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spawn killers are no fun

by Giszmo on 04/03/2011 15:37, 46 messages, last message: 06/07/2011 00:56, 19305 views, last view: 05/05/2024 14:54

Hi,

I love Sauerbraten and play a lot recently. Venice, instagib with 20 players at least but spawn killers somehow take all the fun of it. Neither is it fun to get killed 2ms after spawning nore is it fun to kill those bastards as they stand still staring at a spawn point nore is it fun to follow this strategy myself knowing how frustrating it is for the spawners.

I have some suggestions to make this more interesting:

#1: Spawn points get a team-dependent spawn penalty cool down depending on how fast players of a team die there so red players spawn where there are no blue spawn campers.
To be more precise: If a red player gets killed within the first second after spawning (dt<1), the spawn point will get a penalty cool down:
pcd=now()+(1-dt)*20s
so red players only spawn there if no spawn point's penalty is smaller than now().

#2: When spawning, the player can move for 500ms without shooting and without getting shot. This would work with all maps as they are now. This feature could be optional.

#3: Give more frags for chainsaw kills. At most spawn points it is easy to kill spawn killers with the chain saw. If a chain saw kill would steal an extra frag from the hit player, it would be more vital to watch one's back and spawn killers would score less, making it even more boring.

#4: Many more spawn points. This would involve changing maps, thus rendering a no-option but still venice with 100 spawn points would render spawn camping pretty senseless.

Regards,

Giszmo

P.S.: This forum is chaotic. If I would find my way around, I would probably have posted this in the "game mechanics" section but I didn't find any order here so sorry for "cluttering" if this is not the place to post this suggestion. :(

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#27: Re: Re:

by |ice|sub-zero|L on 04/07/2011 03:33, refers to #26

i have the answer for this: STFU the game is fine, stop wasting time on this thread. its only a problem on a noob map, give it a rest. and FFS think please, i know you people have a problem with the fact of thought, but heres something to think about, it it was a real problem, eihrul will fix it. hurp durp, what a frickin surprise.

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#28: Re: Re:

by suicizer01 on 04/07/2011 08:15, refers to #26

Spawning away from players won't work, when they camp from a distance...

It would also take away the action, since you have to walk into combat before you really have some action (wich can take time)...

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#29: Re: Re:

by srbs on 04/07/2011 09:42, refers to #27

There is no harm in tossing ideas around. Maybe someone will come up with an ingenious idea that is worth implementing.

Also, extension to my idea, you can set areas for spawn & then use the waypoints, if the exist, for specific locations/height to prevent below-ground spawning or spawning in columns.

reply to this message

#30: ..

by mI@school on 04/07/2011 10:26

subzero -> Look, if you have nothing useful to contribute then just fuck off. For good. The community doesn't need your negative bullshit.

I happen to find this topic interesting, and I sure as hell will comment on it if I want. And BTW, I saw this mentioned in #sauerbraten by eihrul. So maybe you should get a clue before jumping down people's throats.

I wasn't suggesting this only for the venice server. I couldn't care less about venice; but this could benefit duels too. By reducing respawns directly behind or beside opponenets. Unless people feel that those spawns are an integral part of the game. Its at least worth discussing, imo.

Suicizer: I mean it would only decrease the chance of a playerstart being used if there is an opponent in close proximity to it. Not force their spawn to a specific place. That's probably a better way to word it, hopefully.

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#31: ..

by Zorg on 04/07/2011 12:11

+1 to #20, 27, 29

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#32: ..

by baby~rabbit on 04/07/2011 12:45

Maybe we're looking at the wrong problem - e.g. if we replaced the rifle with a throwing dagger, then every time someone throws they would have to go and pick up the dagger (or someone else's dropped dagger) before they can throw again. That would sure cut down camping a bit :-)

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#33: ..

by degrave3 on 04/07/2011 13:22

I see only one solution of problem for all crying noobs about spawnkills here - learn how to play. You have same time to kill enemy and you not spawn always on same place, so help to your team - kill all spawnkillers.

