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first relatively mature sauerbraten release!

by Aardappel_ on 05/25/2005 01:09, 260 messages, last message: 09/07/2006 16:01, 173844 views, last view: 05/18/2024 07:00

get it from: http://strlen.com/sauerbraten/

This is the first release that makes sauerbraten a usable engine, now that it has gorgeous lighting (thanks eihrul), and much of the old cube gameplay works again. It is still a little rough around the edges and requires more optimisation, but it is very interesting for developers, mappers (we need more playable & pretty maps!) and even players (MP & SP work).

This thread is for feedback on the current release from a mapping/playing perspective, for reporting bugs and technical discussions use the other threads.

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#181: Nice looking

by madcrow on 07/11/2005 18:13

Taking a look at the screenies and stuff, it looks nice. Sadly, I'm on 56K and don't want to do a 20MB download until I'm certain that it will work with the shitty "Intel Extreme Graphics 2" chip that's built into my laptop...

Also, how well would multiplayer over 56k work? I assume that's where most of the fun lies...

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#182: Re: Nice looking

by enigma_0Z on 07/11/2005 18:23, refers to #181

Well, it will "work", but not very well...

No occlusion culling is up and running yet on sauerbraten which means that the larger and more detailed a map, the slower your card will run...

On my Radeon 9000, alot of the maps run ~80 FPS, but on alot of them, I get ~30 FPS too, if that helps you to decide.

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#183: Re: Nice looking

by enigma_0Z on 07/11/2005 18:24, refers to #182

erm, that is it _should_ "work"... not will. I can't guarantee that it will work... heh

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#184: Re: Nice looking

by makkE on 07/13/2005 01:34, refers to #181

Playing cube/sauer on 56k isn´t great, but by far the game that does best at it. A game with 3 opponents should be no problem to play for you, given your connection remains stable.. 5,6 and more clients usually make gaming on 56k impossible.
When everything´s fine (stable connection, few opponents) you won´t really notice any diffrence between you and the lpbs.

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#185: ..

by madcrow on 07/13/2005 23:17

kk. i'll try that some day when not that many people are on.

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#186: Re: ..

by shadow.516 on 07/21/2005 10:46, refers to #186

Jean: Would you mind slowing down?

I know your like 12, and you probably have ADHD or whatever - but you should really think before you type. (and please use punctuation INSIDE of the post - not just at the end).

Honestly, you're the only person I know that could make my head spin while reading a frickin' web board!

And in case you just skimmed over this: SLOW THE *#&@ DOWN JEAN!!!

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#187: Re: ..

by shadow.516 on 07/21/2005 10:49, refers to #187

I was right - he just skimmed over it.

/me goes off to stick my head in a tub of ice...

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#188: Re: #@*! the swearer

by shadow.516 on 07/22/2005 04:05, refers to #188

I never swore. I just used symbols to show my frustration.

So unless you have a program that automatically puts in swearwords, then I don't know what you're talking about.

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#189: Re: #@*! the swearer

by HopFrog on 07/22/2005 12:43, refers to #189

Not really...

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#190: Re: #@*! the swearer

by shadow.516 on 07/23/2005 03:02, refers to #190

Listen: I didn't say F*** you, I said slow the F*** down when you type.

You've insulted enough people on this board with senseless posts, and yet complain about being insulted more than anyone else here.

And DON'T reply to this post - I don't like having to spam Aard's site with senseless posts explaining to you why you keep getting banned!

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#191: Re: ..

by kurtis84 on 07/23/2005 15:19, refers to #186

I doubt you'll see any "final sarerbraten version " anytime soon, however, I do expect you'll see a LOT of releases with a constant growing list of features. The current version is far from just a beta anyway. You can play dm and sp with it, edit maps, etc, and it's very stable now.

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#192: Man i love this release!

by >_< Sauceofallevils >_< on 07/24/2005 18:35

Well i would just like to say, evantially i wouldl ike some new weapons. I have been using the same weapon combination for years now, all i ask is for 3 new weapons to kill with. i dont expect it soon but sometime in the future woud be nice. i have to say im impressed with this release. im definatly going to read the tutorial and start mapping in this wonder.

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#193: Re: Man i love this release!

by kurtis84 on 07/24/2005 18:58, refers to #192

I think theres talk about a replacement weapons pack already...search around the forum some, maybe you could help out ;)



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#194: Re: Man i love this release!

by kurtis84 on 07/24/2005 19:09, refers to #194

It's a mod of it's not good enough for Aard to want it in the packaged releases.

Sumbit it to Aard as an offering for the next release to replace the olc cube weapons ;)

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#195: Re: Man i love this release!

by kurtis84 on 07/27/2005 00:21, refers to #195

Fireball, I was answering a question to sauceofallevils, I could not care less if the weapons ever change.

If you're saying to him " replace them yourself ", I'm not sure what you mean. If he can come up with a weapon that fits sauer, then why not at least see if Aard would want it in the game?

If you're telling me to replace them, well I don't care about them ever changing :)

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#196: ..

by mw on 07/27/2005 06:17

I really don't like the jumping physics right now, too slow, too high and no strafe jumping. I guess this is the point but i'm not a fan.

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#197: and another...

by Aardappel_ on 08/16/2005 09:04

http://sourceforge.net/project/showfiles.php?group_id=102911&package_id=110363&release_id=349524

just an interim sauer release to keep people up to date with progress...

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#198: ..

by CC_machine2 on 08/19/2005 13:34

can someone release a sauer revision of exe to fix the monster animation bug?

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#199: monsters not dying, and development

by Sloppy_taco on 08/25/2005 20:11

Hi,,,

in my neat new map the monsters dont seem to die.. and after some are dead they slide around on the floor and still attack... this is -2 SP and -1 spdm mode..

I am also getting a bunch of cracks all over the place... I can see the skybox right thru the level geometry in tiny little pinholes and cracks. is this a sign of me being off the grid? or have I reached my poly limmit?

also.........

I am a experianced modeler and mapper.. been doing it for a verry ling time now (half life 1)

I would like to donate some mapping models and weaponds/scenery/monsters...
perhaps to a MOD team, or to the official engine team. (whoever asks first ;) )

this game engine is very fun to map with!! I want to use it to teach people verry basic video game design... this is perfect!!! they dont need to compile anything... no BSP.. only lighting!

well anyways, I want to help development who do i talk to?

Thanks :)

Sloppy..

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#200: good modeler?

by Sloppy_taco on 08/25/2005 20:39

I guess you can say I am good...

it is all in the eye of the beholder IMHO :)


http://www.s91842597.onlinehome.us/NEWGALLERY/NEWGALLERY.htm

those are really High poly models, and just doodles at that...

you can see a couple of low poly weaponds I did there... (shotgun,mp-5, baseball bat with nail stuck in it, new age battle axe (well used)...

anyways... guess I will reply to your Email... perhaps i can whip out a couple of your requests...

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