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November release plans...

by eihrul on 10/30/2012 09:57, 134 messages, last message: 01/05/2013 09:49, 105167 views, last view: 05/13/2024 21:28

So, I'd like to get the party started so we can have a new release out the door by the end of November.

To that end:

Mappers - <emphasis!!!>FINISH YOUR MAPS AND PUT THEM ON QUADROPOLIS A.S.A.P. SO YOU CAN GET FEEDBACK AND FIX PROBLEMS.</emphasis!!!> I don't want to include broken or unfinished maps in the release. So if you have dreams of getting a map in the release, hurry it up.

Brave players - test the SVN stuff (requires compilation). Make sure nothing is horribly broken so that people don't have to experience horrible breakiness have the release.


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#17: Re: ..

by suicizer01 on 11/02/2012 01:42, refers to #15

a) I doubt that, because it was only obtainable for like 2 days at max.
b) Considerable, we can't do much about that anymore.
c) Obviously...
d) If you play ctf and have no timer appearing when being ready to spawn, it's pretty irritating to count to 5 every time you die. So I doubt that actually.
e) I know and if I notice, I will kick the certain player. Why? Because it's violating the mapper's intention.
f) It does hurt someone: the developer, as he has to implement it.
g) I think Eihrul can judge that for himself. Even if it wouldn't be hard to implement, it probably isn't matching his vision for this game.
h) Read g) once more.

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#18: ..

by Honzik1 on 11/02/2012 08:01

1)
g) So many times I have heard from active players that most of my ideas I have offered are good, so I think Eihrul should start listen the others or Sauer will not be much popular. Who is interested in the engine improvements? ..nobody.
Tons of new variables isnt exactly what people call new release.

2)
Me and the others can tell you what would be nice to do but it depends on you if the game changes. As the developer, I would be happy to listen users opinions to help and improve the game, but everytime I visit this forum, I can still see the same three people (Eihrul, suicizer01, Razgriz) saying thats bad, thats senseless or "You can do that on your own"

EXAMPLE of your stupid answers:
Question: why not to allow pasegame for master of server? (not only for admin) Answer: This command can be abused. ...but in fact as you can see, the practical use of kick command clearly shows that the correct use surpasses its abuse.

I see many situations a day when /pausegame command could be used: ringing phone in duel, inactive player in CW, ...everywhere where real life affects the virtual life and this will never stop. Yes, you can restart the game after that situation, but its wasting of OUR TIME!. So many times I have heard: "go on our server please, because here we cannot pausegame". But I know, you will say "bla bla bad idea bla bla can be abused bla bla..."

I could also find a lot of zhe another stupid answers on questions like: why to no add 2+ teams for the Hold mode, Why to not sort maps A-Z, etc..

I see that you have no interest in the advices, you know everything the best. This is and this will be a reflection of the popularity of this game.

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#19: Re: ..

by Razgriz on 11/02/2012 08:15, refers to #18

Honzik, excuse me if i've been mean to you in the past, but being someone who has had his suggestions turned down a few hundred times i think it's suffice to say that you can keep yapping but it's usually falling into deaf ears; unless there's some solid planning behind it.

Passing master on? I personally don't have anything against that idea. Go on.

A multiplayer pausegame? The reason i didn't like the idea is because you suggested it is available to simple masters. Now that local-auths is possible, the active range of that command can span auths and admins, which i think is an improvement.

The point is, as the wiki states, everyone can propose nice things, but how busy eihrul can be with his life and his job, spending time for a free project like this, you'll have to cut him some goddamn slack for not being able to please everyone.

