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Monumental SP episode

by geartrooper2 on 05/09/2009 08:44, 53 messages, last message: 11/26/2009 12:32, 8102 views, last view: 05/18/2024 23:33

We are considering a giant effort for a single player episode. We want to know who will be willing to help out if we continue with this idea. So far we have this group;

Coders; quin

3d modelers/animators; geartrooper, deathguppie

Mappers; Redon

Storywriters; all contributors can help with the story


If you want to help sign up here.

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#1: ..

by Maxime -Max of S2D- Lebled on 05/09/2009 09:43

I could help with mapping

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#2: RE:

by D4RK$T4R on 05/09/2009 13:13

I wouldn't mind helping out where I'm needed. I've really been wanting to work more on the SP mode for a while, so being part of a big team would be great.

I could probably be handy with texture creation. I tend to use photographs and filters rather than building them up manually. Urban and horror is my kind of field.
Here's a little of my work:
http://sauerhillproject.webs.com/darkstextures.htm

I'm a reasonable mapper too, so doing the more tedious work would be fine while others do the more flashy architecture.

I also wouldn't mind contributing to the story line a little.

Basically, I'll do anything you need, really. Just happy to help.

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#3: Mapping

by MisanthropX- on 05/09/2009 16:24

would like to map too but its boring alone but online triggers wont work

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#4: Re: Mapping

by MisanthropX- on 05/09/2009 16:38, refers to #3

* you could add a online sp editing mode where triggers and stuff are activated, for the people who have a good enough server to handle with this mode and..

you will never edit with more then 3 people on an sp map.. so it wont lag anyway
i know we have already that "sp online plzzz!!11" topic like 10 times.

But it would be really nice if you could edit in a small group or even with only one another.

And also a mode where you can do an sp mode with another one would be nice.

ty > MisanthropX

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#5: ..

by Julius on 05/09/2009 17:44

I am guessing that coop might be the idea behind this, since now there are bots, which could act as the base for online NPCs.

If so... great idea and good luck for the SP project (sorry don't have the time to help).

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#6: Count me in

by Megagun_ on 05/09/2009 19:40

I've actually been developing two singleplayer episodes myself. One large one, mainly story-based, and one tiny one, mainly scripts based (platforms to simulate running guys, etc, though I haven't actually started development on this episode yet).. I was about to start active development on the scripts one, hoping to be able to release a WIP in about two to three days, and then I read this thread.. :)

I'm no good as a mapper at all, though, as my stuff is damned ugly. Though I can do generic story and ideas and such, aswell as a little bit of programming once I finally 'get' the engine. On the other hand, I doubt I could be of much use story-wise if the story wasn't an SF one, since due to the reading I've been doing lately (lots of Larry Niven, very inspiring) I know way more about that than other genres. As a writer I'm crap, though, as you might've noticed by the crummy sentences I've been writing up there... :)

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#7: ..

by Midnight Walker on 05/09/2009 20:49

I'd help if my laptop (and only computer at the moment) could do anything more than 2 FPS on Skycastle (which is probably about the size you're aiming for). Maybe next year...

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#8: Re: ..

by Quin on 05/09/2009 21:09, refers to #7

'Lost' by Redon is probably the kind of size we're looking at.

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#9: Re: ..

by Midnight Walker on 05/10/2009 01:31, refers to #8

My point exactly.

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#10: ..

by JadeMatrix on 05/10/2009 05:50

I can do story & concept art (map & model design).

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#11: Ogrish

by tentus_ on 05/10/2009 06:30

If you guys want, I can resume work on my Ancient Ogro language ( http://tsholden.com/pages/ancientogro.php and http://tsholden.com/games/decals/ ). If I remember correctly... yes, I still have some notes on how I was going to do simple verbs, and I have a rant posted on my site about their numbering system ( http://tsholden.com/pages/r14-ogronumbers.php ). I never quite finished making the Ogrish font work for Eisenstern, though there's not much work left for it.

Dunno if that's the direct you guys are going through (the Ancient Ogro direction was pretty specific, in a very Riven-y way).

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#12: ..

by wiimario on 05/10/2009 12:28

I can help0 with new weapons models and I have a suggestion for the game: put vehicles and allies who help you.

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#13: I would like to help

by rknigh21 on 05/10/2009 16:56

Hi All

Would really like to help out if I can. I have a simple sp mode on quodropolis at

http://www.quadropolis.us/node/1501

Also two maps at

http://www.quadropolis.us/node/1264 (a rather large outdoor map)

and

http://www.quadropolis.us/node/1221 (small test map)

I also have a cube script tutorial at

http://www.clearcrystal.co.uk/cubescript_1.html

Which I am in the process of updating with corrections and suggetions by Hirato Kirata

My skills are
C++ and cubescript - good
Mapping - OK
Artwork - poor.


I am currently in the process of writing a sp mapping/game creation guide which I was hopping would inspire others to have a go sp mapping.

I would really like to help with this as I think sp mode has been much neglected and has a lot of potential co contribute to Sauerbraten.

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#14: ..

by geartrooper2 on 05/11/2009 05:24

Thank you all for the interest in the Sp campaign. Hopefully more will sign up, but meanwhile we shall move on to the concept stage. Start posting ideas for possible storylines in the storyline thread.

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#15: ..

by Bios Element on 06/10/2009 04:48

I'd also be willing to help out with story/map design. Mind, Design, Not the mapping itself. I'm not that great. >.>

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#16: i'd.

by |ice|sub-zero|L on 06/10/2009 04:54

i'd be glad to throw in my textures as long as i don't have to do a ton of work afterwards, my textures may be helpful.

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#17: ..

by geartrooper2 on 06/10/2009 16:53

We're ok on the idea side. Check back for the next sp campaign.

Please submit examples of the textures.

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#18: Re: ..

by |ice|sub-zero|L on 06/10/2009 22:29, refers to #17

its the entire alaphabet numbers 0-9 and most of the other signs, plus my other textures, and a few older textures from rorschach, egyptsoc, dg and golgotha mixed. nothing to large you know. lol

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#19: ...

by geartrooper2 on 06/13/2009 06:42

We are in need of sound effects. Only apply if you have the background, please.

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#20: ...

by DaemonHunter on 06/22/2009 17:47

I would really like to help out with mapping.. here is some of my work:
http://www.quadropolis.us/node/1906
http://www.quadropolis.us/node/2014

thanks,
DaemonHunter

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