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RPG

by why wont it let me log in??? on 08/17/2004 03:59, 67 messages, last message: 02/03/2005 02:52, 33953 views, last view: 05/06/2024 11:14

Hey guys, I want to make an RPG based on the Cube engine...but I have one problem: I don't know how to code.

Could you guys help me? I want it to be an action/RPG. I can design the textures, 3d models, anything, but i don't know any code except for HTML ;)

I will be getting a sourceforge.net project soon, but want to know if anybody would be willing to help me out before I make that kind of committment!

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#1: WWILMLI

by Lavaball on 08/17/2004 06:44

You are like me you don't know any and i wish i would know man coding is precius infect its goldish but it's for pro's only :(

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#2: Reply

by spentron on 08/17/2004 08:30

This actually might be surprisingly possible ... IF you can define some very specific and desirable wants. AND show an existing effort that deserves it. Otherwise what's the point? And no I don't code engine either.

But more than that, almost any concept appropriate to the Cube engine, other than engine mods designed to work in existing situations, can be partially made without any engine modifications whatsoever. Even new models are merely a completing aesthetic touch. It seems to me that to concentrate on the least important, and in the case of coding the hardest, part first makes no sense and has been the doom of every request of this kind.

Note that the recent partial conversion Fusion, while a flawed example perhaps, uses no engine modifications, only new media and heavy scripting. The older conversion Death Illustrated isn't even reliant on new scripting (it currently comes with a custom engine, but that was primarily developed to run regular Cube levels).

Meanwhile, I came up with a whole series of SP levels that took one or more weaknesses of Cube and both turned it into a theme and to some extent exceeded conventional coded approaches.

In the case of multiplayer mods, I think it even goes further than that. Due to the current small size of the Cube community and the limited download mechanisms built into the engine, any multiplayer mod should be functional with an unmodified current copy of Cube, even if it results in the player having no idea what is going on with the messed-up looking level they just getmapped. Once on the server, they can find out what's going on, or perhaps even the players present could decide to just switch to standard Cube.

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#3: Modding

by Lavaball on 08/17/2004 09:00

I am making a new MOD for cube using the orriginal monster's recolouring them recolour ammo boxes and that but i need help on how to make my texture's in my level's i made a texture but it doesnt seem to appier any help?

if you can help me on my texture problem i think i can also use the same technique on the 3D Model's right?

like making an iceberg model or whatever man i cant fiigure those out

BTW can you help me how to make it possible for my level to use my texture's or it is not possible?

like i mean i have to change the current texture's

and can i make my own 3D Model's in my level's or i need coding for those thing's and for the Model Collision?

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#4: Re: Modding

by spentron on 08/17/2004 09:13, refers to #3

1. C:\\cube\readme.html
2. http://www.intergate.com/~spentron/cube/mm/editing.html (section II.1)
3. If all fails, look at how someone else did it.

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#5: ..

by why wont it let me log in??? on 08/17/2004 20:40

You're right, I don't need to modify the cube engine itself, just the game dll files.

I need a coder to code the new dll files, implement mpegs (cutscenes) into gameplay, make dialog between characters, better menu system, stuff like that.

And then I can make the textures, music, models, storyline, maps, etc. etc.

I am a graphic designer, not a coder. I am a musician and can pull my weight in game developpment, I just need some coders ;)

Sourceforge project coming ny the end of the week! I'll keep you guys posted.

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#6: don't bother with that sourceforge page...

by Pxtl on 08/17/2004 22:08

An RPG project would be redundant. The intent of Sauerbraten (the sequel to the Cube engine) is to create an open-source RPG/FPS engine. I'd suggest that you join the existing Sauerbraten project rather than trying to fork cube into a standalone RPG project.

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#7: ..

by makkE on 08/17/2004 22:55

yes indeed
developement on sauer hasn´t gone so far yet, but an rpg takes a lot of time planning and laying out, so If you´re interested in that, go ahead ;)

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#8: RPG

by originator of this post on 08/18/2004 06:00

Um, just to let you know, I know no code other than HTML. I don't care about wether I use saurbraten in the future or not, but at this time, it is not yet ready for making a game.

If you have ever played Legend of Zelda, then you know what type of game I want to create. I can do the art story, game conceptualization and music, but a looking for coders to help me make the game DLL's and modify Cube into an RPG.

I'm not trying to make a game engine, I'm trying to make a game. I have lloked at lots of different engines, including Crystal Space, but I was impressed by the speed and size of Cube. I want to use Cube for my game.

