a new mod, add magic to cube |
by Tyball (godcube)
on 06/23/2003 17:04, 44 messages, last message: 08/30/2003 16:53, 12967 views, last view: 05/05/2024 04:41 |
|
The player must choose between two Egyptians gods.
Seth evil\\\'s god.
Horus azure and protective\\\'s god.
The magic are create by drawing figures with the mouse (function already written).
However I am alone for this projects.
Needs Helps! (Mappers, ideas...)
|
|
Board Index
|
|
#25: Re: .. |
by pushplay
on 07/05/2003 01:07, refers to #24
|
|
Dude, replacing the sounds.cfg isn't cool. If you search for sounds.cfg in the source you can easily change it. Like Quad loads up sounds_quad.cfg so as to play nice with Cube.
reply to this message
|
|
#26: Re: he |
by pushplay
on 07/05/2003 01:16, refers to #23
|
|
I tried the mod but I couldn't figure out if I was drawing a square right and if it worked or not.
reply to this message
|
|
#27: nt |
by Bascule
on 07/07/2003 08:48
|
|
How do we know if the spell has worked?
reply to this message
|
|
#28: spell has worked |
by Tyball (godcube)
on 07/07/2003 16:30
|
|
you know that the spell has worked when you hear a sound, after you can see your hudgun transparency and the monster don't see you until you shoot.
Yes i want add mana but i think the drawing stuff is good, but i can change.
reply to this message
|
|
#29: .. |
by Pathegreat
on 07/07/2003 20:22
|
|
i wish the link worked for me :(
reply to this message
|
|
#30: Re: spell has worked |
by pushplay
on 07/08/2003 01:15, refers to #28
|
|
I still couldn't get it to go.
reply to this message
|
|
#31: .. |
by skrik
on 07/09/2003 23:43
|
|
tyball, g compris que t été francais avec ton \"euh almost serious\"
a part ca g pu télécharger et ca marche bien c marrant de voir les ennemis tourner en rond :)
par contre je trouve que le sort dure trop longtemps,les monstres tirent toujours vers le haut c bizarre...et ils finissent toujours par tous s entretuer.
autre probleme:quand on load une autre partie on garde l invisibilité en cours.
a part ca bon boulot l\'effet de transparence est réussi:)
bonne continuation
reply to this message
|
|
#32: .. |
by skrik
on 07/09/2003 23:45
|
|
pathegreat,the link actually works!
it downloaded it after a while
reply to this message
|
|
#33: .. |
by Pathegreat
on 07/10/2003 22:36
|
|
well skirk it didnt stay white it had all the words like this page is not blah blah blah you know the drill
reply to this message
|
|
#34: Did Anyone Find Out Any Other Spells |
by Sum Dude
on 07/29/2003 05:52
|
|
Topic
I only know the invible spell
if you find more please post
reply to this message
|
|
#35: .. |
by Frank__i (Flameshot leader)
on 07/29/2003 22:33
|
|
there IS only that spell ...
reply to this message
|
|
#36: .. |
by LOneWoolF
on 08/15/2003 22:33
|
|
would u need a programmer?
reply to this message
|
|
#37: need a programmer |
by Tyball
on 08/20/2003 14:30
|
|
i'm the programmer but
if you want giv help you can
the source are too bad for show
perhaps in the next release
i search a modeller and some great sound
feel free to send it, i will put the name in the pack
reply to this message
|
|
#38: .. |
by LOneWoolF
on 08/21/2003 18:11
|
|
wot models for instance?
magic shoz or sth?
reply to this message
|
|
#39: .. |
by Frank__i (Flameshot leader)
on 08/21/2003 20:31
|
|
if you need help with maps , im here :D
reply to this message
|
|
#40: join the project |
by Tyball
on 08/26/2003 15:29
|
|
hi all,
im feel alone in this project !
nobody wants join ?
need :
- a modeler (mine sucks)
- a sound maker(----------)
- a linux programer ( i think the job will be not very hard because i use MinGW,need a linux compilater !)
- a mapper ( because im too lazy for make map)
- ideas for new spell or anything
email me !
reply to this message
|
|
#41: .. |
by Frank__i (Flameshot leader)
on 08/26/2003 16:26
|
|
Hey . I dont think that i should join since im already in a cube project myself , but if theres no mappers that join you , i would be happy to join your mod team.
reply to this message
|
|
#42: Re: join the project |
by Thalion
on 08/28/2003 20:36, refers to #40
|
|
I don't think you'll have any problems with Linux releases. As long as you open the source code, there are plenty of people here, on different platforms, to compile it. I personally can handle Linux and FreeBSD.
reply to this message
|
|
#43: Re: join the project |
by D.plomat
on 08/30/2003 16:13, refers to #40
|
|
Well i'm already in Flameshot plus some side-projects, so i won't have time to code for you, but as i'm using Linux, if you want, i can make a Linux compile for you. BTW, i don't have windows at home, so i would be glad if you can in turn make a windows build for flameshot when we'll be releasing it.
PS: not mandatory of course, but i like this idea of "build exchange" ;)
reply to this message
|
|
#44: build exchange |
by Tyball
on 08/30/2003 16:53
|
|
why not, i think it s a good idea.
i don t have finish my work but when it will be done i will release the source
reply to this message
|
|
|
Board Index
|
|