Bug or Feature? |
by ph0ok
on 04/22/2004 21:10, 27 messages, last message: 05/09/2004 21:03, 7899 views, last view: 05/05/2024 03:46 |
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look @ this demo
http://sirotilk.de/niklas/shield.cdgz
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Board Index
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#8: Re: cube bug in editmode |
by spentron-postcrash2
on 04/25/2004 03:03, refers to #7
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You can edit in DMSP. It's rather annoying when the monsters keep knocking you around as you're trying to select cubes ...
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#9: Re: cube bug in editmode |
by jcdpc
on 04/25/2004 03:15, refers to #8
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noo. not in DMSP, but while you're watching a demo playback.
Here...
http://sirotilk.de/niklas/shield.cdgz
while you play this demo press E and select some cubes. You can move them however you want, but the demo will keep playing.
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#10: Re: cube bug in editmode |
by Thalion
on 04/25/2004 10:54, refers to #9
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I'd say leave it in there. Must be fun! =)
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#11: .. |
by ph0ok
on 04/25/2004 11:34
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http://sirotilk.de/niklas/editmode.cdgz
file up again
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#12: demo demo demo .. |
by ph0ok
on 04/25/2004 11:47
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when you attempt to load a demo which doesn't exist while playing another one you can see your own model standing around
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#13: demos... |
by Aardappel
on 04/27/2004 04:31
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just tried, playing back a demo of editing worked for me (funny, I never even tested this functionality! but I can understand if there are some thing that don't work with it).
It didn't crash... but I will have a look.
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#14: Found a bug |
by jcdpc
on 04/28/2004 04:11
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If you start with a 512x512 map and make all of it except for a path along the edge solid it creates a big HOM on one side of the wall. it seems to do this whenever you turn very large areas to solid.
i tried to make a demo, but cube kicked me out on playback.
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#15: .. |
by ph0ok
on 05/09/2004 03:46
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http://sirotilk.de/niklas/ger1_hom.jpg
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#16: Re: .. |
by jcdpc
on 05/09/2004 03:47, refers to #15
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thats not a problem with cube, thatsa problem with the map.
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#17: .. |
by >driAn<.
on 05/09/2004 12:07
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Here a mistake in dragon:
http://kiney.homelinux.org/sambaweb/ftp/drian/dragon.jpg
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#18: Re: .. |
by jcdpc
on 05/09/2004 12:31, refers to #17
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almost every map has at least one little HOM.
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#19: Re: .. |
by ph0ok
on 05/09/2004 14:14, refers to #16
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I know that it is a problem with the map, but easy to fix/work around.
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#20: Re: .. |
by e:n:i:g:m:a
on 05/09/2004 19:20, refers to #18
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None of my maps have any HOM's :-) ;-D
lol
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#21: Re: .. |
by Cyl1t3L
on 05/09/2004 19:32, refers to #20
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I know what HOM is but what does it mean?
Hole On Map or something?
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#22: Re: .. |
by ph0ok
on 05/09/2004 19:33, refers to #21
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house of mirrors, afaik
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#23: Re: .. |
by Aardappel
on 05/09/2004 19:58, refers to #22
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Hall of Mirrors
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#24: Re: .. |
by Cyl1t3L
on 05/09/2004 20:04, refers to #23
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Hehe... i heard that from WadAuthor in my Doom mapping days... (Aardappel i know you played Doom before. I knew that even before my friends told me about Cube.)
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#25: Re: .. |
by jcdpc
on 05/09/2004 20:26, refers to #24
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aard did some good maps for quake, too.
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#26: .. |
by >driAn<.
on 05/09/2004 20:44
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aard did some good fisheye photos made with a christmas ball, too
;)
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#27: almost every map has at least one little HOM |
by pushplay
on 05/09/2004 21:03
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As far as I know only one of mine does.
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