home home

downloads files

forum forum

docs docs

wiki wiki

faq faq

Cube & Cube 2 FORUM


Future ideas, the design.

by marvin2k on 05/10/2009 17:15, 70 messages, last message: 07/21/2009 01:15, 45047 views, last view: 05/05/2024 14:45

I surprised with all of new changes in cube2, they are really really good, congratulations to all. Anyway, i have always the same impresion with a lot of free games. They need a DESIGNER.
For me, sauer need a design team to all, there are a lot of things unconected, ilogical, rare. It need a design director that ordenate maps, UI, etc.. and made (with help) all of they similar or with a few temetic (or world) to be unity.
I really dont understand sometimes this kind of free games, beucause, they choose made without union, not like a circle.
This is that game needs really needs, and there are a lot of good designers on quadropolis. this is that i think, it is only a idea, you can dismiss, but cosiderer it.

bye!

Go to first 20 messagesGo to previous 20 messages    Board Index   

#51: ..

by geartrooper2 on 06/07/2009 11:31

See, thats where you're wrong. Marvin2k happens to be a talented artist. He's simply suggesting his idea. If I had a nickel for every ridiculous judgement on these forums I'd be a rich man.

reply to this message

#52: Re: Art

by |ice|sub-zero|L on 06/15/2009 05:19, refers to #47

yeah well, unlike you, i don't have money, and i am home-schooled. "i know nothing---nothing!"

reply to this message

#53: Re: Art

by tentus_ on 06/15/2009 05:43, refers to #52

what.

reply to this message

#54: Re: Art

by (noerrorsfound) on 06/15/2009 18:38, refers to #53

Seriously.

reply to this message

#55: Re: Art

by |ice|sub-zero|L on 06/16/2009 05:02, refers to #54

its from "hogans heros" how can you not get that?

reply to this message

#56: Re: Art

by tentus_ on 06/16/2009 06:19, refers to #55

I dunno, maybe because sitcoms from the late 60s don't appeal to my specific tastes?

reply to this message

#57: Re: Art

by |ice|sub-zero|L on 06/17/2009 01:52, refers to #56

so, i only watched this show once, and thats the time i heard it. besides, what about M*A*S*H?

reply to this message

#58: Message censored by administrator

by frankiben123 on 06/25/2009 13:39, refers to #49

#59: Re: ..

by mathwizi2005 on 06/25/2009 15:33, refers to #46

im hearing that the latest build finally has some intelligent AI

what i want to see is an encouraged use of third-person, like adding cover animations and so on

i still remember the CTF build, u still couldn't crouch

reply to this message

#60: Re: ..

by tentus_ on 06/25/2009 19:43, refers to #59

Hate to burst your bubble, but don't hold your breathe- it's not going to happen in Sauer.

reply to this message

#61: Re: ..

by Quin on 06/26/2009 00:00, refers to #59

Try Blood Frontier for that kind of thing.

http://www.bloodfrontier.com/

reply to this message

#62: ..

by Younes on 06/26/2009 01:43

If it is not included yet could it be possible later to add an option or a commande that allows you to have only the models glowing when the glare is on, some maps like nmp8 may be difficult to play when the glare is enabled

reply to this message

#63: Re: ..

by eihrul on 06/26/2009 02:03, refers to #62

/skyboxglare 0

reply to this message

#64: ..

by Younes on 06/27/2009 12:46

Thanks but is it possible to disable textures' glare too?

reply to this message

#65: ..

by marvin2k on 07/02/2009 14:00

the designers are called the FANS


haha, nice idea hi! i have a variation of your idea, FANS are bad designers of good designers ideas.
yas i,m a fan.

thanks gear for your words. I supose you dont like this idea, there was no problem with it, only was a suggestion.

reply to this message

#66: ..

by ryoushi19 on 07/20/2009 07:05

I like this game, but I do have a few complaints.
The first is that the weapon switch is completely unintuitive. There's certain weapons I can't get to scrolling up that I can scrolling down, and vice versa. sometimes I have to press the middle mouse button for some reason. It doesn't make any sense.

Also, the dying sound is just plain bad.

And a way to adjust the timelimit on CTF matches would be nice, as well as the scorelimit, kill limit, etc.

reply to this message

#67: ..

by ryoushi19 on 07/20/2009 07:07

Also, as far as design goes, I couldn\'t agree more. There\'s no uniting element to the game, and it could really benefit from one, as could a lot of free games.

reply to this message

#68: Re: ..

by tentus_ on 07/20/2009 07:12, refers to #66

The scroll system is set up to accommodate availability. If you don't have ammo for a gun, the scroll wheel won't pull it up, instead bringing up the next closest gun. Trust us, it's a very intuitive system if you take the time to play around for a bit. And if you really really want a certain gun despite everything else, there's always the number keys.

reply to this message

#69: Re: ..

by Quin on 07/20/2009 11:44, refers to #66

delta_game_0 = [ nextweapon $arg1 ]

Problem solved.

reply to this message

#70: ..

by Aspartame on 07/21/2009 01:15

a unifying feature would be a storyline to tie everything together. done. the game's fine as is

reply to this message

Go to first 20 messagesGo to previous 20 messages    Board Index   


Unvalidated accounts can only reply to the 'Permanent Threads' section!


content by Aardappel & eihrul © 2001-2024
website by SleepwalkR © 2001-2024
53868391 visitors requested 71643562 pages
page created in 0.064 seconds using 10 queries
hosted by Boost Digital