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#34: ..

by Honzik1 on 04/07/2011 19:46

+1 degrave3

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#35: Re: ..

by suicizer01 on 04/07/2011 22:51, refers to #33

Lucky me I'm not crying at all ^^.
I frag way more than I get spawncamped or even killed especially on instateam venice.

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#36: ..

by Skidborg on 04/15/2011 22:55

Those of you who are decrying the whining about spawncamping by saying that you have the same amount of time to kill the other guy: That only works in instakill mode. When you spawn with only a pistol and someone is spawncamping with a rifle, things are different.

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#37: Re: ..

by Papriko on 04/15/2011 23:22, refers to #36

Another thing is this: spawnpoints have a fixed direction. Usually spawncampers look in which direction you look after spawning there, and then they step behind it.
So technically you do NOT have the same time. You first need to turn around, the camper needs a simple click.
And as pointed out, they are prepared at random movements like a jump or strafe-walking away.

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#38: Re: ..

by |ice|sub-zero|L on 04/17/2011 03:10, refers to #37

Hence the ease of just removing the map, fixes 75% of the problem. the other 25% are spread about in many, many other maps. however, if the spawn locations where changed, and more up against the walls, that removes half of the spawn killing problems.... well, maybe not half, but a pretty good bit of it.

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#39: ..

by Honzik1 on 04/19/2011 13:35

Those of you who are crying, your rifle damage is 75HP in the team modes (it was changed from 100 to 75 some editions ago)...that means you cannot kill on first shot. All weapons are near the spawn points...Mayby you can kill 10x in row in CTF 1on1, but if you play something like 3on3 or more, you cannot control all spawning players very long time, you are often killed in few seconds, because 3 players are more powerfull than yourself with yellow armor.

The reason why you cry is only that you want reduce (or totaly remove) differentness between noobs and old skilled players....

When I started playing Battlefield 6 months ago, my KpD was like 3/20 for about 2 weeks. I was not crying and now I improved and my KpD is around 1, sometimes less, sometimes more...

So stop crying in Cube 2 and learn to play better ;)

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#40: Re: ..

by |ice|sub-zero|L on 04/19/2011 14:12, refers to #39

there is no yellow or green armor in insta, try to keep up, or at least read what is going on. we are talking about insta team on a lousy map, on a shit server, where you only get 1 HP and the rifle shot can kill you. plus, without armor in FFA you can be killed by it in one shot, so please play sauer again before you say something stupid.

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#41: ..

by 2r on 04/19/2011 21:33

just don't play instagib and it will be harder to be spawn killed. venice is a god awful map anyways

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#42: Re: ..

by |ice|sub-zero|L on 04/23/2011 19:47, refers to #41

2r, its been a long time since i have been able to hear some rationality on this forum, thanks for being another person who hates that map, my younger brothers xmanlx, and luke love the map and say its cool, but they are both skilless noobs, and even after a 30+ min argument over why VAQ4 is bad, and why the map is shit, i still can't get through to them.

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#43: ..

by Zamwa on 06/06/2011 12:21

In instakill mode I get into My sniping spot (usually furthest position from a spawn point) and zoom in lock on the targets using only one shot per target (a hunderd bullets ain't enough) and then unleash a blood bath never seen before by gamers!
The enemies clear the sever's just like in hoolywood major hit movies total spawnage >:")! The tough one's to score on are the one's that team up and gang up to pwn snipers!
Campers are true snipers hidden but lethal!

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#44: Re: ..

by Razgriz on 06/06/2011 18:19, refers to #43

you confuse the term sniper and camper. snipers sit at selected spots until their position is given away or when they've been discovered by chance.

campers sit on random spots, for whatever amount of time, do not even try to run, and are having more successes than snipers because they hide in places one would not expect a smart person to be, and thus people run past them many times before they remember to look nearby the spot they were killed at.

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#45: Re: ..

by Zamwa on 06/06/2011 22:33, refers to #44

You are right the term is too identical! ;")

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#46: ..

by Razgriz on 06/07/2011 00:56

You can also say, if it suits you, that snipers are professional campers. ^_^

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