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Monumental SP episode

by geartrooper2 on 05/09/2009 08:44, 53 messages, last message: 11/26/2009 12:32, 8101 views, last view: 05/18/2024 16:01

We are considering a giant effort for a single player episode. We want to know who will be willing to help out if we continue with this idea. So far we have this group;

Coders; quin

3d modelers/animators; geartrooper, deathguppie

Mappers; Redon

Storywriters; all contributors can help with the story


If you want to help sign up here.

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#14: ..

by geartrooper2 on 05/11/2009 05:24

Thank you all for the interest in the Sp campaign. Hopefully more will sign up, but meanwhile we shall move on to the concept stage. Start posting ideas for possible storylines in the storyline thread.

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#15: ..

by Bios Element on 06/10/2009 04:48

I'd also be willing to help out with story/map design. Mind, Design, Not the mapping itself. I'm not that great. >.>

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#16: i'd.

by |ice|sub-zero|L on 06/10/2009 04:54

i'd be glad to throw in my textures as long as i don't have to do a ton of work afterwards, my textures may be helpful.

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#17: ..

by geartrooper2 on 06/10/2009 16:53

We're ok on the idea side. Check back for the next sp campaign.

Please submit examples of the textures.

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#18: Re: ..

by |ice|sub-zero|L on 06/10/2009 22:29, refers to #17

its the entire alaphabet numbers 0-9 and most of the other signs, plus my other textures, and a few older textures from rorschach, egyptsoc, dg and golgotha mixed. nothing to large you know. lol

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#19: ...

by geartrooper2 on 06/13/2009 06:42

We are in need of sound effects. Only apply if you have the background, please.

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#20: ...

by DaemonHunter on 06/22/2009 17:47

I would really like to help out with mapping.. here is some of my work:
http://www.quadropolis.us/node/1906
http://www.quadropolis.us/node/2014

thanks,
DaemonHunter

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#21: ..

by geartrooper2 on 06/22/2009 18:47

Thanks for the interest in the Sp Campaign DaemonHunter. You have talent in your mapping skills. But for now we have selected all the members for the SP campaign. Keep your ears open though, for future episodes.

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#22: Re: ..

by DaemonHunter on 06/25/2009 03:49, refers to #21

ok thanks anyhow.

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#23: here is the link...

by |ice|sub-zero|L on 06/29/2009 21:13

heres the link to my textures:http://www.quadropolis.us/node/1969

here within a few days i may make more textures, and i may try uploading a few of them as previews.

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#24: ..

by geartrooper2 on 06/30/2009 21:53

Update of team members;

Project Leader: Gear 'the crusher' trooper

3dModelers: Marvin 'Eat my modeling dust' 2k, Jade,'I got more ideas in my little finger...' Matrix, Geartrooper

Coders: Quin 'I write code' Ton

Mappers: Win 'You ain't seen nothing yet' decker

Storywriters: Mega 'Somebody stop me' Gun, various team members.

We are still accepting new members. Progress has been made but you ain't seeing nothing till its done. 'Nuff said.

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#25: Re: ..

by fispaul on 07/01/2009 09:00, refers to #24

I'm not saying you didn't think of this, but just in case, HAVE A SAVE FEATURE!!!

Seriously though, I'm really looking forward to this, it sounds awesome.

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#26: Re: ..

by marvin2k on 07/02/2009 13:55, refers to #24

haha, nice team gear.

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#27: sound effects

by geartrooper2 on 07/22/2009 11:10

We're in the need of a sound effects person. Sounds needed will be discussed in more detail with those interested in taking on the job of creating sound effects. All content created released with the episode will be the property of the episode, so if you don't want to give away the sounds, don't apply.

That said, the sounds needed are not the average sounds requested and will give the applier a good forum to stretch their sfx genius.

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#28: ..

by [TC]viruz on 07/22/2009 11:50

Mapping: good
Cubescript: awesome :)

but i fail at creating textures and i dont know much about c++.

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#29: Re: sound effects

by Q009 on 07/22/2009 15:36, refers to #27

i can do :P
seriously: ambient sounds too

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#30: ..

by geartrooper2 on 08/02/2009 20:01

The Sauer SP team is in need of a few more mappers. The project is in heavy development and our current mapper, Windecker, is doing a fabulous job. But there are more maps to be made, and we need your help for the project to reach completion. So grab your best maps and apply. Otherwise, the aliens win.

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#31: .............

by fispaul on 08/09/2009 21:05

After you said you needed sound effects and mappers, I'm assuming someone sent an email or are you still looking for one?

I soo wish i could help, but I suck at mapping and I can`t make sound effects or ANYthing else, I`m just a player.

One question:
Will there be ANY screenies or videos or hints before release? Or complete secrecy?

One more :P
If you could estimate, how much % is the project done?


I think future levels or some levels should have a LOT of platforming, which was lacking in other maps, like a big room where the ground is broken, there is lava everywhere, and you have to jump fast on small platforms while shooting stuff.

I know this post is really pointless, I'm just bored out of my mind waiting to move into my new house with no SB available to play :(

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#32: ..

by geartrooper2 on 08/11/2009 12:38

The interest is appreciated. We're 30% done, and no, no tips or screens. We're going to wow you guys, hopefully. Keep checking though, we will be finished before you know it.

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#33: ..

by Rec. on 08/12/2009 20:37

it would be awesome if gameplay of sp sauer will be changed, yeah

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