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MOD :P Magic to cube

by w00lf on 01/07/2004 18:57, 39 messages, last message: 01/23/2004 15:44, 7575 views, last view: 05/05/2024 03:58

I don't read a lot in that forum
Is there a magic-mod?
If yes i gotta change the modname :P

Look at it if you want: http://magic.asaru.net
(page design suxx :P)

Still in developement, but you can get the CVS snapshot, and i'm gonna add a windows-binary l8er

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#20: oops - empty post. More on CTF4 distribution...

by Pxtl on 01/13/2004 17:31

http://www.uncommonplace.com/games/ctf4/multicap.jpg

You can see the scoring/indicators on left. The colour of the exclamation mark shows the team that currently holds the flag. The little boxes show how many flags of what colour that team needs to win - a faded box means they've got that flag. If a flag has been dropped, then a white downwards arrow sits on the flag indicator.

This is just a good example of a successful way to do the hud - no reason you have to follow this, but I'm just showing how it worked.

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#21: bleh delete it

by Lava on 01/16/2004 13:26

i like the orriginal the cube so if you want to make games use darkbasic and create your own quake,but leave cube alone,exept for user maps,make maps but not mods,its bad

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#22: dont like it then dont play it

by Grumschnitz on 01/16/2004 14:00

see title

reply to this message

#23: Re: bleh delete it

by D.plomat on 01/16/2004 17:30, refers to #21

Also really like original Cube, but also enjoy to play with the source code -like may here.
So if i want to make a mod, i'll use an engine i really love, not another one.
If you begin to criticize ppl who enjoys modding Cube here, i think you'll get flamed very fast ;)

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#24: Lava

by w00lf on 01/16/2004 19:17

Emmm, i AM working on an own game...
but i have no ppl for models and graphics
but i AM...

and
nobody forces you to play that mod

tzzzz...
lol

GreetZ

reply to this message

#25: Re: bleh delete it

by dcp on 01/16/2004 21:36, refers to #21

'i like cube, go and use darkbasic...'

so, now what strange sort of a post is that?

go and PLAY cube, leave the magic-mod alone and don't post such a nonsense...

reply to this message

#26: Re: ..

by Muskelkater2 aka DyinDanny on 01/18/2004 17:13, refers to #14

I am programming VB and VB.Net, Perl, HTML, a little bit javascript and CubeScript, of course.

Very Good job W00lf! I really like that you are willing to complete this mod and don't stop after a while.

reply to this message

#27: ..

by w00lf on 01/19/2004 13:03

Hey :) it's different than programming own games, because of...
success...
my own games might have funny engines, but i can't make graphics or models for it

btw. i realized that the Makefile of the 01-17 release is wrong, i'll add it to the inventory fix i'm uploading at the moment :)

GreetZ

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#28: ..

by w00lf on 01/19/2004 13:06

oh ok, it's not the makefile ^^
just the one i'm using for the linux-bins for the inventory fix :)

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#29: Re: ..

by dcp on 01/19/2004 20:46, refers to #28

the inventory works correctly in this release (from start you have one of each potion in your inventory) but no potion/ammo-item models are visible/collectable in any game mode... only armor/quad/teleporter-models, etc.

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#30: ..

by w00lf on 01/20/2004 17:56

argh?
no...
no!!!
did you use the ZIP or the CVS?

gotta fix that!

reply to this message

#31: Re: ..

by dcp on 01/21/2004 03:01, refers to #30

i used the .zip

but maybe there still is the possibility that something went wrong with the installation on my machine, so it would be better you test it by unzipping it in a separate directory on your machine too...

reply to this message

#32: e-mail

by dcp on 01/21/2004 03:03

btw., did you get my last e-mail with the staff-weapon-model? i made some medieval mapmodels too, if you're interested... ;-)

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#33: ..

by w00lf on 01/21/2004 17:17

*looking*
nope :(

k im gonna try out that now *downloading the zip (cuz it's not made on the local machine)*

Ah, forgot to update the models.cfg in the release
*updating CVS*
*adding modelfix.zip to the downloads*
DONE!!!

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#34: ..

by w00lf on 01/21/2004 19:10

I'm thinking more about the CTF version where teams all gotta grab the same flag and get them home with their color, and i'm thinking about a blood-pit mod, like in ut2k3
where you gotta push guys down to earth :P
would be funny with the right spells :) blow, pull, (dunno the name for:) a tornado(<- is that english? lol) with what you can move tham around, like in Wheel Of Time
...
Sry4my english :)

GreetZ,
LoneW00lf ^^

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#35: ..

by w00lf on 01/21/2004 19:13

btw. i heard that bloodpit has stopped being developed, so i made myself removing the 2jumpbug if someone knows it: http://magic.asaru.net/__ut_firends__/My_BloodPit.zip

:) modding modding modding ^^

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#36: Re: ..

by dcp on 01/22/2004 04:25, refers to #33

hm... *just sending it again*

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#37: ..

by w00lf on 01/22/2004 15:45

If i don't get it I'll send you another mail adress of me that works...

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#38: Re: ..

by dcp on 01/22/2004 18:12, refers to #37

i sent you another one today, 4:40 am, did you recieve it?

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#39: ..

by w00lf on 01/23/2004 15:44

and already answered :P
the problem was that /censored/ hotmail put it into the junkmail dir ^^

GreetZ
W00lf

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