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RPG

by why wont it let me log in??? on 08/17/2004 03:59, 67 messages, last message: 02/03/2005 02:52, 34006 views, last view: 05/18/2024 22:45

Hey guys, I want to make an RPG based on the Cube engine...but I have one problem: I don't know how to code.

Could you guys help me? I want it to be an action/RPG. I can design the textures, 3d models, anything, but i don't know any code except for HTML ;)

I will be getting a sourceforge.net project soon, but want to know if anybody would be willing to help me out before I make that kind of committment!

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#36: Done

by innovati from another computer on 08/21/2004 15:11

About your occult/Christian influences, I don\'t want my game to be religiously or philosophically offensive to anhybody. I don\'t want any noticeable influence on it. It takes place in another time, in another place, away from earthly religions, it has it\'s own. It doesn\'t have a cathedral as a place of worship, it has it\'s own.

And, as you mentioned (half-sacrastically) about the game that starts out as an RPg, then turns into an FPS, that a great idea. Star Wars Jedi Knight is kinda like that. You have guns as well as lightsabres, and you can finish the level using only guns or only lightsabres. I usually tend to use the lightsabres more, because I like 3rd person and swords far more than guns.

I don\'t ususally like anything to do with guns, because I am in Canada, it\'s not a part of our culture here. In the US (no offence, my mom\'s American) they go as far as to think that it\'s their duty to own a gun, and if you don\'t have one, you\'re not protecting your family.

The only reason guns are so popular in the US, is because before the pilgrims came over, in england, all weapons had to be kept in an armoury. They came over, and now had the right to have them in their house. Whereas Canada remained a british colony, and so, although the guns did not have to be kept in an armoury, they wern\'t as crazy about the freedom to own guns, they had them when they needed them, and that was all that mattered.

I don\'t like guns on a personal leve, because there is no sportsmanship. With swords, it takes skill to win a duel, it takes talent to survive. In most cases with guns, it goes > \"Boom! you\'re dead\". There is not sportsmanship in that. This is where computer games are the balance. In the game, there is sportsmanship, and talent. Not in real life.

I\'m not the hugest fan of guns you\'ll ever find. SW:JK did have osme interesting gameplay though...

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#37: ..

by pushplay on 08/22/2004 05:42

So people in the US like guns because they didn't have to be kept in an armoury, and people in Canada don't like guns because they didn't have to be kept in an armoury? Ok then.

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#38: ..

by makkE on 08/22/2004 12:51

wayne anyways...:P

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#39: Re: ..

by dcp on 08/22/2004 23:05, refers to #37

ever watched 'bowling for columbine'? then you know...

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#40: ..

by why wont it let me log in??? on 08/23/2004 02:02

yeah, but don't believe anything Mchael Moore says, he's a commie, and leaves out fact if they disprove his theory. He is very slanted, but does also have some valid points...

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#41: ..

by pushplay on 08/23/2004 04:09

I call a mulligan on this topic.

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#42: Mulligan?

by Pxtl on 08/23/2004 15:01

wtf is a mulligan? If that means "lets stop before we get a stupid, offtopic flamewar" then I agree... but wtf is a mulligan?

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#43: ..

by why wont it let me log in??? on 08/23/2004 20:22

a mulligan kinda sound like a mullet. Nobody wants a mullet. Why would we want a mulligan?

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#44: Re: ..

by dcp on 08/23/2004 22:23, refers to #43

lol, leo.org says mullet = some sort of fish OR: a 'vokuhila'... HAHAHAHA 'vorne kurz, hinten lang'... which means a really bad haicut in german... ;-)

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#45: ..

by why wont it let me log in??? on 08/23/2004 23:12

Mullet: a haircut typically worn in the late 80's and early 90's.

It consisted of short hair on the top of the head, and long hair on the sides and back.

"All business on top, all party in the back."

And you're right, to a mediterreanian, a mullet is indeed a fish. My italian cookbook is so funny because there's a recipre for "fried Mullet" we mostly just laugh at it...

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#46: ..

by arghvark on 08/24/2004 05:34

its "Business up front, party in the back"

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#47: Re: ..

by dcp on 08/24/2004 19:26, refers to #46

isn't it 'lice in the back'? lol...

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#48: ..

by innovati on 08/24/2004 20:46

sure, whatever...

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#49: ..

by pushplay on 08/25/2004 02:48

http://www.google.com/search?q=define%3Amulligan

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#50: ..

by Fish HF on 08/25/2004 15:18

coding isn't really that hard. just get visual basic6(it's the easiest way to code for wind0ze) and search for some books or tutorials on the net, then after a few months you can get a book on c++, then at the time you master c++, hopefully cube2 may be ready for you.

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#51: ..

by innovati on 08/25/2004 22:42

cube2??

You mean Saurbraten? or something else, and also, I don't use M$ windoze. My primary OS is Linux. My other computer won't even run windows.

Any Linux equivalent?

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#52: ..

by Fish HF on 08/26/2004 18:43

yeah cube2=Saurbraten(in my post).
you can try http://www.mono-project.com for getting into coding in linux...

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#53: Re: Done

by Cymdeithas on 08/27/2004 03:45, refers to #36

Agreed.. i am a canadian as well... of Welsh decent.. and honour above all things is the Celtic way of life... guins are boring... if you\'re gonna go at it... use ya fists... or more personal weapons like staves... or sickles... mind you violence in general is kinda horrific... but as a general rule fighting should be done with hand weapons or fists.

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#54: ..

by innovati on 08/28/2004 00:43

okay...Yay, another Canadian who sees things the right way. *applause*.

I tihnk that guns are un-sprotsman-like. The only time I have seens gun used fairly, was int he matrix, when it wasn't aobut who had the gun, or who pulled the triggere first, but who was more trained. Also, video games are half-fair.

I like hand-weapons better though.

And...by the way...I have a secret about Cube3!!

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#55: Street fighter Cube

by D.plomat on 08/28/2004 03:46

D.plomat coming back on this forum in this thread learned a lot on game design...

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