray his ambush :-/
#the texture edtits doesn't work.

and i like the new boost system.

reply to this message

#20: great stuff!

by MitaMAN in the cave on 02/28/2006 01:11

the music fits perfect: GREAT JOB FANATIC!

in sp mode: monsters drop to floor as they should, bug fixed. THANKS SO MUCH EIHRUL!

the bug of running up/down stairs and weapon disapears is fixed. THANKS SO MUCH EIHRUL!?

i really like that the font size and menu are smaller=cleaner look: Thanks!

looking forward to each new build, (triggered doors, hint hint) it just keeps getting better!

Thanks to all working on SAUER.

MitaMAN

reply to this message

#21: ..

by SilentFox2000 on 02/28/2006 01:38

Awsome job! :)

reply to this message

#22: Re: ..

by Aardappel_ on 02/28/2006 01:44, refers to #18

Makke, the fact that it is permanent is the whole point of the powerup. Wouldn't be much of a powerup if it added +10 just once? (it was +75 before). It adds some strategy to the otherwise non-persistent idea of an FPS.

lowwwman: next release will have a windows installer, and no, it would not make it any smaller than the current archive.

reply to this message

#23: PATCH: fixes "dropent"

by Aardappel_ on 02/28/2006 01:44

if you do any serious editing with this release, get the patch from the files section. Otherwise identical.

reply to this message

#24: ..

by makkE on 02/28/2006 03:14

We been testing.

The server was weak, I was master, so I kicked someone off.. didn´t know he´s banned for 4 hours now :(
Maxclients didn´t seem to work. Can´t find it in the docs either.. is it not yet in sauerbraten?

If you read this bmwboy, I am really sorry, didn´t have in mind you´d be banned from that server for 4 hrs..

Also, it would be cool if you were able as master to pass it to someone else.
If you play with ppl you know, you´d probably like to pass it to someone you trust rather than to some random newbie.

When I was master, all names on my scoreboard were green is this intentional? Other players only saw me in green.

Gameplay: Turned out to be all fun. Health Bosst seemed to be fun too.

Aard I didn´t mean it adding it only once, I meant rather than spawning with your max again to spawn with 100 but be able to max out with health pickups.

But after some testing it seems to work just fine. Was fun to be racing for it.

reply to this message

#25: ..

by _Fanatic on 02/28/2006 05:04

Thanks for the compliments on the music, much appreciated.

I downloaded the new engine cut and man is it looking sharp!

Those RPG maps are just amazing looking. I couldn't believe how much stuff I was able to see and still maintain super high frame rates, especially from the top level of the giant castle in the first map. Just awesome.

I'm also pretty happy with how the music worked out, it fit pretty well with all of the Sauer maps. :)

reply to this message

#26: ..

by vcatkiller on 02/28/2006 05:23

http://vcatkiller.is-a-geek.net/files/screenshot_8864.jpg

Interesting. I seem to be getting this texture smearing on every single map. Not sure what's goin on.

In case that link above doesn't work, it's a smearing effect that stretches across the whole surface of a wall. It's like a texture stretching effect. It's like the first line of the texture stretched across the whole entire surface. (or something like that)

reply to this message

#27: Re: ..

by Aardappel_ on 02/28/2006 05:51, refers to #24

I think if you spawned with 100, the advantage would be too low, as finding health is a bit of work, and in a hektic game its easy to get killed quickly.

reply to this message

#28: ..

by Passa on 02/28/2006 09:13

vcatkiller:
that is a bug with the nvidia 8 series forcewares in both windows and linux. try the last version in the 7 series drivers. (i use 77.72 with no problems).

aardappel:
the healthboost is good please dont consider changing it! also, it seems the new physics (which are great) dont work well with some maps, one of which is killfactory. it is hard to navigate around. also, is it possible that the map can be chosen before load with a command line argument?

reply to this message

#29: ..

by makkE on 02/28/2006 12:57

Aard you´re right, after testing I do agree. I always tend to forget how fast it really is, when I check out stuff alone :)

reply to this message

#30: Re: PATCH: fixes "dropent"

by mitaman at dark cave on 02/28/2006 15:22, refers to #23

Aard,

Thanks, I grabbed the patch and will try it tonight.

MitaMAN

reply to this message

#31: Configuration

by Kripton on 02/28/2006 15:33

Hello!
How do I configure things like my playername and such? How does the "autoexec.cfg" have to look like?

reply to this message

#32: Re: Configuration

by Kripton on 02/28/2006 15:43, refers to #31

Well, got it =D

reply to this message

#33: clip brushes are visible in edit mode now :)

by stinky taco on 02/28/2006 17:37

Aardappel_,

Your team also made so that the Clip brushes have a cool red alpha masked texture around them in edit mode!
this is wonderful! thank you very much for this!
I plan on using lots of clip blocks in upcomeing maps, to make collision hulls for some of my meshes :)

can you guys make a special clip block that casts shadows also?... just an idea, would make collision hulls around meshes so that they would cast a nice shadow :)

thank you and the Sauerbraten team for this great game engine!

:)

reply to this message

#34: Re: PATCH: fixes "dropent"

by MitaMAN in the cave on 03/01/2006 01:27, refers to #30

the patch works fine, thanks so much.

MitaMAN

reply to this message

#35: pistol

by -Thomas- on 03/05/2006 15:08

I'd like to report the pistol as a bug. It's the most useless and annoying starting weapon I have encountered in *any* FPS! It's not powerful enough at all. This wouldn't be such a problem if it fired more quickly, but this is not the case. As far as I know, many people want to get rid of it. Who shares my opinion?

reply to this message

#36: Re: pistol

by MitaMAN in the cave on 03/05/2006 16:25, refers to #35

Sorry, I don't share that opinion. I rather like it the way it is. In fact I wish there was a mode in multiplayer where the only weapon you get is a pistol, (but not instagib).

I find it's great fun to shoot someone multiple times just to watch the pain animations. All the other weapons are already powerful in their own way. I think it adds to the gameplay to sometimes be stuck with a "weak" weapon, perhaps more so in single player maps.

Just IMHO - MitaMAN

reply to this message

#37: Re: pistol

by spentron on 03/05/2006 19:23, refers to #36

I think it gives to much ammo to the pistol, in case the mapper wants some fist action.

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54034272 visitors requested 71814185 pages
page created in 0.049 seconds using 9 queries
hosted by Boost Digital