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Release map nominations

by eihrul on 06/12/2020 15:20, 87 messages, last message: 11/30/2020 01:39, 8382 views, last view: 05/05/2024 07:44

Please link to any maps from Quadropolis, Sauerworld, or other forums such as Reddit that you would like to see included in the release. This is to help me keep track of things...

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#68: CaveFire

by Cedii on 11/22/2020 18:37

I made a duelmap with ffa items. hope you gyus like it.

https://drive.google.com/drive/folders/1iZqxSEyZNs9LgKyXOjatuieZza-9g5P2?usp=sharing

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#69: ..

by raz on 11/22/2020 20:43

last moment update in triforts, fixed some spots with bad blending on the ground that clipped with the rocks, and also removed the slippery cubes on top of the pillars because the majority of people don't seem to like that.

http://www.mediafire.com/file/qj3f7133eef5szy/triforts.ogz/file

also, fixes to colony:
http://www.mediafire.com/file/1as26x7yk83ah6q/colony.ogz/file

filled all the holes and texture errors I could find (and there were a lot!)

recommended change:
http://www.mediafire.com/file/6qbddyyr19iynpz/notexture.png/file

you have no idea how much this helps find issues, yellow was a terrible choice of color :P

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#70: Re: ..

by raz on 11/22/2020 20:47, refers to #69

also please add a check in the code to *not* hide player names when the mode is coopedit, it's supremely annoying there when you want to follow someone and they're half way in a wall or something, thank youuuu

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#71: Kastro and Zamak updates and a new map - Divine

by LURKing on 11/22/2020 22:25

Hello again! I bring you a new map and numerous bug fixes to two maps already in the release, and that's it from me for this release!
Bug fixes done to Zamak: http://quadropolis.us/node/4399
Bug fixes done to Kastro: http://quadropolis.us/node/4377
New map - Divine: http://quadropolis.us/node/4400

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#72: ..

by crapimdead on 11/23/2020 03:47

Here is a small bug fix for redemption. I added some noclip to the stairs leading to the bottom level to make them less bumpy

https://drive.google.com/file/d/1ItNDqulKh0P0E-1-PNPT3FEOB3kPYQ0o/view?usp=sharing

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#73: ..

by raz on 11/23/2020 08:58

update to earthstation from Pointblank (had to go to work so i'm posting for him).

https://drive.google.com/file/d/1kkGyDn3gMbYB98CobWpGDBpM9QL4b-oa/view?usp=sharing

contains fixes to sound bleeding from the hangars, and spotty death mat on the roof of the station where there are plenty of spots one could potentially sit on and away from combat.

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#74: disc/church51 Updates

by swatllama on 11/23/2020 23:18

disc updates, on behalf of firefly: https://drive.google.com/file/d/1C4uSI020WABX_qRANVgQ1d8EbOEkvQFn/view?usp=sharing

church51 updates, on behalf of tool: https://drive.google.com/file/d/1HZSOWxPneTMkjDR3bYmE6ZVQtvG8pXW9/view?usp=sharing

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#75: Catacombs

by swatllama on 11/23/2020 23:19

New map Catacombs, from fixxxer: https://drive.google.com/file/d/1rgfonu9L1srYaBHmE3HWlOP-cB_s9Srn/view?usp=sharing

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#76: Divine update

by LURKing on 11/24/2020 13:28

Updated the screenshot on Divine, it now looks more intriguing and saves up a bit more space!
http://quadropolis.us/node/4400

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#77: Re: cavefire

by Cedii on 11/24/2020 22:24

fixed version of cavefire #68

https://drive.google.com/drive/folders/1N2qLndrvYlkpAMtgGdka3IfpfW9JsfY8?usp=sharing

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#78: ..

by crapimdead on 11/25/2020 23:53

Bug fixes for ruebli and tectonic. Base on ruebli and torches on tectonic are no longer floating in the air.

ruebli: https://drive.google.com/file/d/1D5s6ISSF2pfRU_wE705ANUEZ0ZU8Vh-S/view?usp=sharing

tectonic: https://drive.google.com/file/d/1Qr9o75Hl1jCANFAG_14EjSADeNAN_sBK/view?usp=sharing

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#79: skycastle-r (adjusted version)

by notas on 11/25/2020 23:56

https://drive.google.com/file/d/1aJNgYTf3sW8MDa6DMcNjCtFa4IT2G0i4/view?usp=sharing


The wildly popular (https://strawpoll.com/ah61ys76d/r) skycastle-r (http://quadropolis.us/node/2203) with some pickups added, bases added, a jumppad added, and death added so you don't fall forever.

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#80: catacombs update

by firefly on 11/26/2020 17:17

https://drive.google.com/file/d/1mQuUVQeUtIQgjX5qx3hKfRCP10Owz4Xk/view?usp=sharing

fixes on mapmodels, some light errors, and item decors.

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#81: Divine update

by LURKing on 11/27/2020 15:42

Fixed an infuriating texture mistake on Divine :P http://quadropolis.us/node/4400

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#82: ctgs12

by WASP on 11/27/2020 20:50

map as finished as it gets https://drive.google.com/drive/folders/1uzhCm61inOa4IdTAo1Ml-N1ihc730xKg?usp=sharing

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#83: Re: ctgs12

by WASP on 11/28/2020 14:32, refers to #82

20201128: Just changed the maptitle

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#84: C_lone capture

by Getridou on 11/28/2020 21:36

http://sauerworld.org/forum/index.php?topic=637.0

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#85: c_lone fix

by Getridou on 11/29/2020 00:03

https://drive.google.com/file/d/1_Q1UrQYRKxBItSC8-Pe1bvFLgX1zAbkQ/view?usp=sharing

c_lone fix, textures realignment

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#86: ..

by crapimdead on 11/29/2020 14:23

One last bug fix for haze:
https://drive.google.com/file/d/1gd95FZWpz6ZMFbksHzzD_tCMSzw5GHJT/view?usp=sharing

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#87: triforts model ent/blend/geom fix

by raz on 11/30/2020 01:39

http://www.mediafire.com/file/kc1yzt7832eo43e/triforts.ogz/file

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