home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


MOD :P Magic to cube

by w00lf on 01/07/2004 18:57, 39 messages, last message: 01/23/2004 15:44, 7594 views, last view: 05/15/2024 03:09

I don't read a lot in that forum
Is there a magic-mod?
If yes i gotta change the modname :P

Look at it if you want: http://magic.asaru.net
(page design suxx :P)

Still in developement, but you can get the CVS snapshot, and i'm gonna add a windows-binary l8er

   Board Index    Go to next 20 messagesGo to last 20 messages

#1: ..

by Grimmy on 01/07/2004 19:39

Looking nice. 8D

The magic and rpg element concept sorta
resembles my friend's "Avarlund" mod.
Looks awesome so far.

reply to this message

#2: ..

by w00lf on 01/07/2004 20:58

Spells can be created :) (but not in multiplayer), i will add a lot :P
(fields that hold players, so the don't move, switch-teleport, the guy you hit and you switch position, ...)

and i'll add a big single-player campaign, where you can advance in normal weapons too, (max ammo, reloadspeed, damage :) )


:) I'm gonna add a cvs snapshot now with windows binaries :)

reply to this message

#3: ..

by TheGeeK on 01/07/2004 23:07

Sounds awesome! Can't wait 'till it's done.

reply to this message

#4: ..

by w00lf on 01/08/2004 15:08

If you can't wait go and get it :P i put the actual cvs snapshot with win an linux binaries to the download section yesterday :)

GreetZ,
Wooooooooolf

reply to this message

#5: ..

by TheGeeK on 01/08/2004 18:57

Looks good so far.
The RPG elements sound neat.

reply to this message

#6: ..

by w00lf on 01/08/2004 19:45

:) would look better if I had screenshots of the game, not of the bugs, but nobody wants to play with me :( and there are no funny pictures without other players

Would be nice if somebody would play :) (contact info on the homepage)

GreetZ,
W00lf

reply to this message

#7: ..

by Grimmy on 01/08/2004 20:38

I'll play! =D It looks great.
*goes to contact(

reply to this message

#8: Sounds Good

by LethZoid on 01/11/2004 13:04

It sounds good; however, I believe Cube should be Geared towards more a CTF Style, to attract more of a community towards it... with more Open Maps... btw... can World Craft be used for Cube?

reply to this message

#9: ..

by w00lf on 01/11/2004 19:22

Hmmm, i added colors for players, so ... :) what about CTF for up to 4 teams?
that would be fun :P

GreetZ

reply to this message

#10: Re: Sounds Good

by Piglet on 01/12/2004 10:58, refers to #8

LethZoid:
Cube is very primarily a deathmatch game, and I assume that it is how the main game will stay (there has been a ctf mod), team dynamics is all very well, but it lacks some of the brutal simpleness that I love cube for.

Worldcraft cannot be used for cube, but then again doing so would be like making lego models out of modelling clay.

w00lf:
CTF for 4 teams would IMHO be very tough to make fun to play. You would also need loads of players to be enjoyable.

reply to this message

#11: Updates

by Muskelkater2 aka DyinDanny on 01/12/2004 15:02

How about Updates to the older versions? I don\\\\\\\\\\\\\\\'t like to download 18 MB each day only for getting the newest version. So please make an update that contains the changed files only.

reply to this message

#12: ..

by w00lf on 01/12/2004 16:21

Ah.. i forgot :) sry I use CVS even in windows, so i forgot to make updates-only, sry

WILL BE DONE for the next releases

GreetZ

reply to this message

#13: ..

by Muskelkater2 aka DyinDanny on 01/12/2004 19:00

I meant that I could download the Update packages from your website directly. I am too stupid to use a CVS ;-). Yes, I am programming a lot, but I never used a CVS!

reply to this message

#14: ..

by w00lf on 01/12/2004 21:19

LOL i've even written how to download and update it with CVS :P

It's never too late to learn :)

and...
What r u programmint? (me=very interested in such things)

GreetZ

reply to this message

#15: 4 Team CTF

by Pxtl on 01/13/2004 03:07

I have played an exceptionally good 4-team CTF gametype called CTF4 Distribution for Unreal Tournament.

It worked as follows - you must score on _each_ team per point, not just grab N flags. So, if there are 4 teams and you are playing first to 4 points, you must score 4 from red team, 4 caps against blue team, 4 caps against green team, and 4 against yellow team to win. This means that, if a team is near winning, other teams will join up to stop them from capturing their crucial flag - its amusing to see Blue players rally to protect the green flag from the (near victory) red team.

An alternate approach is 1 flag, where the 1 flag spawns in the middle and each team is trying to take it home. This is a good system _provided_ there are shortcuts from one base to the next, so that green team players may rally to the blue base. Also, it is often better to spawn players away from their home base in this mode (perhaps all spawn in central/flag area would be best).

Then there's another approach to 1 flag with N teams, one I haven't seen yet, but could work well - play it like 1 net basketball pick-up. That is, you have only one shared base that all players spawn in, and at the other end of the map is the flag point. The flag is neutral in colour until claimed, and then it stays that colour until returned to the flag point, where it becomes the neutral colour again. To score a point, you must bring the flag, as your colour, to the main base. If defense/offense becomes too hard, just add or remove flags at the single flag point.

reply to this message

#16: Re: Sounds Good

by Pxtl on 01/13/2004 03:19, refers to #10

oh, and loads of players? I've frequently seen games of over 20 players being wasted on instagib on a cramped map, which I find tends to be much better in smaller numbers.

reply to this message

#17: ..

by w00lf on 01/13/2004 17:06

20 player-instagib?
if it's cube, join and use fists! :P

Pxtl, that sounds VERY good
i think i will add that to magic-cube as well as an extra mod to normal cube, so that you can play with the normal weapons :D
but not now :)

GreetZ

reply to this message

#18: Thanks

by Pxtl on 01/13/2004 17:16

Yeah, that's what I do. :)

Anyhoo, I mispoke myself earlier - I listed scoring against all 4 teams - obviously you only score against the _other_ 3 teams, not against your own.

And that would be awesome - no offense intended, but I'm not sure I'd enjoy more complexity in Cube when it comes to equipment - I like the stupidly simple weaponspread - so the option of playing CTF4 with only the standard gear would rock.

reply to this message

#19: more on CTF4 distribution

by Pxtl on 01/13/2004 17:24

..

reply to this message

#20: oops - empty post. More on CTF4 distribution...

by Pxtl on 01/13/2004 17:31

http://www.uncommonplace.com/games/ctf4/multicap.jpg

You can see the scoring/indicators on left. The colour of the exclamation mark shows the team that currently holds the flag. The little boxes show how many flags of what colour that team needs to win - a faded box means they've got that flag. If a flag has been dropped, then a white downwards arrow sits on the flag indicator.

This is just a good example of a successful way to do the hud - no reason you have to follow this, but I'm just showing how it worked.

reply to this message

   Board Index    Go to next 20 messagesGo to last 20 messages


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
54039257 visitors requested 71819974 pages
page created in 0.024 seconds using 9 queries
hosted by Boost Digital