I have applied for a sf.net project under the name of "Final Dawn", and it'll take a few days to go throught the process of registration. During that time, I will make a website, whose URL i will post here when it is up, that explains the game, storyline, has concept art, sketches of the game, a forum, and actual files.

This will be a project as large as Cube itself, and will help the Cube developpment. I hope that this Action/RPG will have as much influence on the gaming world as Cube.

The other reason I cannot contribute to Saurbraten (apart form not knowing any code) is that I am not very fond of FPS games, and all Cube documentation describes it as a FPS/RPG engine, yet no well-known RPGs have ever been ade fomr it.

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#9: Re: RPG

by pushplay on 08/18/2004 07:41, refers to #8

Saurbraten will hopefully reach the stage where it will requires contributions beyond code, at which point it will be fashioned into an RPG.

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#10: ..

by innovati on 08/18/2004 16:18

Perhaps, but I am trying to make the game now, to be released some time next year, when the new Legend of Zelda and Final Fantasy 12 both come out. I cannot wait for Saurbraten.

But! If the game is a success, I would seriously consider using Saurbraten insted of Cube for a sequel. I have Saurbraten, and understand it's advantages, and I also have Yeti3d, and understand it's limits. Don't get me wrong, I am not opposed to using Saurbraten when it is ready. But I need an engine quickly, and Cube is already here.

Plus! For what I'm planning to use it for, Cube does the job perfectly. I don't need the Saurbraten engine for my game, I only need Cube at this point.

I will be making a website that explains everything by the end of the week. Pleae be patient. It may help you understand.

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#11: Re: ..

by dcp on 08/18/2004 18:43, refers to #10

??? when you don't code, how will you ever know if cube does the job perfectly??? because now, it doesn't for a RPG.

and setting up a sourceforge project before you at least have a concept ready is... sorta nonsense... imho

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#12: Re: ..

by spentron on 08/18/2004 20:23, refers to #11

I think he means he doesn't need room over room and likes easiest possible mapping for that. One thing is lack of room over room isn't necessarily noticable because you might assume it was just designed that way, but more noticable is that anything close to vertical usually is vertical. You can't do a reverse slant, for example a ledge with ground below, but the cliff very slightly overhanging.

One possible point is that some RPG features don't have much to do with the 3D engine, in which case they could be ported to Sauer later almost trivially. So, IF any coders are more motivated in that direction, starting with Cube could be warranted.



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#13: Re: ..

by _Aardappel on 08/18/2004 22:22, refers to #10

sorry, but reading your posts, it is clear you are one of the millions of unrealistic people out there who think they can make a game happen and everyone will help them.

You are not going to get a programmer to implement your game for you. Why would anyone want to? There is no reason to believe that you would do better than the other million, and if the programmer is that talented that he is able to make all those things you require, he probably has more effective ways to put his talents to use.

No project will get off the ground unless you are willing to do 99% of all the initial work yourself. That means actually showing a demo of your work. This will allow others to see that you know what you are doing and MAY want to help you. If you can't code, this practically excludes your from doing gamedesign. Do as much as you can using mere level design and scripting.

The general rule is: there is no reason for anyone to invest in your project if you haven't invested in it. Some vague game design ideas doesn't equal "invest".

Personally, I have proven repeatedly that I am a competent programmer, I think. Yet it is STILL hard for me to enlist people and do actual work for me in game projects. Making a project like cube come from zero to something worthwhile is HARD, and there's a reason why pretty much noone has pulled it off yet (name me another open source FPS that has both engine, gameplay, editor, multiplayer, levels, all from scratch). Not because I am so special, but because it is simply requires more skill & persistence than most people have.

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#14: *applause*

by Pxtl on 08/18/2004 22:52

Was waiting for someone to say that - sick of saying it myself. Thankyou, Aard. Oh, well - at least he didn't say he wanted to make an MMORPG like most of them do.

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#15: already have...

by innovati on 08/18/2004 22:57

If you head over to www.fd.innovatived.ca, i have made a forum, website and have posted some artwork made by the other members of this project.

I am NOT one of the million others out there, and I do NOT expect anybody else to "do my game for me".

If you were a coder, but had no artistic talent at all, you might say, "hey, can an artist help me? I'm gonna handle the game engine, I just need some help with the graphics"

Well, this is the other way around. I am desperately trying to learn C++, but it is very hard for me to code. I can handle the other stuff, I just need some help getting started. Much of the developpment that my game will require will be beneficial to Cube as well.

