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I want to know more about Maps!

by dugout on 05/04/2005 12:04, 34 messages, last message: 06/12/2005 05:40, 3681 views, last view: 05/17/2024 14:38

Could someone tell me how to make slopes on the roof. Is it possible? Does it work with arches too? Can you help?

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#1: Hey im Dan

by Dan on 05/04/2005 12:50

I would like to know too!


any one got tips?

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#2: Re: Hey im Dan

by >driAn<. on 05/04/2005 12:55, refers to #1

dugout ip:203.24.100.137
Dan ip:203.24.100.137

Look at the readme...

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#3: Re: Hey im Dan

by dugout on 05/04/2005 12:56, refers to #2

I know.

The Readme?
I read it.
Must have skipped it....
Where does it say?

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#4: Bridge

by bomb on 05/04/2005 12:58

How do you change the colour of the bridge.

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#5: Go into Textures

by dugout on 05/04/2005 12:59

..

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#6: Go into Textures

by dugout on 05/04/2005 12:59

..

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#7: Bridge

by bomb on 05/04/2005 12:59

is it possible to change the colour of the bridge

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#8: Go into Textures

by dugout on 05/04/2005 13:01

Go into textures if windows and change there.

If you have linux load the bridge into a 3D graphics program and change the coulour, copy and paste.

Open cube and Wala!

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#9: Thanks to >driAn<

by dugout on 05/04/2005 13:13

Thanks to >driAn<

Thankyou, Thankyou, Thankyou!!!!!!

I have had that problem for 3 months now
Thankyou!

Its the "I" key!

Thanks, See ya!

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#10: ..

by Sparr on 05/05/2005 20:40

To make slopes on the ceiling, or arches, you press 'I' instead of 'H' to create a ceiling heightfield, then edit the vertices just like a floor heightfield ('8' and '9').

To change the texture on a bridge you can modify entity property 3 like so:
/entproperty 3 1

I have a key bound to this (as well as to -1) so that I can scroll through the textures. This works with any mapmodel, and some of them look cool with different textures (just about anything with a stone or sand texture looks like a statue)

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#11: Re: ..

by dugout on 05/06/2005 11:03, refers to #10

Hang on...

I never knew that.
I dont understand.
How do i change it?

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#12: Re: ..

by Sparr on 05/06/2005 12:19, refers to #11

to change the slope of the ceiling you select the ceiling, then press I to make a ceiling heightfield, then press 8 or 9 to change the slope.

to change the texture of a model you stand by the entity and type "/entproperty 3 1"

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#13: Thanks

by dugout on 05/07/2005 01:33

Thanks


Have you made any good maps?
I so far have only made 1.

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#14: Uploading

by jean pierre on 05/07/2005 09:40

pipeline.fov120.com you should go there and upload it i need to see it infact we love to.

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#15: Help!

by dugout on 05/08/2005 01:34

..

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#16: Help!

by dugout on 05/08/2005 01:36

Does any one know how to do jumpads?
I read the readme but I dont understand. Can you help? Im making a good map!

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#17: Re: Help!

by Sparr on 05/08/2005 02:15, refers to #16

/newent jumppad Z Y X

Z is how high, Y and X are how far. All 3 numbers can be from -128 to +127, but they show up as 0-255 in the HUD (note to self: write bugfix for this if I can ever compile cube), so remember 255 is -1 and 128 is -128.

oh, and dont forget to put SOMETHING on the ground to mark the pad's location, unless its supposed to be a secret. there is a jumppad mapmodel but i think its only good for really sci-fi maps, I prefer a simple texture change to something eyecatching.

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#18: Thanks

by dugout on 05/08/2005 06:14

Thanks

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#19: Hi

by dugout on 05/10/2005 10:45

Im looking for some human AI's any one have some?

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#20: Hello

by dugout on 05/14/2005 02:15

hello

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