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Need help for a new game!

by [ sonic-x ] on 06/13/2003 23:37, 77 messages, last message: 07/09/2003 16:39, 14737 views, last view: 05/04/2024 23:47

Hi!
We are working at a new game based on Cube, but we need a little help...
who want to help us?

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#58: Raiden

by D.plomat on 06/28/2003 20:04

very cool...
the only little weaknesses:
-the walk sound maybe lacks some audio quality... but cool effect for feeling BTW
-the server browser with fixed entries
-an optional english menu should be cool ;)

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#59: linux raiden

by hungerburg on 06/28/2003 23:40

to get raiden run on linux I did as said above; there is one nuisance though: the linux filesystem is case sensitive; therefore the maps UVB.cgz and Uvb.cgz are not the same!

lazy as they are, unix users developped the habit of making all file names lowercase, so they dont run into problems.

different with windows98, which has a case insensitive filesystem, where uvB.cgz is the same as uVb.CGZ. some applications tend to uppercase extensions. the explorer caters for the beauty of the display; which means uppercasing the first char.

it also hides the actual spelling, but it can be made visible with a setting in in the list of folder options, that defaults to not checked.

below lines, pasted in the shell, in the Raiden 0.5 directory will fix most probs for prospective linux gamers :) (also replaces Uvb in menus.cfg.)

there may be some strings in md2 models too! I volunteer to test and repair this before relase of version 1 :)

hu

<pre>
mv packages/skybox/TrainYard_Bk.jpg packages/skybox/TrainYard_bk.jpg
mv packages/skybox/TrainYard_Dn.jpg packages/skybox/TrainYard_dn.jpg
mv packages/skybox/TrainYard_Ft.jpg packages/skybox/TrainYard_ft.jpg
mv packages/skybox/TrainYard_Lf.jpg packages/skybox/TrainYard_lf.jpg
mv packages/skybox/TrainYard_Rt.jpg packages/skybox/TrainYard_rt.jpg
mv packages/skybox/TrainYard_Up.jpg packages/skybox/TrainYard_up.jpg
mv packages/texturen/ziegel1.JPG packages/texturen/ziegel1.jpg
mv packages/texturen/ziegel2.JPG packages/texturen/ziegel2.jpg
mv packages/texturen/ziegel3.JPG packages/texturen/ziegel3.jpg
mv packages/texturen/ziegel4.JPG packages/texturen/ziegel4.jpg
mv packages/texturen/boden.JPG packages/texturen/boden.jpg
mv future.cfg Future.cfg
mv packages/base/raiden.cgz packages/base/Raiden.cgz
mv packages/base/Uvb.cgz packages/base/UVB.cgz
mv packages/texturen/ik_floor_conc128b.JPG packages/texturen/ik_floor_conc128b.jpg
mv packages/texturen/ik_cwall03a2.JPG packages/texturen/ik_cwall03a2.jpg
perl -pi -e "s/Uvb/UVB/g" data/menus.cfg
echo what about data/prefabs.cfg?
</pre>

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#60: ..

by SnipamastaK on 06/29/2003 00:12

Wow
jsut played it
Im impressed
you do know, taking that interior map that you coudl probably make a half life style game. that would be sweet,an actual storyline.:P

But anyway, if you need weapon models ya know where to find me.
Here.

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#61: Re: Raiden critique

by Bascule on 06/29/2003 23:13, refers to #54

Oh, the other thing I forgot as a highlight:

The opening screen, with just a skybox and a menu. Looks class, is very simple, but very effective.

BTW, where the hell is [sonic-x]?

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#62: ..

by [ sonic-x ] on 06/30/2003 19:28

here !
what is?

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#63: ..

by [ sonic-x ] on 06/30/2003 19:33

ok i ve found a programer. Now we want to make a new game based on Cube / Quake

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#64: Re: ..

by Thalion on 06/30/2003 23:20, refers to #63

Based on BOTH? I wonder what that means...

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#65: ..

by Pathegreat on 06/30/2003 23:35

ya me to, are you going to like mix them together some strange way, or do you mean it will be more like quake?

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#66: Re: ..

by pushplay on 07/01/2003 03:08, refers to #65

Frankenstein's monster of the gaming world! Half Cube, half Quake, it's a game never meant for this world! It will tear through the gaming community until digital farmers with digital pitchforks chase it away. In the end we will learn that it's wrong to play god... mode.

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#67: ..

by Pathegreat on 07/01/2003 03:14

DAMN FUCKING STRAGHT PUSHPLAY!

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#68: Re: ..

by Bascule on 07/01/2003 08:59, refers to #62

sonic, just wondered if you had any comments on the review/critique of Raiden...?

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#69: Re: ..Also

by Bascule on 07/01/2003 09:11, refers to #68

Your link to the editmode.zip is broken. If you really want people to do maps (and I was thinking of having a go), I suspect I'll need the tools...!

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#70: ..

by Pathegreat on 07/01/2003 21:48

bascule i got the editmode.zip fine, i have it now

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#71: Re: ..

by Bascule on 07/01/2003 23:49, refers to #70

Weird! I still just keep getting a 404 error. Never mind.

I'm wondering if [ sonic-x ] is still planning to do a second release with more maps (to which I may contribute), but he does not want to talk to us...

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#72: ..

by ~zerro~ on 07/02/2003 08:12

I'm the webmaster of http://zerroxy.cube-city.de/raiden.htm

if you have a problem ,then tell me that.

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#73: Re: ..

by Bascule on 07/02/2003 08:43, refers to #72

Ok, I have got it now, thanks.

The original link in the forum was b0rked, but the website link is OK.

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#74: bumpity bump!

by Bascule on 07/07/2003 09:12

underworldfan, I know you are busy with qexpo and all, but are you thinking of reviewing Raiden?

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#75: ..

by [ sonic-x ] on 07/07/2003 14:10

Ich hab Raiden 0.6 gemacht aber es wurde gelöscht so wie alle meine games :(

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#76: ..

by ~zerro~ on 07/07/2003 18:07

mist, wieso denn das?
haste nicht irgendein backup gemacht?

reply to this message

#77: ..

by [ sonic-x ] on 07/09/2003 16:39

hatte ungefähr 6 backups aber alle im ordner games

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