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November release plans...

by eihrul on 10/30/2012 09:57, 134 messages, last message: 01/05/2013 09:49, 105224 views, last view: 05/17/2024 03:43

So, I'd like to get the party started so we can have a new release out the door by the end of November.

To that end:

Mappers - <emphasis!!!>FINISH YOUR MAPS AND PUT THEM ON QUADROPOLIS A.S.A.P. SO YOU CAN GET FEEDBACK AND FIX PROBLEMS.</emphasis!!!> I don't want to include broken or unfinished maps in the release. So if you have dreams of getting a map in the release, hurry it up.

Brave players - test the SVN stuff (requires compilation). Make sure nothing is horribly broken so that people don't have to experience horrible breakiness have the release.


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#68: Re: "Actiontown!" MP map now available.

by The MUSEman on 11/16/2012 05:50, refers to #52

I believe it's all set - v1.1 now uploaded. Thanks again for your help! :-)

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#69: Re: "Actiontown!" MP map now available.

by suicizer01 on 11/16/2012 07:21, refers to #66

That's because you'll have to register manually with help of an admin or moderator. So pop in on irc.quaketnet.org on channel #sauerbraten.

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#70: Re: "Actiontown!" MP map now available.

by Razgriz on 11/16/2012 09:16, refers to #66

find me on irc.quakenet.org #sauerbraten and i'll make an account for you.

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#71: Woohoo!

by Minty on 11/19/2012 18:05

New release? Nice! I hope it's even better than Sauer is now!

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#72: Re: Woohoo!

by Razgriz on 11/19/2012 20:16, refers to #71

derp.

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#73: duplicated textures on mai Sauah!

by goldfire on 11/21/2012 12:27

Hi guys, I wanted to report that there are duplicated textures on the Sauerbraten
packages folder, more concretely:

> packages/evil_textures/e*
> packages/textures/yves_allaire/e*/e*

Some textures of the e7 and e8 folders of yves* were already put into the
evil_textures folder a long time ago... :p

(I emailed this to eihrul, but I'm posting this here just to make sure you guys know.)

Also, the music/ songs could also be updated with another album from fanatic. In the SVN they are still the same as in Justice.

cya,

~goldfire

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#74: weapon sounds on SVN

by goldfire on 11/21/2012 12:54

Here I cum with a big Jar of sweet Whine:

I've noticed that the new weapon sounds now sounds less powerful than before.

Particularly the shotgun (SG) sounds more like a rifle (RG) now. And the RG sound has a "saturated" feel. Funny is, if you swap both sounds SG <==> RG, they sound better LOL.

I really miss the powerful sound of the Justice SG.

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#75: Re: duplicated textures on mai Sauah!

by Speculant on 11/21/2012 13:51, refers to #73

Fanatic keeps a Newgrounds page, I found out

http://fanaticalproductions.newgrounds.com/audio/

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#76: Re: duplicated textures on mai Sauah!

by suicizer01 on 11/22/2012 00:31, refers to #73

That is untrue, as I'm sure I'be checked all of them if they are packaged double within the sauerbraten directory. he textures just look similar for shader purposes.

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#77: Re: duplicated textures on mai Sauah!

by goldfire on 11/23/2012 23:07, refers to #76

well, the bricks and walls look pretty much the same, as some of the others. Could\'nt you just have used the included ones, with some vcolor/texcolor applied to them?

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#78: Re: duplicated textures on mai Sauah!

by Q009 on 11/24/2012 00:16, refers to #77

That doesn't really make much sense because these "duplicate" textures contain totally different information. There's a texture that contains colors (the one you could call normal one), there's a texture which tells the GAME how it should react to lighting and there's a texture that tells how deep/high each point of the texture is. But these are only examples. So, they're not simply recoloured textures.

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#79: Re: duplicated textures on mai Sauah!

by goldfire on 11/24/2012 00:44, refers to #78

then why do they look so similar if they are specularity maps or heightmap textures? When I generate some with a program I have they don't look like that :)

Also, another question that always keept me wondering:

Why are some textures put under "packages/author_name/" and now some are put on "packages/textures/"

When did that change and why?

(BTW i'm not being offensive, just curious.)

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#80: Re: duplicated textures on mai Sauah!

by Razgriz on 11/24/2012 01:20, refers to #79

I started that trend to help to "eventually" organize sauer's structures a bit. So far people threw everything: skyboxes, textures, configs, inside a folder with their name and put that in /packages. A bloody mess that is.


The point is placing some stuff where it belongs. Put skyboxes in the /skyboxes folder and textures in the /textures folder. It cannot get much simpler.

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#81: Re: duplicated textures on mai Sauah!

by suicizer01 on 11/24/2012 01:25, refers to #80

You forgot mapmodels into the so called 'mapmodels' folder.

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#82: ..

by adamturok on 11/24/2012 17:25

So is Sauerbraten still in developement :D. I would like to see a Cube Engine 3 someday, not some fork game like Red Eclipse or countless others. Although Red Eclipse does seem cool with its parkour and space feel to it.

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#83: ..

by adamturok on 11/24/2012 17:27

Just remembered this. When I saw the comercial for the new Nexuiz on CryEngine 3, I litterally thought it was a Cube Engine game because the weapons and the characters just seemed cubish, not literally but you get my point

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#84: Re: ..

by Q009 on 11/24/2012 18:11, refers to #83

If you lurked on the forums a bit you'd know there's Cube Engine 2.5 thingy development going on. Aka. Tesseract.

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#85: Re: ..

by Razgriz on 11/24/2012 19:12, refers to #84

That's basically the same Cube 2 engine but with attempted dynamic lighting.

@adamturok@ Cube Engine 3 won't happen for a few decades yet. Simply because it's not actually funded by anyone. And Red Eclipse shares the same engine, it's not a fork of Sauerbraten. It was a fork of Blood Frontier however before it went dead.

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#86: ..

by adamturok on 11/24/2012 19:56, refers to #85

Ive seen Red Eclipse before. It can be a nice game if it is intended to be the next Cube. If anything I want to see Red Eclipse have top notch lighting, animations, and other stuff. Look at Rage that game was developed in OpenGL too and it looks AMAZING!!

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#87: ..

by adamturok on 11/24/2012 19:57

Rage by ID Tech, so google dosnt give you retarded results.

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