Release map nominations |
by eihrul
on 06/12/2020 15:20, 87 messages, last message: 11/30/2020 01:39, 8436 views, last view: 05/18/2024 23:08 |
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Please link to any maps from Quadropolis, Sauerworld, or other forums such as Reddit that you would like to see included in the release. This is to help me keep track of things...
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#48: .. |
by LURKing
on 11/11/2020 19:21
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Destiny is already in the new release, but I fixed a lot of things and improved visuals, it made a small jump from 199k to 2003k wtr, which pretty much isn't even noticeable! http://quadropolis.us/node/4381
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#49: .. |
by LURKing
on 11/11/2020 19:22
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A correction to my last message, it jumped from 199k to 203k!
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#50: mood: deathmatch map |
by micai
on 11/11/2020 20:44
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Small deathmatch map for up to 5 players.
http://quadropolis.us/node/4396
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#51: .. |
by LURKing
on 11/11/2020 21:04
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I posted this map before but I fixed a few things so here it is again, just in case :P http://quadropolis.us/node/4394
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#52: haze update |
by crapimdead
on 11/11/2020 22:18
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Hi, this is an update for the map haze https://drive.google.com/file/d/1gd95FZWpz6ZMFbksHzzD_tCMSzw5GHJT/view?usp=sharing
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#53: .. |
by $auce
on 11/16/2020 16:36
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https://drive.google.com/file/d/1Rp1YL3fC5z4C33eJMEsP759qe_hIwIQU/view?usp=sharing
Coop map was intended for release before 7year got new job and is away for an extended period. I am pretty sure he intended this for release, said so more than once, made screenshot, wpt, ogz and cfg and firefly also agrees and he is an MIT license guy. Can evaluate the map some and maybe some updates are needed, but might be fine as is it seems. Thank you.
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#54: rust V2 |
by shuzo
on 11/16/2020 21:00
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Hello, posting an update on rust.
I fixed clipping, texture and geometry errors:
https://drive.google.com/drive/folders/1pG07I_GCgXhrcrqz7kzY6fCihjjbrvEV?usp=sharing
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#55: .. |
by LURKing
on 11/16/2020 21:09
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Kastro is already in the new release, but I updated it to make it look nicer and take up slightly less space! http://quadropolis.us/node/4377
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#56: disc updates |
by swatllama
on 11/16/2020 21:56
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On behalf of firefly: https://drive.google.com/file/d/1LVFP9KztepwlnbHbWp7XL14wZGA8pFwJ/view?usp=sharing
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#57: hotep map |
by Nxy
on 11/18/2020 07:51
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https://drive.google.com/file/d/1vt0iQzcvgzXTGH9-xTSBUIVOlG5qSU_1/view?usp=sharing
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#58: Triforts [v1.3] |
by raz
on 11/18/2020 21:34
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http://www.mediafire.com/file/2as3xm3r60nzvpt/UPDT_triforts_1.30.zip/file
14 new models of rocks scattered around the map. (~1,000 tris, 504 verts COLLECTIVELY)
1 new model of a fallen log. (912 tris, 458 verts)
3 new models of mushrooms. (~1,000 tris, ~500 verts EACH - might be possible to reduce those, i'll ask around)
Minor fixes in geometry and some entity placements.
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#59: .. |
by LURKing
on 11/18/2020 22:24
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I'm back at it again with another map!
I've put all of my Sauerbraten Cube 2 knowledge and skill into making it, so I really hope that it gets added! http://quadropolis.us/node/4399
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#60: Update to Destiny |
by LURKing
on 11/18/2020 22:46
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This is the last time I'm updating Destiny, I swear! I saw a few texture errors and just had to fix them since the map has already been accepted https://drive.google.com/file/d/1VRTC3O1a6CfgUsrs6qFHCKM-_ChBoz7Q/view?usp=sharing
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#61: rust |
by shuzo
on 11/18/2020 23:41
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Updated clipping and geometry errors
https://drive.google.com/file/d/1YiXADIXXA6znWYJ3uYPRYE4JvtY8Zcti/view?usp=sharing
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#62: Triforts [1.3b] |
by raz
on 11/19/2020 14:10
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http://www.mediafire.com/file/40pk9g54dibf9js/UPDT_triforts_1.30b.zip/file
14 new models of rocks scattered around the map. (~1,000 tris combined)
1 new model of a fallen log. (700 tris)
3 new models of mushrooms. (360 tris for 1 and 3, 560 tris for 2)
Minor fixes in geometry, blendmap and some entity placements.
[basically a repost to address concerns over model tris]
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#63: model update for triforts :) |
by raz
on 11/19/2020 20:43
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http://www.mediafire.com/file/cqqzdntrpvxnv8o/UPDT_model.gem_cap.zip/file
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#64: aastha |
by swatllama
on 11/19/2020 22:16
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aastha, by Firefly and Nieb.
https://drive.google.com/file/d/1u3S9ItTlNLSOiB4H6UG20lQRV2HTKFSb/view?usp=sharing
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#65: church51 |
by swatllama
on 11/19/2020 22:16
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church51, by t00l
https://drive.google.com/file/d/1GYTCWa4oFQ_rL0hDxY8lpm4NBlIFmW_Y/view?usp=sharing
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#66: imhotep and mood update |
by micai
on 11/20/2020 18:58
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"imhotep" update:
Fixed some errors. Major changes to pickup placement and visuals.
Thanks to swatllama, firefly, Frosty and LURKing.
https://drive.google.com/file/d/1OqKHT8RYTl1fN5Ogzcx7Y6FWA7TOdfe7/view
"mood" update:
Changed jumppad models. Minor texturing fixes.
https://drive.google.com/file/d/1T0lH23n3MVnBAr9nrQkcsE__LCpWoigh/view
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#67: final updates for mood and imhotep |
by micai
on 11/22/2020 16:08
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I'm sorry for such a late update, but some very glaring visual errors and misplaced ents were just found on both maps and I had to fix them.
Here are the links (ogz files only):
imhotep:
https://drive.google.com/file/d/1emZJRHotY890Ah3jrVZVbnJrR3kJQSLF/view
mood:
https://drive.google.com/file/d/1RjS_O-hu_pyUkFj1A5jz1Z6fHQvLm0Lu/view
Alternative upload with both maps in one ZIP file, in case that's more convenient for you:
https://drive.google.com/file/d/1xystbIea1uHfWB-8L_nJwqDVQkEMOolF/view
Once again, sorry for being late. I hope it's not a big problem for you to add these updates.
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