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Cube & Cube 2 FORUM


new mod: Street Fighter Cube

by D.plomat on 08/28/2004 03:41, 28 messages, last message: 09/23/2004 19:19, 9863 views, last view: 05/04/2024 01:01

Hello all. I want to make a mod based on the Cube engine. It's gonna be one of the biggest games ever seen so you should really join the team.

Here is the idea for the game:

Games with guns are really evil and unfair. The ideal thing would be an MMORPG where ppl fight with hands and hand-weapons. They can use vehicles like in GTA3, and skateboards also. Each player have a group of very-strong-IA controlled teammates he can command like in Globulation2 to add an RTS dimension to the game. But the IA teammates aren't just units, they have their own complete parameters of alignment, personnality, loyalty, multiple status and emotions. Those emotions are visible on their faces with an experimental emotion drawer. Also there is an emotional prosody filter/modifier in the built-in speech synthesis.

But that's only the beginning, later we'll add speech recognition and a flight simulator.
Also the technology evolves like in Civilization.

Every player must choose his religion when he signs on because the magic/spells aren't the same if he's christian, hindu, voodoo or satanic. Those magic spells are called by doing street-fighter-like keystrokes plus spoking loud latin sentences on the mic and doing mystical-religious movements on the webcam (or using the included USB voodoo doll)

It will be based on Sauerbraten engine so it's name will be "Super Smash Magic MMORPGRTS SauerFighter III"

Actually the team is:
1 leader
0 mapper
0 modeller
0 musician
0 coder
0 webmaster

The website is hosted at file:/dev/null ,is often updated so check it out often.

Well, it's a little bit ambitious but the concept is so good that i'll easily find 20 expert coders and 1 psychiatrist by posting my idea on each forum i can see that is somewhat related to one of those ideas.

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#9: Re: Hostility

by spentron on 08/29/2004 19:42, refers to #8

Although this thread is more someone having fun at your (innovati) expense, for the most part skepticism is intended to be helpful. We've seen what happens here, we've heard of what happens in other mod communities. Usually, if the leader isn't capable of "mission-critical" work, the project fails. Often the leader is a coder, but there are other examples, for example Nehahra for Quake was lead by a machinema expert. BUT this shows another thing, Mindcrime made use of code already created, or people were already working on. Cube hasn't created the same response as the Quake open-source release... I also must mention I thought Cube would be great platform for projects to become popular since it's free, but the big commercial games have a ready-made audience that apparently is more significant.

I hear a call for code, but not one mention of _specifically_ what this new code is for. Maybe if you detailed min. and desired requirements, someone might say they'll spend a few minutes whipping something up.

As to swords vs. guns, this confuses what the weapons represent with their role in the game. Firstperson is primarily about engaging foes at a distance, and can be redone abstractly, using Nerf, or whatever with no change whatsoever in the resulting geometrical puzzle. Fighter view emphasizes close range combat. Third-person is a bastard son of the two and is best for games deemphasizing combat or evasion over attacking.

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#10: can I join your team?

by _Aardappel on 08/30/2004 00:30

I can code, and I always wanted to make a game like that. Besides, I have some prior experience with the sauerbraten engine, so maybe I will be useful.

However I will only join if the game will have realistic physics, bumpmapping, reflective water, and of course lens flares.

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#11: Oh and...

by _Aardappel on 08/30/2004 00:32

I intend to join your team, at first be extremely enthusiastic and promising to do a lot of work, then just come up with endless ideas and demand you incorporate them in your game, and then just really never doing any work for the game after all.

But I supposed that it expected of any project member.

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#12: mapping

by SirLiveAlot. on 08/30/2004 02:21

Once I finish or give up on the Doom 3 map , I would like to give a hand mapping. I can't create textures though. I always enjoy mapping, especially for a new/diffrent engine or idea.

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#13: ..

by why wont it let me log in??? on 08/30/2004 07:04

um.....was the last post by SirLiveAlot real???????

It sure sounded real...

And, about my game...news flash! We will probably be using the Quake3 engine, because the coder i found is learning to mod it. So...as much as i liked the speed and size of cube, i'm not going to fight him for it...especially when the community is so hostile and rude. What if he had come here for help...would you guys have treated him the same way you did me? He prolly wouldn't have ended up coding for me.

