Release map nominations |
by eihrul
on 06/12/2020 15:20, 87 messages, last message: 11/30/2020 01:39, 8382 views, last view: 05/05/2024 07:44 |
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Please link to any maps from Quadropolis, Sauerworld, or other forums such as Reddit that you would like to see included in the release. This is to help me keep track of things...
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Board Index
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#68: CaveFire |
by Cedii
on 11/22/2020 18:37
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I made a duelmap with ffa items. hope you gyus like it.
https://drive.google.com/drive/folders/1iZqxSEyZNs9LgKyXOjatuieZza-9g5P2?usp=sharing
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#69: .. |
by raz
on 11/22/2020 20:43
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last moment update in triforts, fixed some spots with bad blending on the ground that clipped with the rocks, and also removed the slippery cubes on top of the pillars because the majority of people don't seem to like that.
http://www.mediafire.com/file/qj3f7133eef5szy/triforts.ogz/file
also, fixes to colony:
http://www.mediafire.com/file/1as26x7yk83ah6q/colony.ogz/file
filled all the holes and texture errors I could find (and there were a lot!)
recommended change:
http://www.mediafire.com/file/6qbddyyr19iynpz/notexture.png/file
you have no idea how much this helps find issues, yellow was a terrible choice of color :P
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#70: Re: .. |
by raz
on 11/22/2020 20:47, refers to #69
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also please add a check in the code to *not* hide player names when the mode is coopedit, it's supremely annoying there when you want to follow someone and they're half way in a wall or something, thank youuuu
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#71: Kastro and Zamak updates and a new map - Divine |
by LURKing
on 11/22/2020 22:25
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Hello again! I bring you a new map and numerous bug fixes to two maps already in the release, and that's it from me for this release!
Bug fixes done to Zamak: http://quadropolis.us/node/4399
Bug fixes done to Kastro: http://quadropolis.us/node/4377
New map - Divine: http://quadropolis.us/node/4400
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#72: .. |
by crapimdead
on 11/23/2020 03:47
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Here is a small bug fix for redemption. I added some noclip to the stairs leading to the bottom level to make them less bumpy
https://drive.google.com/file/d/1ItNDqulKh0P0E-1-PNPT3FEOB3kPYQ0o/view?usp=sharing
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#73: .. |
by raz
on 11/23/2020 08:58
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update to earthstation from Pointblank (had to go to work so i'm posting for him).
https://drive.google.com/file/d/1kkGyDn3gMbYB98CobWpGDBpM9QL4b-oa/view?usp=sharing
contains fixes to sound bleeding from the hangars, and spotty death mat on the roof of the station where there are plenty of spots one could potentially sit on and away from combat.
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#74: disc/church51 Updates |
by swatllama
on 11/23/2020 23:18
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disc updates, on behalf of firefly: https://drive.google.com/file/d/1C4uSI020WABX_qRANVgQ1d8EbOEkvQFn/view?usp=sharing
church51 updates, on behalf of tool: https://drive.google.com/file/d/1HZSOWxPneTMkjDR3bYmE6ZVQtvG8pXW9/view?usp=sharing
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#75: Catacombs |
by swatllama
on 11/23/2020 23:19
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New map Catacombs, from fixxxer: https://drive.google.com/file/d/1rgfonu9L1srYaBHmE3HWlOP-cB_s9Srn/view?usp=sharing
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#76: Divine update |
by LURKing
on 11/24/2020 13:28
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Updated the screenshot on Divine, it now looks more intriguing and saves up a bit more space!
http://quadropolis.us/node/4400
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#77: Re: cavefire |
by Cedii
on 11/24/2020 22:24
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fixed version of cavefire #68
https://drive.google.com/drive/folders/1N2qLndrvYlkpAMtgGdka3IfpfW9JsfY8?usp=sharing
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#78: .. |
by crapimdead
on 11/25/2020 23:53
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Bug fixes for ruebli and tectonic. Base on ruebli and torches on tectonic are no longer floating in the air.
ruebli: https://drive.google.com/file/d/1D5s6ISSF2pfRU_wE705ANUEZ0ZU8Vh-S/view?usp=sharing
tectonic: https://drive.google.com/file/d/1Qr9o75Hl1jCANFAG_14EjSADeNAN_sBK/view?usp=sharing
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#79: skycastle-r (adjusted version) |
by notas
on 11/25/2020 23:56
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https://drive.google.com/file/d/1aJNgYTf3sW8MDa6DMcNjCtFa4IT2G0i4/view?usp=sharing
The wildly popular (https://strawpoll.com/ah61ys76d/r) skycastle-r (http://quadropolis.us/node/2203) with some pickups added, bases added, a jumppad added, and death added so you don't fall forever.
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#80: catacombs update |
by firefly
on 11/26/2020 17:17
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https://drive.google.com/file/d/1mQuUVQeUtIQgjX5qx3hKfRCP10Owz4Xk/view?usp=sharing
fixes on mapmodels, some light errors, and item decors.
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#81: Divine update |
by LURKing
on 11/27/2020 15:42
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Fixed an infuriating texture mistake on Divine :P http://quadropolis.us/node/4400
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#82: ctgs12 |
by WASP
on 11/27/2020 20:50
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map as finished as it gets https://drive.google.com/drive/folders/1uzhCm61inOa4IdTAo1Ml-N1ihc730xKg?usp=sharing
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#83: Re: ctgs12 |
by WASP
on 11/28/2020 14:32, refers to #82
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20201128: Just changed the maptitle
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#84: C_lone capture |
by Getridou
on 11/28/2020 21:36
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http://sauerworld.org/forum/index.php?topic=637.0
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#85: c_lone fix |
by Getridou
on 11/29/2020 00:03
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https://drive.google.com/file/d/1_Q1UrQYRKxBItSC8-Pe1bvFLgX1zAbkQ/view?usp=sharing
c_lone fix, textures realignment
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#86: .. |
by crapimdead
on 11/29/2020 14:23
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One last bug fix for haze:
https://drive.google.com/file/d/1gd95FZWpz6ZMFbksHzzD_tCMSzw5GHJT/view?usp=sharing
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#87: triforts model ent/blend/geom fix |
by raz
on 11/30/2020 01:39
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http://www.mediafire.com/file/kc1yzt7832eo43e/triforts.ogz/file
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