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I want to know more about Maps!

by dugout on 05/04/2005 12:04, 34 messages, last message: 06/12/2005 05:40, 3675 views, last view: 05/04/2024 13:39

Could someone tell me how to make slopes on the roof. Is it possible? Does it work with arches too? Can you help?

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#15: Help!

by dugout on 05/08/2005 01:34

..

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#16: Help!

by dugout on 05/08/2005 01:36

Does any one know how to do jumpads?
I read the readme but I dont understand. Can you help? Im making a good map!

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#17: Re: Help!

by Sparr on 05/08/2005 02:15, refers to #16

/newent jumppad Z Y X

Z is how high, Y and X are how far. All 3 numbers can be from -128 to +127, but they show up as 0-255 in the HUD (note to self: write bugfix for this if I can ever compile cube), so remember 255 is -1 and 128 is -128.

oh, and dont forget to put SOMETHING on the ground to mark the pad's location, unless its supposed to be a secret. there is a jumppad mapmodel but i think its only good for really sci-fi maps, I prefer a simple texture change to something eyecatching.

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#18: Thanks

by dugout on 05/08/2005 06:14

Thanks

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#19: Hi

by dugout on 05/10/2005 10:45

Im looking for some human AI's any one have some?

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#20: Hello

by dugout on 05/14/2005 02:15

hello

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#21: Re: Hi

by Sparr on 05/14/2005 05:11, refers to #19

if they are human then they arent really AI... and vice versa

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#22: Re: Hi

by jean pierre on 05/14/2005 07:38

Unless......They....wait what do you mean?

I know humans aren't really AI but if you make a very hard bot/AI in cube it would be cool.

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#23: Re: Hi

by Rick| on 05/14/2005 11:19, refers to #19

"Im looking for some human AI's any one have some?"
http://cubebot.bots-united.com/ ?

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#24: Help

by dugout on 05/14/2005 14:25

Help please.

how do you make triggers say things or display certain text?

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#25: ..

by >driAn<. on 05/14/2005 14:26

look at the editing manual

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#26: Help 2

by dugout on 05/14/2005 14:26

I also dont know how you can make them invisible.

How?

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#27: Re: ..

by dugout on 05/14/2005 14:27, refers to #25

I dont understand it.

Can you explain it to me?

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#28: Re: ..

by jean pierre on 05/14/2005 14:53

Q:How to make invisible trigger's
A:Go to edit mode and hilight a hex and type /newent trigger 0 3
Q:How do you make triggers that have text
A:Edit mode,hilight a hex /newent trigger 0 0 and then create the .cfg with the same name of your map then make alias level_trigger_0 [echo Hello World.]

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#29: What?

by dugout on 05/15/2005 03:38

Whats a hex

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#30: ..

by Sparr on 05/15/2005 03:43

he meant a square. or a cube, actually.

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#31: Thanks

by dugout on 05/15/2005 05:16

Thanks

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#32: Re: Help

by tentus on 05/17/2005 03:24, refers to #24

you really do need to read the manual. these questions are getting really obvious, Aard explains everything very clearly in editref.

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#33: Cool SP map's

by jean pierre on 05/17/2005 14:48

If you mean that then you might want to start from the easy then my maps suck also :(.

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#34: Thanks to all

by dugout on 06/12/2005 05:40

iI would like to thank you guys

I now know lots about cube and mapping. ilve edited the source code and inserted a monster but for some reason when i put him in a map it says "unkown monster in spawn 8" could you tell me how to fix this?

Also i would like to know if there is a different weapon i could replace the rifle with? i saw a big green one but i cant remember the name. anyway i dont like that one is ther a different one?

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