I didn't see you guys rushing to get SVN so you can test it out for bugs and point out things to be improved, no. But WE were on every time, to make sure the shit you'll be playing when it is released would actually -fucking- work. So yes, small things do matter, and if you think gameplay is all that is important in a game and nothing else, then i'm done here. Enjoy your day sir. *cup of tea*

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#20: Re: ..

by Zamwa on 11/02/2012 09:40, refers to #18

Wow lol... your getting carried away with your deep belief! Eihrul hears your prayers and others!Making demands is the worst way to go about it as it kills the very idea your trying to prevent from dying!
You must consider this is a free "source" code meaning mods and forked projects that are welcomely branched out!
I can see your wanting recognition for some ideas well what better place than the everlasting vault that is cubeengine forum!
When I post My ideas it's not directly for the developers of the cube engine, it's to whoever might take interest (even if the odds are crap!) when making a forked project or mod to look at and consider!

Because a idea is only effective as a suggestion.

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#21: Re: ..

by suicizer01 on 11/02/2012 13:02, refers to #18

As others already stated, ideas are welcome, as long as there is a decent planning behind it (which often isn't the case).

About the fact that other people than eihrul tell what will be usefull for sauerbraten and what not; we actually can't as we can read eihrul's mind. But next to that, we can understand his vision. And think about this: if eihrul would check out everyone's comment and even reply to it, he wouldn't have time to even add such ideas within sauerbraten.

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#22: Re: ..

by Hansbert on 11/02/2012 16:25, refers to #17

@Zamwa: We're not talking about extensive mods, we're talking about sorting maps in alphabetical order and taking the code from assassin edition to show players on the radar.

@Suicizer: (a) is not important due to (b) and (c) where you agree with me. You got me wrong with (d). I was saying people might only use the player radar and play without the other cheats. You'll notice this even harder than a wallhack.

You said it yourself: Eihrul can judge for himself. He also knows the code is already there. Be it from the mod or be it from assassin edition. But let me ask you this, Suicizer: How would a teammate radar hurt YOU? After all it is you who is fighting it here. Eihrul already knows of the suggestion, I was simply giviing more reasons for a radar. And I wasn't ranting "game sucks, do this or I quit yada yada", so you have no reason to defend the developer. If you would like to have a radar in the game yourself, simply say "+1", if you don't care, say nothing, if you don't want it, say why. But you don't have to do the argueing for eihrul, except:

@Raz, Sui: I know you guys have been turned down with many of your suggestions in the past. Personally, I don't remember that any of you made a useful suggestion which would be good for the players. But it wouldn't have come to my mind to tell you your suggestions were useless. It really just feels like you're talking everything down because your own ideas didn't get included and that's why you don't want others' ideas included.

Now, it seems like there are 2 morons (Honzik and me, no offense) on the one side and 2 other morons (Raz and Sui, no offense) on the other side. But in reality, 100% of the players either are indifferent about teammate radar (or alphabetical maps), are pro teammate radar or already have teammate radar.

@eihrul: No reason to read the above. It's ok. You're coding it, you are responsible, you must know what your vision is but you also know the reasons speaking for some tweaks. I'm opening a new bottle of wine and salute you!

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#23: Re: ..

by Zamwa on 11/02/2012 17:53, refers to #22

Player radar will hurt Me very bad cause I like to camp alone and not be discovered!

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#24: Re: ..

by suicizer01 on 11/02/2012 19:10, refers to #22

I actually can't remember any idea which I suggested to eihrul, except collect-deathmatch.
Anyway, I doubt Raz and I would be turning ideas down becauseourswould have failed. It's just a matter of respect to eihrul not to ask for stuff to implement, unless he is asking the community.

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#25: Re: ..

by Razgriz on 11/02/2012 20:30, refers to #23

So you are suggesting you can be so annoying your own teammates will try to kill you?

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#26: Re: ..

by Zamwa on 11/02/2012 22:39, refers to #25

No, My teammates steal My hiding spots and shoot blindly at the enemy! I try to shoot the enemy in the back so they never know where the shot came from! :"3

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#27: Re: ..

by Darkwiz666 on 11/03/2012 00:47, refers to #26

Yeah, this is a common thing...
But in all seriousness, a team only radar wouldn't hurt the game in any way...and seeing as it takes nearly a year or more to get new releases, I'm pretty sure that it wouldn't (or shouldn't...not going to forget that sh*t happens IRL) take that long to program it into the game.

