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Random Ideas

by BuRnItDoWn on 08/27/2009 22:46, 32 messages, last message: 09/20/2009 22:00, 7979 views, last view: 05/03/2024 21:21, closed on 09/21/2009 06:18

I was thinking about things in Halo, and thought about a couple that might be easy to implement. I WILL NOT SAY VEHICLES. Just wanted to get that cleared up. I have no idea of how to code or anything, but please leave feedback.

1. A ball. literally. It is a ball like the soccer ball in Halo 3. You can shoot it or run into it, and it will roll. It would need to be invincible, and if lightmaps would be a problem, it wouldn't need to have a shadow. I thought that it would be cool to hit a ball with and RL and watch it fly, but never got around to posting it until now.

2. Explosive boxes for MP. Online, the barrels look like trees, and can't be set off without a weapon. I want super-powerful, one hit kill, explosives, that when bumped too hard or get shot, go boom. Like Fusion Coils. I imagine them as boxes/wooden crates with something on the side.

3. A new weapon, the same as the rifle, but with a scope.

Please leave any feedback or support, or any problems that there would be in scripting this. Also, any other ideas could be posted here, as long as it is not vehicles.

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#13: ..

by BuRnItDoWn on 09/01/2009 00:06

Another ine: Flowing Water. You would highlight a patch of water, then type something like "/waterflow [direction]" and it would flow that way, like a river.

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#14: ..

by Fred187 on 09/01/2009 01:34

Self-shadowing, anyone?

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#15: ..

by BuRnItDoWn on 09/01/2009 02:54

?

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#16: Re: ..

by |ice|sub-zero|L on 09/01/2009 04:39, refers to #6

SB has a "Hurt" overlay pic, just look for the scripting of it and change it for a cubescript that has an "on release" command so as soon as your done zooming, it'll go back to normal without the scope overlay...

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#17: ..

by K1P57A on 09/01/2009 12:14

Its a little more complex then that I think ;) A snipe grafic is round. Therefore the code would have to be that the image is:

- vertically scaled
- horizontally centred
- horizontally cropped left and right
- Make a graphic that's around 3000 pixels wide (so that even on massive resolution there will be no spaces left&right when cropped)
- This is more or less a must, otherwhise the graphic will be scaled to fit the screen and then on widescreens circles will look oval...

As of for the code you'd not only need a keybind, but also a wheapon bind. So that it will only appear on the rifle, and not on, lets say, the rocket launcher. You'd also need to add a line of code for the crosshair so that on the scope event it will have to be @ 0, and be restored to the users set crosshair size when unzoomed ;)


As you see, its a little more complicated than it seems ;)

Cheers, K1

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#18: ..

by Quin on 09/02/2009 01:55

http://bloodfrontier.svn.sourceforge.net/viewvc/bloodfrontier/src/game/hud.cpp?view=markup#l_1398

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#19: ..

by K1P57A on 09/02/2009 07:16

hehe I love Quin's little "here's the code, go do it yourself" links ;)

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#20: Re: ..

by SheeEttin on 09/02/2009 07:39, refers to #19

Well, how else would they learn? :P
I doubt anyone here learned their skills by being spoon-fed. :)

(In other news, my use of emoticons is apparently directly proportionate to lack of sleep.)

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#21: ..

by K1P57A on 09/02/2009 10:08

Best answer = one-liner: "googleit" :D

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#22: Re: ..

by Quin on 09/02/2009 11:23, refers to #19

Haha, and why should I have to do something more than once? I wrote the code once, there ya go, it even does aspect checking and filling w/fading :P

reply to this message

#23: 2.

by Lydi on 09/02/2009 11:46

yeah i agree with number 2 you should also have elevators in MP.

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#24: ..

by BuRnItDoWn on 09/02/2009 13:06

There was nothing in this topic about elevators, though.

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#25: Re: ..

by Lydi on 09/03/2009 07:39, refers to #24

yes but it would be a good touch

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#26: ..

by BuRnItDoWn on 09/03/2009 13:07

Good point.

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#27: ..

by K1P57A on 09/03/2009 13:59

(also a good point) --> .

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#28: ..

by BuRnItDoWn on 09/03/2009 21:38

LOL

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#29: ..

by Lydi on 09/04/2009 00:29

xD

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#30: Would these be possible?

by airplanefood on 09/19/2009 23:46

Would it be possible to make a rocket view mode, where you follow the rocket from a rocket launcher, like in spec? Another random idea, Assault Cube 2.

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#31: ..

by BuRnItDoWn on 09/20/2009 03:57

I don't know, but I would really like boxes, barrels, platforms, and elevators in MP.

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#32: things to see...

by |ice|sub-zero|L on 09/20/2009 22:00

Things I'd like to see added is thre new materials, such as "Ice" makes you slide and such, a "Hurt" material that you can set to how ever amount of pain and time that it hurts you in, and as someone else has suggested, a "Quicksand" material that you sink far enough it'll kill you, but you can jump inorder to get out of it. Barrels (xplosive things) and Elivators in MP. Triggers for doors that will close the door and open the door (also in MP). And a new mode on the Rocket launcher for SP known as "Fly by wire rocket" that allows you to control your rocket for a certan distance. And a few secondary attacks for diffrent wepones, like for the pistol you have "Single shot" and "Pistol whip" which is a bit stronger then the chainsaw, and so on. Also I'd like a scope and a scope overkay for the sniper rifle... And perhaps a few new wepones if anyone can come up with anything that sounds good. And a new "Concept" device if you will, the "Cloaking Device" which makes you almost invisible, you'll still have a few signs of where you are so it is possible to be shot, and it'll have a time limit so it doesn't last the whole game... People, please replt to all that I have said and say which ones yall like...

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