I want to know more about Maps! |
by dugout
on 05/04/2005 12:04, 34 messages, last message: 06/12/2005 05:40, 3675 views, last view: 05/04/2024 13:39 |
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Could someone tell me how to make slopes on the roof. Is it possible? Does it work with arches too? Can you help?
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#15: Help! |
by dugout
on 05/08/2005 01:34
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..
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#16: Help! |
by dugout
on 05/08/2005 01:36
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Does any one know how to do jumpads?
I read the readme but I dont understand. Can you help? Im making a good map!
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#17: Re: Help! |
by Sparr
on 05/08/2005 02:15, refers to #16
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/newent jumppad Z Y X
Z is how high, Y and X are how far. All 3 numbers can be from -128 to +127, but they show up as 0-255 in the HUD (note to self: write bugfix for this if I can ever compile cube), so remember 255 is -1 and 128 is -128.
oh, and dont forget to put SOMETHING on the ground to mark the pad's location, unless its supposed to be a secret. there is a jumppad mapmodel but i think its only good for really sci-fi maps, I prefer a simple texture change to something eyecatching.
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#18: Thanks |
by dugout
on 05/08/2005 06:14
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Thanks
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#19: Hi |
by dugout
on 05/10/2005 10:45
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Im looking for some human AI's any one have some?
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#20: Hello |
by dugout
on 05/14/2005 02:15
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hello
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#21: Re: Hi |
by Sparr
on 05/14/2005 05:11, refers to #19
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if they are human then they arent really AI... and vice versa
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#22: Re: Hi |
by jean pierre
on 05/14/2005 07:38
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Unless......They....wait what do you mean?
I know humans aren't really AI but if you make a very hard bot/AI in cube it would be cool.
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#23: Re: Hi |
by Rick|
on 05/14/2005 11:19, refers to #19
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"Im looking for some human AI's any one have some?"
http://cubebot.bots-united.com/ ?
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#24: Help |
by dugout
on 05/14/2005 14:25
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Help please.
how do you make triggers say things or display certain text?
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#25: .. |
by >driAn<.
on 05/14/2005 14:26
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look at the editing manual
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#26: Help 2 |
by dugout
on 05/14/2005 14:26
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I also dont know how you can make them invisible.
How?
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#27: Re: .. |
by dugout
on 05/14/2005 14:27, refers to #25
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I dont understand it.
Can you explain it to me?
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#28: Re: .. |
by jean pierre
on 05/14/2005 14:53
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Q:How to make invisible trigger's
A:Go to edit mode and hilight a hex and type /newent trigger 0 3
Q:How do you make triggers that have text
A:Edit mode,hilight a hex /newent trigger 0 0 and then create the .cfg with the same name of your map then make alias level_trigger_0 [echo Hello World.]
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#29: What? |
by dugout
on 05/15/2005 03:38
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Whats a hex
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#30: .. |
by Sparr
on 05/15/2005 03:43
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he meant a square. or a cube, actually.
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#31: Thanks |
by dugout
on 05/15/2005 05:16
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Thanks
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#32: Re: Help |
by tentus
on 05/17/2005 03:24, refers to #24
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you really do need to read the manual. these questions are getting really obvious, Aard explains everything very clearly in editref.
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#33: Cool SP map's |
by jean pierre
on 05/17/2005 14:48
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If you mean that then you might want to start from the easy then my maps suck also :(.
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#34: Thanks to all |
by dugout
on 06/12/2005 05:40
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iI would like to thank you guys
I now know lots about cube and mapping. ilve edited the source code and inserted a monster but for some reason when i put him in a map it says "unkown monster in spawn 8" could you tell me how to fix this?
Also i would like to know if there is a different weapon i could replace the rifle with? i saw a big green one but i cant remember the name. anyway i dont like that one is ther a different one?
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