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Need help for a new game!

by [ sonic-x ] on 06/13/2003 23:37, 77 messages, last message: 07/09/2003 16:39, 14789 views, last view: 05/19/2024 00:47

Hi!
We are working at a new game based on Cube, but we need a little help...
who want to help us?

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#38: Re: ..

by Thalion on 06/21/2003 16:02, refers to #37

Well, since it's German, maybe you could at least tell a few words about it? Just so that we non-German speaking would at least know WHAT is it, before downloading ('cause the screenies look frightening enough for me).

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#39: ..

by Frank__i (Flameshot leader) on 06/21/2003 17:30

THIS NEW MOD KICKS ASS !
Cube fans should check this out , its great. I really like the sounds and models , but what is with the map uvb , i cant get out of that map , it looks all the same and i dont know were to go after ?

bye

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#40: ..

by [ sonic-x ] on 06/21/2003 18:03

I can translate this ( Mod ) but Frank what do you mean with map UVB?

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#41: ..

by Frank__i (Flameshot leader) on 06/21/2003 19:11

is there a way to pass this map or what , i get lost in it

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#42: Re: ..

by pushplay on 06/22/2003 00:56, refers to #41

I couldn't finish uvb either.

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#43: ..

by ~zerro~ on 06/22/2003 20:59

HERE IS A BETTER LINK ;) !
http://zerroxy.cube-city.de/raiden.htm

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#44: ..

by [ sonic-x ] on 06/23/2003 14:30

Cool :)

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#45: zerro

by pushplay on 06/24/2003 00:41

Is it necessary to have the american flag on the soldier's uniforms? Also, it's a little hard to tell the different types of monsters when they all have the same model.

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#46: ..

by Pathegreat on 06/24/2003 01:39

um pushplay no it is not, there is two soldier models, that are very diffrent and a robot how is that hard?

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#47: ..

by Pathegreat on 06/24/2003 01:44

oh one thing, the game was realy cool, but the zoom is usless becuase it does not go far enough you must make the zoom fov 120 or 200

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#48: Re: ..

by pushplay on 06/24/2003 03:58, refers to #46

At any sort of distance monsters type 0 and 2 look the same to me.

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#49: ..

by [ sonic-x ] on 06/24/2003 18:09

Here is the editmod for Raiden

http://taurusclan.piranho.com/editmode.zip

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#50: TCs vs. games

by spentron-peanutbutter on 06/24/2003 20:47

I've argued several times on the subject, and the main thing I see is if it's in the gray area mentioned above the deciding factor is if it is commercial or not -- companies make games and add-on packs but nothing in between. Otherwise, it's a mod, conversion, or perhaps worst of all, a free game ;-/ .

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#51: ..

by Pathegreat on 06/25/2003 00:31

well take my advice please

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#52: ..

by [ sonic-x ] on 06/26/2003 14:03

Need more maps for nex Raiden release!!!

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#53: ..

by Pathegreat on 06/26/2003 19:35

well Sonic people will be more willing if you made it english!

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#54: Raiden critique

by Bascule on 06/27/2003 09:16

Just played through the maps last night and here are a few thoughts. It would be nice if there was a response from the Raiden team, as they seem to have been really quiet here recently. Or anyone else for that matter - there does not seem to have been much fanfare for the first solid set of SP maps we have seen in a long time, especially when so many other mods are wavering in the vapourware area at the moment.

Don't want to get caught in the Mod/PC/TC debate, but I didn't see any real evidence of any engine changes (i.e., monster names are unchanged), just resources, so for me it's just a slightly modded set of maps.

In general, a series of well-mapped, well-themed areas, although very low monster counts in general, due to small size of maps. However, I like small, compact maps for both DM and SP, so that is good in my book!

Maps were mostly DM-style arenas, rather than traditional SP progression and played more like DMSP than true SP.

The theme more-or-less hung together, although the maps could have been played in any order without any discernable change in 'storyline'.

Highlights:
Really enjoyed it overall, a fun, quick blast.
Mech model was good, apart from apparently wearing flares and Cuban heels on it's feet!
The minimalist style of UVB - it is good to be able to make a convincing map with only a handful of textures.
Glowing blue crystals in the final Raiden map, a really nice touch.

Lowlights:
Experienced the 'triangle bug' on sky corners for the first time ever.
Some mis-aligned textures on the crates/industrial boxes.
Couldn't finish UVB, in fact didn't even reach the point where the monster count starts to be displayed when you've only got ten left to kill. In editmode, there didn't seem to be any areas that I had not been in, except an outside balcony area, but that was empty?!? Someone forgot some door-opening triggers?
The size difference as the only real identifier between the two 'soldier' enemies looked plain wrong. I kept thinking that I had a perspective problem. It reminded me of Alice-in-Wonderland somehow!

Improvements:
Could have done with a start map of some sort - maybe to select a skill level, or even act as a 'hub' for level selection.
Change the monster names in the engine code.
Link maps better by matching themes/textures from end of one map to start of another.
Make it more a proper SP episode by using and end-of-level trigger to move into the next mep more smoothly. I have long thought that with the quick Cube map loading times, that something along the lines of the transitions between Half Life maps could be acheived in Cube without extra coding by having an identical map section in two maps with a hidden changelevel trigger in the middle of a corridor or something.

Wow! that ended up longer than expected.

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#55: ..

by Pathegreat on 06/27/2003 20:34

ya i could not beet uvb ether, also the maps i like the hardness becuase its the first maps and its possible(not like some cube maps i played) but when you make more maps make them harder somewhat, the last map is the easyest for crying out loud!

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#56: ..

by Pathegreat on 06/27/2003 22:04

i would like to say i like the smiley face in the font, but i think the $ sign is important to take over could you not have used this ~ or ^ or something, also you should code the Robot right away becuase when it fires it shoots out of its croch area and not his hands, also make the zoom fov 1 please, the zoom is usless with such high fov so use fov 1 please


PS. have fun with your god damn mod love Pat

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#57: Re: Raiden critique

by spentron-peanutbutter on 06/28/2003 18:58, refers to #54

This is the first mention of Raiden actually having SP -- I downloaded it for some reason even though I thought it was only/mainly a MP mod, and let it sit on my disk until now.

This does have a good simplified, effective capture of environment. I was impressed by the addition of few choice textures in way that made this possible.

The singleplayer does look like DMSP at first since these are basically MP maps. It does help it actually look right, with soldiers stationed to guard rather than all come for you. The mechs are cool. It is not an extreme SP challenge and adventure though, it's more of a quick blast in SP in its current state.

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