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Cube 2 Idea Mine - Discuss

by AlternateLives on 11/23/2011 19:53, 237 messages, last message: 03/22/2018 02:32, 228835 views, last view: 05/17/2024 12:56

After seeing idea after idea get shot down all over the place in these forums, it occurred to me that perhaps this thread might be a good idea.

Got an idea for a Cube 2 mod? Go ahead and get it out of your system and post it here. If you are a modder, scroll through these. Maybe one of them can give you some inspiration.

Note to developers and long-time forum users: this is not intended to be a place where future updates or changes to the game you know and love to be posted. This is merely a place where half-formed (but possibly good) ideas can be discussed at present value without having them immediately shot down.

On that note, the only rule: No attacking of ideas just because they are not implementable within the current engine.

Have fun!

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#21: ..

by Zamwa on 12/25/2011 19:25

My other ideas are additional buffs and debuffs items! A enhancement buff of range and accuracy for most weapons! A jump height enhancement buff!
A debuff of movement speed, weapon fire speed and accuracy (Could be a no-cheat sever mod friendly stat!) when a player is low on health also in a area with no light!

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#22: Re: ..

by suicizer01 on 12/26/2011 00:20, refers to #21

And what do you mean with debuff? My online dictionary isn't even recognizing the word.

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#23: Re: ..

by Zamwa on 12/26/2011 00:27, refers to #22

http://en.wikipedia.org/wiki/Status_effect

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#24: ..

by Razgriz on 12/26/2011 01:34

I don't know why should even bother with buffs/debuffs when the only RPG project there ever was for sauer failed so miserably. =P

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#25: Re: ..

by Zamwa on 12/26/2011 02:38, refers to #24

Believe Me when I say quad is a buff... ;")

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#26: Re: ..

by Papriko on 12/26/2011 22:02, refers to #25

By the word "quad" I got another idea: an useful thing would be an additional server option/variable which makes it possible to disable the quad but leave all other items as they are.
That bloody thing of a red pill is going on my nerves that I'd love to see how good those noobs are when it brings nothing anymore to camp around it's spawn all the time...

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#27: moving pickups

by suicizer01 on 12/27/2011 14:46

Time for me to bring up an idea;

What about being able to move other entities like pickups (GA, YA, HB, quad, ammo) like elevators or platforms? That would create some pretty tactical options to the gameplay, even just in singleplayer (as pickups could move along with the elevator or platform).
A great extension on this would be that pickups could rotate a certain point just like they do around the bases on capture.

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#28: Re: moving pickups

by Papriko on 12/27/2011 15:24, refers to #27

Sounds good. Elevators and the ammo types still have some unused ent settins. One of them could be used to connect them to each. For example you have an elevator set to ID 5 and above you have rocktes with the ID 5 too. Then the rockets follow the elevator as you described.

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#29: Re: moving pickups

by suicizer01 on 12/27/2011 17:49, refers to #28

That's actually not what I was meaning.
I was meaning there could be a parameter added where you can adjust the movement of pickups and it's speed.
So like:

bullets z y x speed

the speed can be adjusted so it carries the same units per second as the elevator or platform does, so no need to link anything.

Of course it would be a nice feature though.

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#30: ..

by Papriko on 01/04/2012 18:22

Short and simple idea: what about teledests that keeps your camera angle that you had before teleporting? You simply adjust it by making the dest's direction negative.

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#31: Re: ..

by Razgriz on 01/04/2012 18:46, refers to #30

I thought it already did this.

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#32: Re: ..

by Papriko on 01/04/2012 18:50, refers to #31

Maybe in the SVN. I just tried a second ago in normal Justice. There does simply count backwards the angle. -100 is the same as 360 - 100 = 260.

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#33: Re: ..

by suicizer01 on 01/05/2012 00:32, refers to #31

? Of course it doesn't. Teledests always have a certain direction aimed to somewhere.

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#34: Re: ..

by Razgriz on 01/05/2012 10:40, refers to #33

so why do you want their direction to be "free"? How will you dictate the direction from which a player exits? If it was based on the orientation of the player's camera, it'd be a mess.

What i'd like to see is a teleport leading to multiple teledests of the same ID through random picking.

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#35: Re: ..

by Quin on 01/05/2012 11:53, refers to #34

I think they mean the camera retains the same relative position rather being reoriented to point straight forward. eg. You go into a teleport looking to the left, you come out looking to the left too. Red Eclipse supports this with the "keep" setting for "type" (this is used on maps like "warp" where the teleport destination points directly downward).

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#36: ..

by Papriko on 01/05/2012 14:45

I never played RE, but I think Quin described what I mean.

+1 for the random dest idea of Raz



(lol, 1 added to 2 is?)

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#37: Re: ..

by Razgriz on 01/05/2012 17:48, refers to #35

As long as the direction of movement gets properly reoriented, that's no problem then.

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#38: keyboard looking

by Zendo on 01/20/2012 23:21

I would like some way of looking up and down, left and right with keyboard instead of mouse.
this would enable me to create aliases like I used to have in quake for instance, like weapon jumps bound to keystrokes

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#39: Re: keyboard looking

by suicizer01 on 01/21/2012 01:45, refers to #38

Well, you just found the reason why they didn't add that.

I'm pretty sure Eisenstern once had such thing though.

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#40: Re: keyboard looking

by Razgriz on 01/21/2012 11:52, refers to #39

Actually, being able to define camera position through keys and generally through command line enables you to make all sorts of cool gameplay related scripts, and more importantly, allows those who like to create editing scripts to have greater control, since entity placement is really camera oriented. But i think i did see at some point a menu entry that controls how the entity placement behaves, so perhaps we could abuse that instead.. hmm?

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