a new mod, add magic to cube |
by Tyball (godcube)
on 06/23/2003 17:04, 44 messages, last message: 08/30/2003 16:53, 12982 views, last view: 05/16/2024 14:57 |
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The player must choose between two Egyptians gods.
Seth evil\\\'s god.
Horus azure and protective\\\'s god.
The magic are create by drawing figures with the mouse (function already written).
However I am alone for this projects.
Needs Helps! (Mappers, ideas...)
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#23: he |
by Tyball (godcube)
on 07/04/2003 22:23
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skrik je suppose que t est francais aussi
yes i'm french thats perhaps you dont have understand
the mouse move but you dont see the change
for being invisib choose the hand
and move your mouse : up right left down or whatever like if u are drawing a square with a pen in printshop whith the mousebutton still down.
i think it will be more easy in the future!
perhaps too a linux binary but ihavnt it yet
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#24: .. |
by Frank__i (Flameshot leader)
on 07/05/2003 00:30
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wow , sa marche pas bien , fait que sais un bottun et ta du mana , ca cest cool !
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#25: Re: .. |
by pushplay
on 07/05/2003 01:07, refers to #24
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Dude, replacing the sounds.cfg isn't cool. If you search for sounds.cfg in the source you can easily change it. Like Quad loads up sounds_quad.cfg so as to play nice with Cube.
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#26: Re: he |
by pushplay
on 07/05/2003 01:16, refers to #23
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I tried the mod but I couldn't figure out if I was drawing a square right and if it worked or not.
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#27: nt |
by Bascule
on 07/07/2003 08:48
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How do we know if the spell has worked?
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#28: spell has worked |
by Tyball (godcube)
on 07/07/2003 16:30
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you know that the spell has worked when you hear a sound, after you can see your hudgun transparency and the monster don't see you until you shoot.
Yes i want add mana but i think the drawing stuff is good, but i can change.
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#29: .. |
by Pathegreat
on 07/07/2003 20:22
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i wish the link worked for me :(
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#30: Re: spell has worked |
by pushplay
on 07/08/2003 01:15, refers to #28
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I still couldn't get it to go.
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#31: .. |
by skrik
on 07/09/2003 23:43
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tyball, g compris que t été francais avec ton \"euh almost serious\"
a part ca g pu télécharger et ca marche bien c marrant de voir les ennemis tourner en rond :)
par contre je trouve que le sort dure trop longtemps,les monstres tirent toujours vers le haut c bizarre...et ils finissent toujours par tous s entretuer.
autre probleme:quand on load une autre partie on garde l invisibilité en cours.
a part ca bon boulot l\'effet de transparence est réussi:)
bonne continuation
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#32: .. |
by skrik
on 07/09/2003 23:45
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pathegreat,the link actually works!
it downloaded it after a while
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#33: .. |
by Pathegreat
on 07/10/2003 22:36
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well skirk it didnt stay white it had all the words like this page is not blah blah blah you know the drill
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#34: Did Anyone Find Out Any Other Spells |
by Sum Dude
on 07/29/2003 05:52
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Topic
I only know the invible spell
if you find more please post
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#35: .. |
by Frank__i (Flameshot leader)
on 07/29/2003 22:33
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there IS only that spell ...
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#36: .. |
by LOneWoolF
on 08/15/2003 22:33
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would u need a programmer?
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#37: need a programmer |
by Tyball
on 08/20/2003 14:30
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i'm the programmer but
if you want giv help you can
the source are too bad for show
perhaps in the next release
i search a modeller and some great sound
feel free to send it, i will put the name in the pack
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#38: .. |
by LOneWoolF
on 08/21/2003 18:11
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wot models for instance?
magic shoz or sth?
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#39: .. |
by Frank__i (Flameshot leader)
on 08/21/2003 20:31
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if you need help with maps , im here :D
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#40: join the project |
by Tyball
on 08/26/2003 15:29
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hi all,
im feel alone in this project !
nobody wants join ?
need :
- a modeler (mine sucks)
- a sound maker(----------)
- a linux programer ( i think the job will be not very hard because i use MinGW,need a linux compilater !)
- a mapper ( because im too lazy for make map)
- ideas for new spell or anything
email me !
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#41: .. |
by Frank__i (Flameshot leader)
on 08/26/2003 16:26
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Hey . I dont think that i should join since im already in a cube project myself , but if theres no mappers that join you , i would be happy to join your mod team.
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#42: Re: join the project |
by Thalion
on 08/28/2003 20:36, refers to #40
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I don't think you'll have any problems with Linux releases. As long as you open the source code, there are plenty of people here, on different platforms, to compile it. I personally can handle Linux and FreeBSD.
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