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Cube & Cube 2 FORUM


Other opensource FPS?

by Skorbut on 03/28/2005 21:31, 54 messages, last message: 08/27/2005 03:19, 22085 views, last view: 05/19/2024 00:52

Hi all

Exists other serious opensource FPS than cube? And I don`t think on stuff with a extended quake engine or something like that. Or is cube the only serious one?? (and after much searching in the web, I think so)

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#15: No not retribution engine

by jean pierre on 04/08/2005 14:57

That engine....not that bad becouse cameras and stuff but still suck

Altough i dont like half-life 2 and doom 3 cause they have a lack of features so to me they suck.

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#16: Re: No not retribution engine

by D.plomat on 04/08/2005 16:36, refers to #15

(...)

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#17: ..

by Minion...Seriously on 04/09/2005 14:07

I should note in reference to Ogre 3D, Ogre3D is just a rendering engine. It's not a game dev kit.

Crystal Space on the other hand IS a game dev kit.

Personally I'm a big fan of Ogre3D :O

As far as opensource games go Planeshift is at the top of my list. While it's not as "content complete" as Cube is, that's largely due to the complexity of the game.

Adding to the pile of opensource game engines I should note that Duke Nukem 3D was opensourced about 2 years ago, and just a week or so ago the source code to Shadow Warrior was released. They're both games based on the build engine.

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#18: Re: ..

by dcp on 04/09/2005 21:51, refers to #17

>>Duke Nukem 3D was opensourced about 2 years ago, and just a week or so ago the source code to Shadow Warrior was released<<

hey, so now we can hope for a gameboy advance version of it :-D

(DN3D has it's GBA version already) :-)

what about redneck rampage? lol...

yeeehaaa! leonhard? *sniff* over here! *burp*

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#19: Tribes

by Yin Starrunner on 04/10/2005 03:09

Tribes & tribes 2 are freeware

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#20: Re: Tribes

by D.plomat on 04/10/2005 03:20, refers to #19

Maybe, but freeware isn't opensource

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#21: ?

by Firehazzard on 04/14/2005 17:39

Hey

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#22: Original

by him selfe on 04/17/2005 17:19

I'm not jumping on anybody's neck here, but i'd like to point out to some of you that the original question was (in so many words) "Are there any other serious open source FPS games/engines that are NOT based on comercial engines like Quake/Unreal/HL/Duke3d/etc?" And from my casual interest in free game development the answer to his question would probably be "yes, to a certain degree", There are many other open source engines and games based on those engines, some which have been mentioned in this thread, for example CrystalSpace3d, Ogre3D and a few others, but most lack drive, are too complicated or difficult to setup/modify/create content for, require too much resources, or just don't have the comunity backing required. In my personal opinion Cube is probably the most supported, well developed, and active game engine with actual content that i've come across. And in view of that i'd count it as one of the very few "serious" open source FPS engines out there that are not based on comercial engines.

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#23: There is one but its not as cool as Cube.

by jean pierre on 04/18/2005 14:51

It does has water support but it doesnt support music and you can make floating platforms instead of bridges called Retribution engine from www.apgsoftware.co.uk but it not much opensourced then Cube

To me Cube is 50% open-sourced becouse i dont know how to compile it but if i know it will be 100% but thrust me Cube is the most popular freeware/open-sourced engine and it is also featured in fileplanet ;)

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#24: Re: There is one but its not as cool as Cube.

by Pxtl on 04/18/2005 23:07, refers to #23

first:
http://www.penny-arcade.com/view.php3?date=2002-10-11&res=l

second:
Cube is neither 50% nor 100% opensource. Just because you can't compile it doesn't make it any less opensource. There is a pure opensource version of Cube, but that is not the version you are currently playing (the precompiled Cube uses different networking).

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#25: Re: The only original is Cube

by Leth@lethonline.com on 04/25/2005 08:53, refers to #5

Well Tribes Legends isn't Open Source, but you can get Tribes1, Tribes2, and Tribes Legends all Free.

www.fileplanet.com for Tribes1 & 2, http://legendsthegame.net/ for Tribes Legends

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#26: ..

by Leth@lethonline.com on 04/25/2005 08:59

Aard, one of the main problems with Cube is that it focuses more on the ease of mapping *which is awesome*, But gameplay is the entire thing for ... A game. Sometimes ease and comfort has to be sacrificed for the greater whole. I recommend u Introduce Ragdoll physics, along with player damage from jumping off high platforms, n' such, this would make this the ultimate Open Source FPS.

Another thing that would help would be higher graphic weapon models *such that dcp made*, Along with a better display for the user.

Just a thought. :)

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#27: Re: ..

by D.plomat on 04/25/2005 09:49, refers to #26

Damage from jumping isn't in Cube for gameplay reasons. Implementing it would probably be no more than 2-3 lines of code, but this would restrain the movement, flow and speed in many maps.

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#28: Re: There is one but its not as cool as Cube.

by nieb on 04/25/2005 13:05, refers to #24

>>Cube is neither 50% nor 100% opensource. Just because you can't compile it doesn't make it any less opensource. There is a pure opensource version of Cube, but that is not the version you are currently playing (the precompiled Cube uses different networking).<<

Try to think of it this way. "Cube" is a game using the "CubeEngine". The "CubeEnigine" is opensource, the game "Cube" isn't opensource.

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#29: Cube?

by jean pierre on 04/25/2005 15:11

Where was orriginally Cube?

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#30: ..

by staffy2005 on 04/25/2005 15:29

minion --> http://sourceforge.net/projects/openfrag/

http://sourceforge.net/projects/ex-engine/

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#31: Re: ..

by Aardappel_ on 04/25/2005 20:19, refers to #26

well, not having falling damage was a gameplay choice. Just because you don't like my gamedesign doesn't mean there isn't any.

Any ragdolls has nothing to do with gameplay, it is just a neat effect.

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#32: ..

by jean pierre on 04/25/2005 20:50

However you can do some coolness with the command of shaking like shakes screen on rolling i forgot what it is called but its there.

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#33: Re: ..

by D.plomat on 04/26/2005 12:18, refers to #32

And you could also add complex keys-combo moves but that wouldn't be cool.

I think a game's gameplay speed is inversely proportionnal to the strict-minimal number of controls you need to play (well, at least for action games, i suppose that wouldn't apply to chess ;)

In Cube you have basically:
move (LRUD / WASD / whatever)
jump
aim (mouse)
change weapon
fire

This makes an enough limited set so you can:
-always keep your fingers on the same controls
-forget about the controls instantly as you spawn, you *are* in the game and in the middle of the action.

Of course i have also some nice scripts for zooming and the like but i realize i never use them in multiplayer.

Also, it's much better that special moves comes from the environment than the controls (water, jumppads)

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#34: Re: ..

by tentus on 04/28/2005 04:06, refers to #33

agree. making the environment alter the controls makes it both simpler and more complex. you forget the interface and get more absorbed in the game. It'd be nice if there were some more things like that, though i'm strapped for *good* ideas short of some rudimetary vehicles, nothing complex. perhaps a way to invert your personal gravity for a short while :) that could be fun, hanging out on the ceiling.

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