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Sauerbasic

by tentus_ on 05/05/2009 05:47, 41 messages, last message: 10/17/2010 23:42, 15254 views, last view: 05/15/2024 16:49

Sauerbasic

What:
A mod which contains as close to no content as possible, without sacrificing any engine features.

Why:
The purpose is to provide a starting point for other mods. This will save hopeful game developers time, effort, and possible litigation by eliminating the need to hunt down all the contributors, instead allowing them to start subbing in content directly.

How:
Directly deleting whatever content possible from the Trooper Edition, and then going to the community for replacement assets for what cannot be deleted.

Where:
http://tsholden.com/games/sauerbasic.php
For other URLs see thread below.

When:
Now and hopefully for every future release of Sauerbraten.

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#19: Re: Brushes

by eihrul on 05/17/2009 20:20, refers to #15

The brushes and caustics are public domain. Do with them whatever you want.

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#20: Re: ..

by tentus_ on 05/17/2009 20:26, refers to #18

I went ahead and made a quick set of 16 that is pretty close to the original Sauer set, so that we won't even have to worry about it. Of course, the engine expects 32 textures, so either I need to make 16 more or I need to recompile with an expectation of 16 or perhaps looking for a config file (which seems like the most logical answer).

Quin: I would love to enlist your help, even if it's just for a handful of little things that you can do in the lulls between the other, more serious projects you work on. Right now I need...
1. Mr Fixit removed from the bot code
2. Caustics set to 16 or perhaps loading from a cfg
3. The loading screen simplifed back down so that background_detail.png and background_decal.png aren't overlaid on it.

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#21: Re: ..

by eihrul on 05/17/2009 20:33, refers to #20

Just use Sauer's caustics.

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#22: Re: Brushes

by tentus_ on 05/17/2009 20:33, refers to #19

Whoops, you posted while I was typing. Good to know, I'll add in little readmes. I'm probably still going to use the 16-texture set I just made, to cut down on size (only about half a meg, but hey, each meg counts).

Are the decals also public domain? What about the grass textures in /textures? Finally, is steep_fur_d used by something that I haven't found somehow?

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#23: Re: Brushes

by eihrul on 05/17/2009 20:41, refers to #22

The bullet-hole decal is GPL and was made by leileilol for OpenArena.

The scorch decal (scorch.png) and muzzleflash1.jpg was made by makke and should be CC-BY-NC-SA.

Muzzleflash2.jpg, muzzleflash3.jpg, and blood.png were made by nieb and are public domain.

Blob.png and caustics were made by me and are public domain.

flames.png and lensflares.png are by baby-rabbit and are public domain.

But seriously, just use my caustics already. Once compressed you are saving a couple hundred KB at most, so it's seriously not worth the hassle of using different ones. I made mine explicitly for the purpose of allowing them to be reused. :P

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#24: Re: ..

by tentus_ on 05/17/2009 20:42, refers to #21

Is there a particular advantage to the Sauer caustic set? (I'm not trying to sound snide, I'm honestly inquiring). A quick glance at renderva.cpp tells me I'd just have to change line 1781 to make caustics hardcoded to just 16 textures.

Does anyone have any logo recommendations? I was thinking about making something simple to fill the space that the Sauerbraten logo currently occupies.

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#25: Re: ..

by MovingTarget on 05/17/2009 21:54, refers to #24

Instead of the cool, rounded, metal-ish cube in use right now, you could just use a simple 1x1x1 default-textured one. :D Perhaps you could also fill the lettering with one of the more recognizable textures. Or maybe the skybox. :P

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#26: Re: ..

by tentus_ on 05/17/2009 22:27, refers to #25

Ooh, I like the skybox idea. *rustle rustle* How does this look to you?
http://tsholden.com/games/logo.png

I went with a cube with the middle cut out... did anyone catch that, or was that too out there? It's also an oblique reference to the II in Cube II.

Also, since eihrul has been so insistent, I guess I'll roll back to the old caustics. 300 kb is not worth me recompiling.

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#27: Re: ..

by MovingTarget on 05/17/2009 22:36, refers to #26

Hmmm. Looks pretty good, except I'm not so sure I like the cut cube.

Also, to remove Mr. Fixit from the bot code, you can do a couple things:

1. Instead of "d->playermodel = chooserandomplayermodel(pm);" in ai.cpp, just set it to 1. This doesn't remove the option for a playermodel, just for the bots.

2: Cut out Mr. Fixit from the "playermodels" array in render.cpp. You'll get some Ogro bots. (legacy awesomeness!!!)

3: If you want to remove the Ogro, too, just nix "chooserandomplayermodel".

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#28: Re: ..

by MovingTarget on 05/17/2009 23:00, refers to #26

*rustle rustle*
http://67.186.95.56/upload/sauer/SauerBasicLogo.png

The cube I took a screenshot of wasn't big enough, so it does look kind of...tiny.

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#29: ..

by kripken on 05/18/2009 06:33

eihrul, thanks for the clarifications on the status of those files.

One more question, what is the status of the packages/textures/water* files (water normals, water dudv, etc.)?

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#30: ..

by Megagun_ on 05/18/2009 08:25

How about a wireframe version of the new or old logo?

Or, even better, a 'wireframe' verson of the old logo, where the wires are made out of steel girders?

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#31: Servers

by LeftClicker on 12/17/2009 00:43

This would be great for making servers; instead of downloading a few hundred megabytes you just download... how many megabytes is the project at?
== LeftClicker ==

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#32: Re: Servers

by tentus_ on 12/17/2009 03:47, refers to #31

187mb, but I will not have time to work on the project until the end of my college career (next summer).

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#33: Oo!

by Nixot on 12/17/2009 19:52

There's one for Cube 1? Where can I download that?

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#34: Re: Oo!

by tentus_ on 12/17/2009 19:56, refers to #33

Not that I'm aware of.

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#35: Re: Servers

by Razgriz on 01/07/2010 18:04, refers to #31

If you want to make a cheap server, simply copy the bin and src folders somewhere else and run the server.bat
these 2 folders have everything they need to run the server.

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#36: Re: Servers

by Nixot on 01/08/2010 20:47, refers to #35

It would be good to have a server distro.

You don't even need the src folder. That would make a server distro 3.58 megabytes, which is half the size of the Feb. 2002 Cube release.

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#37: In Reply to Razriz:

by LeftClicker on 01/09/2010 18:18

How am I to get those folders without downloading Trooper Edition? SVN? Unfortunately, SVN just isn't my thing =S.

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#38: Re: In Reply to Razriz:

by Razgriz on 01/09/2010 21:07, refers to #37

well the simliest thing a sane man would do is COPY them of his EXISTING installation to somewhere else.

Seriously, do things like that need so much thinking nowadays?

(sorry for my altitude but..)

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