I always wanted to see little "X" marks near where my teammate had died so I would run over there and find who did it instead of getting TK'd because I ran over and someone else was already shooting and BLAMO...

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#28: Re: ..

by Zamwa on 11/03/2012 03:44, refers to #27

Sorry I'm still not convinced it's any help to gameplay other than flag,base use!

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#29: ..

by baby~rabbit on 11/03/2012 23:16

Maybe start a feature request thread somewhere else, this thread is supposed to be about a pending release - a call to arms for mappers and bug finders...

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#30: ..

by suicizer01 on 11/05/2012 13:26

I actually wonder, would sauerbraten run on windows 8? And if not, would thence release do so?

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#31: Re: ..

by Q009 on 11/05/2012 14:50, refers to #30

It runs on Windows 8 just fine

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#32: SVN fine on win64

by cristiv on 11/07/2012 20:35

Built with Visual Studio on Win7 and played the Kopenhagen and Turbulence maps (instagib team with bots). All gfx cranked up. Works great, thank you!

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#33: Re: ..

by cristiv on 11/07/2012 20:44, refers to #7

I did it with the SVN code and it can easily be applied to the official release, contact me over email (cristi.vlasceanu@gmail.com) and I'll send you the code. I made it so that it shows players that are not at the same level height (within some margin) with you show in pink and light blue.

One interesting thing I noticed is that the minimap may show completely black for maps such as Thor that have a "roof" and the birds'eye view when the minimap texture is built is up on the outside. I have fixed that as well with some cheesy collision detection.

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#34: Ignorant Map Pre-release Questions!

by The MUSEman on 11/10/2012 03:42

I've created a multiplayer map using Justice version that I'm happy with and want to release... but I have a few dumb questions first:
(1) As you're about to release a new version, are maps made with "Justice" now obsolete / suboptimum / unimpressive?
(2) How big is "too big" a map? Mine's 20.9MB + 3 MB custom textures + 50MB custom models. (It might be a bit too detailed ;-)
(3) Some minor areas of my map run 40fps on a GeForce 512MB card - too slow?
(3) Release license(s): What is typical policy on this? GPL? Creative Common? Other? I don't mind others making derivative works, as long as they really are.

Sorry for being a PITA - but, rather ask first than suffer flames later ;-)

Screenshots here for the curious, and these just scratch the surface: http://unsolicited.elementfx.com/cube2/galcubeataotg.html

If I get feedback, can put the level up on Quadropolis by Monday PM for you to try out.

Many thanks in advance!

The MUSEman

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#35: Re: Ignorant Map Pre-release Questions!

by Razgriz on 11/10/2012 08:09, refers to #34

1) not really, but maps saved in the svn both are superior in wtr count and chances of having fewer lighting errors compared to justice.

2) That's a bit too big, i don't think he'd be willing to implement roughly 75MB of content just for one map.

3) minor areas? then shiver me timbers with an overview.

4) pretty much whatever licence you want, so long as you give sauerbraten the right to use it. personally i prefer CC-BY-SA.

You could upload the map to quadro, albeit as artistic since it's likely too big and heavy to be playable by many people. As a sidenote, you'd have to upload all of the files elsewhere due to limitations and link them instead. As as second sidenote, if you don't have an account, talk to me on IRC (irc.quakenet.org #sauerbraten) so i can get you one.

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#36: License

by oibaf on 11/10/2012 11:07

It would be nice to have some content in CC-BY-SA 3.0+ or GPL, so that distribution can package it in their main archives (e.g. Debian is in non-free: http://packages.debian.org/source/sid/sauerbraten-data ).

Is there any other GPL/CC-BY-SA content, enough to make a separate package?

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