Why is the Cube community so opposed to making an RPG. Cube is advertised as an FPS/RPG engine, if none of the developpers are willing to even consider helping develop the RPG side of things on their own engine, I would reccommend that the y stop the false advertising then.

Cube is not ready to be used as an RPG engine, but in the process of devlopping the RPG part, the entire engine will do better.

I am willing to do as much work as I can, but Coding is not something I can do at this stage, If I could, i wouldn't be asking for help. Give it a chane, then make up your mind. I am writing the script, have already written the story, and can handle everything else. Can't at least a few coders help with the engine?

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#16: Re: already have...

by _Aardappel on 08/18/2004 23:54, refers to #15

that was your wake up call. you chose to not read any of my comments. oh well. thanks me later, maybe in 10 years.

It just dawned on me... I should write one of those "gamemaker" programs, I could be rich! It could have a slider going from "more like zelda" to "more like morrowind" and generate code for you automagically.

I don't advertise Cube as engine ready for an RPG without coding. It is the kind of engine that would do well for making RPGs.

I actually want to make an RPG using the sauerbraten engine. Notice how I am not getting any programmers to work on that, even though I have proven already to be a capable game developer. Are you starting to see yourself in the picture yet?

Don't promise us what you can do. SHOW us what you can do, THEN ask for help. hint: what you have done sofar is not convincing enough, for some reason.

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#17: heheh..

by Pxtl on 08/19/2004 00:26

I often wish there was a good 3d RPG maker available on the market that we could just say "go get this program, make your RPG in that, stop asking for a team to program it for you".

Too bad VirTools is so expensive, or I'd just tell them to get that, so then they couldn't use the "I can't program" excuse (VirTools uses a Labview-style graphical-flow-chart progrmaming language, and is considered ideal for non-coders to do game prototypes from scratch).

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#18: RPG maker

by innovati on 08/19/2004 03:52

I don't want an "instantly made custom tailored RPG" for my playing pleasure. I know the process of making a game takes LOTS of hours of precious work, and many dead-ends. I don't want to make this game so I can have fun playing it, I want to make it because there is currently no good free RPG, or Linux RPG available anywhere.

If you think I'm just another one of those people who want people to make a game for them, then you're DEAD WRONG.

I'm not new to the program/development world, I am helping 2 other people make 2 other programs right now. I am making icons, interface designs, buttons, advertisements and anything else artistic and non-code. If you would like to see samples of my work, either hold on, or e-mail me at innovati@innovatived.ca if you are not that patient.

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#19: Re: ..

by innovati on 08/19/2004 04:53, refers to #11

well, I have a concept, I have people working on the script, I have people designing costumes, I have concept artists, I have people making music....what I need is some coders who can help me build the Game DLL's.

I'm not lazy, I'm devlopping two other programs, as well as the usual graphic design business I run, and trying to set up an electronics/computer store here in Ontario. I'm busy, but not lazy.

I also have one person who has committed to making levels when the time comes.

I need coders, that's the only job that has nobody yet. I could always use more of the other people, but I have NO coders at all. I though that the Cube community might be a good place to look for Cube coders, but maybe I was wrong...

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#20: ..

by makkE on 08/19/2004 14:50

sorry but I don´t believe you game to get anywhere.

On that side things are said like "..it is the biggest free.." "..it has" "menu system is.."
What is "is"?
As far as I can see it isn´t more than an idea.. and a sketch of some character.. now this reminds me of thousands of other failed mods out there, like "We´re doing a mod xy!" "Cool what do you have so far?" "Nothing much, but we have a WEBSITE!"

"This will be a project as large as Cube itself, and will help the Cube developpment. I hope that this Action/RPG will have as much influence on the gaming world as Cube."

hmm I don´t see how it should help cube development. And I don´t think Cube has much influence on the gaming world either.
This kinda tells me your some dreamer, a hard workin dreamer maybe , but your view on the whole thing seems to be very unrealistic.

See.. if you already had some screenshots of models, levels, textures some concept of spells and abilities, whatever, it might be easier to get ppl into it.. but why should anyone bother to work on a project that is sooo ambitioius already in the first place ? You don´t even have a plan for a beta or something where you´d implement only the most important features it seems...
And someone who says "I only need coders and I can take care of the rest" who is also working on 2 other projects and has a buissines going, planning on yet another.. what I am trying to say , how much time to you have each day to work on it? half an hour? "doing all the rest" will take 50 years then...

don´t get me wrong but making a cube mod that has some rpg stuff would have been a more realistic idea and still it would have been very hard to find ppl to work on it....
I myself wouldn´t want to work for a project that is way over-ambitious, like yours..

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