The 3dfx/OpenGL thing |
by Bascule
on 01/12/2002 22:39, 29 messages, last message: 05/29/2002 03:43, 4962 views, last view: 05/04/2024 17:13 |
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I'm running an AMD K-6 500 MHz with 64MB and a 3dfx Voodoo3-3000 and I can't even get the game to start-up!!
WTF?
Can someone please explain to me what I need?
Is it the 'Windows' driver at fault, or the 3dfxgl.dll/minigl.dll/blah.dll?
Someone please help..... :-)
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Board Index
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#10: Re: its no use |
by Vlion
on 01/20/2002 07:13, refers to #2
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Voodoo3 2000 PCI
latest/recent official drivers; dled them
Cyrix MII 300
W98 first ed
96 ram
it works nicly
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#11: blah |
by Katarhyne
on 01/21/2002 06:48
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Uh, I've seen Cube running just fine on every generation of Voodoo. Just get the "Q3 Compatible" drivers from x3dfx.com and it should run just fine. Well, playably anyway. Cube actually runs very well on a Voodoo5 (relative to how it runs on Nvidia/PowerVR/other hardware) - especially a Voodoo5 at 226Mhz!
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#12: hi kat :) |
by Aardappel
on 01/24/2002 13:42
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on your v5, does it give that problem that if you shoot a rocket, it explodes almost immediately (some people have reported this). If not, please post what driver version you are using.
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#13: A related item...? |
by Bascule
on 01/24/2002 18:58
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Sometimes I find the opposite rocket problem in that when the rocket hits a wall it stays there *fizzing* for up to 5 seconds before exploding.
I can't come up with any rational explanation for this except some sort of timing bug??
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#14: fizzing |
by Aardappel
on 01/24/2002 22:44
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yeah I have seen that as well, but that was when I had another bug that caused great slowdown. No idea :)
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#15: Re: fizzing |
by rickclark
on 01/25/2002 14:43, refers to #14
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I also get the same problem but only when I connect to the server. I don't see it when I just load a map.
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#16: Cube on WinXP |
by Jazzman
on 01/30/2002 14:28
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Using a Voodoo3,4 or 5 on Win2K or XP?
Use these drivers, they worked great for me on my P3-450 with V3-3000.
http://www.cairey.verycool.co.uk/downloads/vdrivers/1.08/CA%27sVoodoo3Win9x-1.08.00-XP.exe
Cheers.
Jazz.
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#17: Driver List |
by MinisterFish
on 02/12/2002 01:51
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Maybe someone should keep an updated list of card/driver combinations that are known to work.
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#18: eh |
by kbx
on 02/12/2002 02:55
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The gun can't be seen, not at the momment, [Aardappel]if someone makes the models it will be implemented later[Aardappel]
If you get low fps, it's probably a driver issue(happens to everyone) download new drivers.. if it doesnt work then i dunno.
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#19: voodoo 3 2000 |
by nate
on 02/15/2002 15:42
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Hey, the game works perfectly for me... running windows 2000 w/ the official win2k drivers from 3dfx (www.voodoofiles.com has them). The only "problem" i have is a very minor glitch: at certain times i see several white pixels on the screen. This problem is no big deal though, and does not affect the gameplay whatsoever. Anyway, i've spent several hours playing your game multiplayer already, and would like to congratulate you for a job well done. Very fun and fast paced, and the network code is nice, only consuming about 1k or traffic (per second). Keep up the good work.
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#20: Re: voodoo 3 2000 |
by pushplay
on 02/15/2002 21:18, refers to #19
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Those white pixles are called sparkles. That happens because the engine must round off which triangle occupies which pixle and makes a rounding error in the corner and decides that neither do.
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#21: Runs fine on |
by Dr_Gonzo
on 02/18/2002 04:56
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Voodoo3 2000 PCI and AGP with current (1.04 iirc) drivers under Windows 2000 w/ SP2.
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#22: v3 3000 runs fine under w2k |
by oracle2025
on 02/19/2002 10:23
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I'm running a voodoo3 3000 with omega 1.0x drivers under w2k, 512mb ram, duron 600.
about 30-60 fps
havn't had time to play much, but i like the game
--
http://www.geocities.com/oracle2025/
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#23: Will it run with this configuration?: |
by Geiserich
on 05/02/2002 21:15
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P166
32 MB-RAM
Voodoo 1
Otherwise I have to install it on my P4...
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#24: try the P4 :) |
by Aardappel
on 05/03/2002 19:44
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#25: Problem with Matrox graphic card |
by Laxx
on 05/09/2002 12:43
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Hi,
i have problem. I have PIII 500mhz,Diamond Matrox 200 AGP ,Win 2000 prof. and my FPS is only 7 FPS. Please help.
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#26: your problem... |
by Aardappel
on 05/09/2002 17:02
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is the G200. If latest drivers don't help (many G200 opengl drivers are more than broken), then only a new card will help.
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#27: Re: Problem with Matrox graphic card |
by Al_Capone
on 05/10/2002 01:36, refers to #25
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Did you clean your hard drive, scan and defrag your systom ?
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#28: just tried it out.. :) |
by oq
on 05/28/2002 17:34
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d/led it and tested, looks impresseive so far. only one prolem. my comp :P
I tried it on a p2 400 with a v2 8meg w/64meg RAM (most used up by bg services though).. and, well, at least it runs. although running around with 5 fps doesn't allow for some awesome gameplay ;)
just noted a couple of odd things.. first off the fps wasn't nearly affected by a resolution change.. quite insignificant though, but secondly, what's the bobbing about? whenever one stop moving the guy sways back and forth for quite a while - is this due to my fps or is it supposed to?
anyway, awesome work done here, nice one, love your fisheyequake and panquake hacks as well (hell, played fisheye frogbot DM all night yesterday ;) ), just one thing - how about a software rendering option for cube? I have a quake1 comp sitting around, existing for no other purpose than that, and the game runs excellent on it at 1024 res (p2 266, 8 meg millenium II card 64 meg ram) - wouldn't be awesome to be able to play cube on it as well, since the two do seem quite similar.. anyway, thx, keep it up.
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#29: sw |
by Aardappel
on 05/29/2002 03:43
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no chance on sw rendering, the amount of work involved to create something that can replace opengl is huge, and frankly, absolutely everyone (except yourself) has a card that can do opengl decently nowadays. There is really no point for anyone to start a new software rendering engine anymore (no new fps game comes with one).
yes cube's physics are buggy at such low fps, sorry.
If you'd buy a cheapo gf2mx for your p400, you should be able to run cube nicely.
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