Another reason is because the modellors who wanna contribute can export to MD3 files, not MD2's. Their models won't work in Cube, unless you get support really quickly.

Anyway, If you really want to make that street fighting game, i know of some sound effects you could use, they're ripped from a kids game, but some of them are pretty funny. Also, i can code the entire particle engine, and make some fire effects, for when the guys catch on fire in the Human-Fireball-finale-battle. ;)

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#14: Re: can I join your team?

by D.plomat on 08/30/2004 12:41, refers to #10

Indeed, and there will be all those features, and 250 realistic guns^H^H^H^Hknives and swords, and an underwater 3D oxygen-meter that changes color depending on the quality of ambient air.

And, shame on me, i even omitted the lens-flare that will turn the first-alpha into the 1.0 version that will really rock

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#15: Re: mapping

by j.c.d.p.c. on 09/01/2004 01:17, refers to #12

bah, we wont need someting as primitive as mapping. We will have a satille uplink, and have an algorithm that automaticall converts satillette images into maps.

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#16: ..

by makkE on 09/01/2004 02:40

yeah cool jcdpc, what a marvellous idea, I´ll code that right away, I can code c64 basic.. it´ll rock and we will help take the cube developement to the next level!! WE RULE

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#17: ..

by makkE on 09/01/2004 02:40

sorry couldn´t resist either

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#18: ..

by SirLiveAlot. on 09/01/2004 06:42

Once I finish or give up on the Doom 4 satillette uplink for the mars colony , I would like to give a hand designing a system to sent satilles to other systems via spacewormholehyperdrivevortex device. I can't create the shell though. I always enjoy making satillettes, especially for a new/diffrent universe or demsion.

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#19: Re: ..

by _enigma from linux on 09/01/2004 20:47, refers to #18

What?

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#20: ..

by makkE on 09/02/2004 01:32

nevermind enigma... btw is enig5 done?

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#21: ..

by (cake) Frank__i (cake) on 09/02/2004 03:26

ill help you if you want d plomat , i mean, we tried to make my mod work , dint work , so lets try yours !

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#22: Re: ..

by D.plomat on 09/02/2004 10:02, refers to #21

lol, that was a bad joke.

About Flameshot, did you tested the FTP space i've opened? I'll check it next week so you can upload the maps.

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#23: ..

by (cake) Frank__i (cake) on 09/02/2004 16:21

oh , now that i have what it takes i guess i can try again , its been such a long time ive touch that ...

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#24: ..

by why wont it let me log in??? on 09/06/2004 19:22

i have an idea for the game!!

We could take the libraries from Rosegarden that display the sheet music for the MIDI files. As the players get a turbo-power, they could start fighting ON THE SHEET MUSIC for the game music that's playing.

Another cool turbo move we could do, is incorperate the libraries from the GIMP, the ones that make the script-fu work. Then, part-way though the battle, you could do a Drop-shadow-punch, and the other player would gain a drop-shadow for a limited time. Of course that would cause some problems with the pixel-shader, but the average gamer won't notice that.

Also, we could make a little script that changes a Frozen-Bubble level into a deathmatch arena. That would be awesome. I am an Expert at Assembly for the SPARC platform, this could make a fortune!!!

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#25: Re: ..

by _enigma from linux on 09/07/2004 21:13, refers to #20

Yeah, it's done, but i've been busy lately and haven't had time to update my html or upload the map... I'll upload it sooner or later...

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#26: OFFICE CUBE

by El_waffle_negro (jcdpc) on 09/23/2004 15:43

We could make M$ office cube, and have an orgo replace that stupid paper clip guy, and the shotgun can make text bold, the rifle can be italics, and the chaingun can underline.

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#27: Re: OFFICE CUBE

by D.plomat on 09/23/2004 17:11, refers to #26

lol, you've just found a way to make wordprocessing interesting and give some usefulness to the radeons in some office PCs... you'd sell a patent to M$ (CubeType-X, the ultimate experience in word typing :)

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#28: Re: OFFICE CUBE

by Pxtl on 09/23/2004 19:19, refers to #27

*ahem*

http://www.planetquake.com/polycount/info/quake3/clippit/clippit.shtml

your wish is my command.

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