New mapmodels for sauerbraten |
by Fischkopf
on 10/25/2009 21:47, 32 messages, last message: 12/01/2009 03:56, 11958 views, last view: 05/18/2024 05:23, closed on 12/01/2009 05:53 |
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Yes, i think sauerbraten should have new mapmodels since nowadays most of the mapmodels included in sauerbraten look very primitive. For instance the barrels, dont they look bad? The trees could be better as well.
If you already have the possibility for very high-quality mapmodels why are there no included in sauerbraten? The same applies to the Monsters, by the way.
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#4: .. |
by Fischkopf
on 10/25/2009 23:57
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i know there are many free 3d models out in the internet. Do you know how to convert 3d models into a format sauerbraten understands? someone should programm a converter to convert 3d models to sauerbraten format.
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#5: .. |
by Quin
on 10/26/2009 01:08
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Oh look, another "Someone (but not me) should do X" thread. It's been a while.
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#6: .. |
by Nixot
on 10/26/2009 20:03
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They would look better just by adding a masks.jpg and normal maps. That's not too hard for you to do, is it?
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#7: .. |
by Fischkopf
on 10/26/2009 22:26
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actually it is. :D
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#8: Message censored by administrator |
by |ice|sub-zero|L
on 10/27/2009 01:34, refers to #7
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#9: Message censored by administrator |
by Mister Hyde
on 10/27/2009 03:20
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#10: Message censored by administrator |
by Mister Hyde
on 10/27/2009 03:21
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#11: Message censored by administrator |
by |ice|sub-zero|L
on 10/27/2009 03:31, refers to #10
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#12: Message censored by administrator |
by Mister Hyde
on 10/27/2009 03:37
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#13: Message censored by administrator |
by |ice|sub-zero|L
on 10/27/2009 03:48, refers to #12
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#14: .. |
by SheeEttin
on 10/27/2009 03:51
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Stop flaming. Mapmodels.
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#15: Re: .. |
by |ice|sub-zero|L
on 10/27/2009 03:56, refers to #4
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what is sauerbraten's format anyways?
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#16: Re: .. |
by tentus_
on 10/27/2009 04:38, refers to #15
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md2, md3, md5, or obj. Take your pick.
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#17: .. |
by Quin
on 10/27/2009 07:22
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Sorry, tentus and I are a bit apathetic when it comes to posts like this; the flamewar is likely our fault and I apologise on both our behalves for being jaded old devs :P
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#18: Re: .. |
by Q009
on 10/27/2009 14:49, refers to #6
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envmapped, bumpmapped mapmodels: in SauerEnhanced [future release]
only md3s and md5s for now
because md2s doesnt support bumpmapping
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#19: Re: .. |
by Nixot
on 10/27/2009 19:43, refers to #18
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D: Doesn't it?! It supports masks.jpg... Oh well. I remember the GUI edition had good enough masks.jpg's for the HUD weapons to make them look bump mapped. :P
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#20: Message censored by administrator |
by Nixot
on 10/27/2009 19:44
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#21: .. |
by Fischkopf
on 10/27/2009 22:46
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envmapped and bumpmapped mapmodels that already sounds nice.
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#22: Re: .. |
by SheeEttin
on 10/27/2009 23:26, refers to #21
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So generate some bumpmaps for the old models. It's not hard. I believe there's a plugin for the GIMP that'll take the texture and generate a bumpmap.
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#23: Re: .. |
by Quin
on 10/28/2009 01:16, refers to #22
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There's even a <normal> texture command that does the same thing, and it's done automatically by the engine ;)
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