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Can I export the game?

by Zer0bytecode on 02/07/2006 03:47, 25 messages, last message: 02/18/2006 00:11, 7032 views, last view: 05/05/2024 04:07

Can I make some maps and then make them into a game like, Test.exe so my friends can install and play the maps I made like a game?

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#6: humble apology

by MeatROme on 02/09/2006 20:09

yeah.
sorry about that. I guess I kinda got carried away.
To be sure :
I've lately seen some _very_ helpful posts by cc_machine4 (e.g. the "join multiplayer" walk-through) ... so
please accept my apologies any and all who took offence

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#7: Exporting

by Dancso on 02/12/2006 23:04

Is there any way to export the game, then?
Or Cube cant be exported?

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#8: Re: Exporting

by Aardappel_ on 02/13/2006 03:13, refers to #7

nope. there is no export function.

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#9: Re: Exporting

by Passa on 02/13/2006 13:20, refers to #7

just write your friends a list of instructions on how to install and configure the game. showing them your maps is something you can do after they are familiar with the game.

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#10: Re: Exporting

by CC_machine2 on 02/16/2006 16:00, refers to #8

that's annoying..

any chance it'll be implemented into sauerbraten?

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#11: Re: Exporting

by Aardappel_ on 02/16/2006 21:17, refers to #10

no

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#12: ..

by CC_machine4 on 02/16/2006 22:21

errrm why not?

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#13: Re: ..

by tentus on 02/17/2006 03:52, refers to #12

If you can't mod it yourself, and want it to do it for you, then you shouldn't be modding at all. Actually, it's not really modding, but pretending to know what you're doing. Sauer is already a good place to start if you want to make your own little game, and shouldn't need anything to make it more idiot-friendly. Even with the bugs and ongoing revisions and updates, it's easy to mod and expand upon.

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#14: Re: ..

by Passa on 02/17/2006 08:41, refers to #13

just give your friends the game then just modify the autoexec file so it automatically loads your map. and dont say you 'made the game' because thats pretty slack. and also embarrassing when your friends stumble accross the www.cubeengine.com site.

btw, if you are doing a complete conversion of sauer in gameplay and graphics (as in completely new textures models etc) is it still called a 'mod' (which would indicate you need the original game to play) or is it called a 'engine modification' or 'game'?

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#15: Re: ..

by Aardappel_ on 02/17/2006 10:07, refers to #14

let me make it clear once more... the SOURCE to sauerbraten is open source, the game as a whole is not. Media that comes with the game is owned by their respective authors.

So there are only two options: You either play the game sauerbraten AS IS, or you create an entirely new "game", using the source, but with your own gameplay and media.

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#16: Re: ..

by Passa on 02/17/2006 10:56, refers to #15

so if i create a 'game thingy' that uses the sauerbraten source code, but has different weapons and different overall gameplay, and it also contains completely new content, i can saftly call it a game? i think the line between 'mod' and 'game' is really fine. was death illustated a mod or a game for example?

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#17: ..

by SilentFox2000 on 02/17/2006 11:06

An idea just hit me from hearing that... Why not the entire Cube community make a game from scratch? lol I know, alot of you guys would say "Get the hell outta here XD", but you know. lol Doomworld did that with the Community Chest.wad files so I figured.

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#18: Re: ..

by Passa on 02/17/2006 11:09, refers to #17

id help out if there was alot of people who would do the same.

when you say 'game' you mean a conversion of the sauer engine right?

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#19: Re: ..

by Passa on 02/17/2006 11:11, refers to #18

actually, now that i think for a sec... a community created conversion of sauer, thatd be cool, as long as it didnt rely on multiplayer. there are many talented people in the cube community in many departments.

then again alot of people are working on their own stuff.

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#20: Re: ..

by SilentFox2000 on 02/17/2006 11:12, refers to #19

Would be nice to see a colaboration in 1 single project. The cube engine is still young. Even with it's simple interface it can grow into something large. But that takes people. And I mean more then 10 people.

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#21: Re: ..

by Passa on 02/17/2006 11:16, refers to #20

yer i get what your saying. the difference with the cube/sauer community compared to other open source projects is that development is left more to aard and everyone sorta takes a bit and runs with it in their own direction. a mod or game where everyone gets together would be cool. though i think the sauer engine would be better to use for something like this.

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#22: Re: ..

by Passa on 02/17/2006 11:17, refers to #21

hey maybe we should make a new thread to discuss this.

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#23: Re: ..

by Aardappel_ on 02/17/2006 19:25, refers to #16

passa, yup, it be your own game, and you'd just mention somewhere "based on the sauerbraten engine" and that be it.

Death Illustrated was technically a mod because it didn't have 100% new content. Infact a mod like DI is exactly what I am saying is not a legal use of any of my engines... if you wanted to make DI today, and you wanted to use some existing content, you would make an addon, in the sense that it would require an existing install of sauerbraten and your mod would add new files and an additional executable.

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#24: Re: ..

by Aardappel_ on 02/17/2006 19:33, refers to #17

Silentfox and others, I don't get people who say "lets get together and make a game out of this"...

Bzzzzt. Sauerbraten already IS a game project, and most of the people on this forum that actually produce code or content are already working together on it. Sauerbraten and Cube are not just engines, they are game projects whose engine source code is open sourced.

So you say, "but I want to make my own game, not just follow along with what you do". Reality check. Making a game requires substantial resources, both on coding and content. What do you think has more chance of succeeding, you (who has not created anything yet) getting a team of coders/designers/artists to support you, or the main sauerbraten project getting anywhere, with the the support of 3 excellent coders, and the best designers/artists in the community?

If you want to make your OWN game, you are not going to get anywhere without being an experienced C++ programmer, and you probably have to make a lot of the content too. Otherwise, trying to contribute to an existing project is your best bet.

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#25: Re: ..

by SilentFox2000 on 02/18/2006 00:11, refers to #24

I understand 100%. I'd love to make my own game with a group of people who know how. But that is just me. But I will try my best to contribute. I'm working on a multiplayer map atm, just working on textures and lighting. ^^

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