Some Random Suggestions |
by fispaul
on 04/01/2009 20:36, 25 messages, last message: 04/03/2009 14:37, 9771 views, last view: 05/05/2024 00:42 |
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Here are some random suggestions, in no particular order. If you have your own, or plan to pu tthis into the game, please comment :)
Weather Conditions: Stuff like snow and rain. NOT like particles all over the map, that causes lag usually, but just plain white lines with a little splash when it hits the ground, but so it looks like rain, also with sounds. Maps like hallo CRY to have rain.
Last man standing: Instagib in this game isn't bad, but One Shot One kill in AC is just soo much better because it it last man standing, which is MUCH better than just instagib in sauerbraten.
Rounds: This is similar to the above, stuff like in AC again. Support for "rounds" in different game modes would be nice, like instagib and team insta, or anything else for that matter.
Detection of edited maps or map security in the first place: You should, just like in AC, AGAIN, NOT be able to edit maps and then save them. Either other people edit maps and cheta, which is just plain annoying, or you do it yourself, which is also not good because you will get banned, or people will kill, and teamkill you.
This is it for now, I will most definetley add more in the future, but I'm tired, bored and sleepy!
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#6: Re: .. |
by MovingTarget
on 04/02/2009 00:44, refers to #5
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Verifying maps by checksum.
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#7: Re: .. |
by maximusw00t
on 04/02/2009 00:59, refers to #6
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ahh ok cause i thought you were implying launching peoples dead bodies at someone wouldnt be fun... xD
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#8: Re: .. |
by MovingTarget
on 04/02/2009 01:19, refers to #7
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No, I agree with you there, launching peoples dead bodies would be awesome!
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#9: Re: .. |
by maximusw00t
on 04/02/2009 01:27, refers to #8
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ha ha make it do like 80 damage or somethin
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#10: Re: .. |
by tentus_
on 04/02/2009 01:53, refers to #9
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Red Faction can keep their ostrich hammer: we'll have the ogro flail. :D
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#11: More Suggesions |
by fispaul
on 04/02/2009 04:31
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It's me again. What this game really needs to have is EXPLOSIVES LIKE IN SINGLEPLAYER AVAILABLE ALSO IN MULTIPLAYER.
What wouldn't be necessary but still cool might be monsters or bots available in multiplayer.
And yes, dead bodies to kick woul dbe awesome, but cmon, by the end of each game you would be walking over a fucking graveyard without dirt or millions of dead players.
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#12: Re: More Suggesions |
by Midnight Walker
on 04/02/2009 04:36, refers to #11
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A very laggy graveyard at that.
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#13: Re: More Suggesions |
by MovingTarget
on 04/02/2009 04:47, refers to #11
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The dead bodies would disappear after a bit, of course...
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#14: Re: More Suggesions |
by fispaul
on 04/02/2009 07:08, refers to #13
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true lol
People make more suggestions!!
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#15: Security |
by fispaul
on 04/02/2009 07:10
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Oh and by the way, for security, instead of "finding edited maps" and thinking your all smart and "I gotcha, you hacker!" the main maps should be secured of saving in the first place. Like in AC. Yes, everything I say is "like in AC", but I like sauerbraten better as a whole. For the little details though, AC is just a little better :)
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#16: Re: Security |
by (noerrorsfound)
on 04/02/2009 09:06, refers to #15
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Except that's extremely trivial to work around because AC only prevents accidental overwriting of default maps. /clearsecuremaps will let you save a default map, and also removing them from securemaps.cfg. Even if those didn't exist, it could be removed from the client's code.
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#17: .. |
by Maxime -Max of S2D- Lebled
on 04/02/2009 09:19
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I'm at Revision 852 (updating right now) and the ragdolls just POP out, without fading or something like that.
Maybe they should fade instead of just disappearing brutally?
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#18: Re: More Suggesions |
by a~baby~rabbit
on 04/02/2009 09:59, refers to #14
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The devs are a tiny bit busy trying to get the latest release done within the next month, so don't expect much reply... except - please search the forum, some of these things have been suggested and discussed several times before.
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#19: Re: More Suggesions |
by fispaul
on 04/02/2009 10:34, refers to #18
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Yes, I know they won't be put into the next release anyway, these are just very general suggestions.
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#20: .. |
by Fischkopf
on 04/02/2009 17:22
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The Dead Bodies should be still movable for 30 sec. and then slowly disappear.
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#21: Re: .. |
by Midnight Walker
on 04/02/2009 21:00, refers to #17
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Revision 852 is well over 100 revisions out of date, but I don't think they've changed that yet. Good suggestion.
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#22: Re: .. |
by Fischkopf
on 04/02/2009 21:10, refers to #20
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so people can do THIS: xfire.com/video/9a056/
:D
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#23: Texture UI |
by Schaf
on 04/02/2009 21:13
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another suggestions:
-an option to filter only already used textures (in current map) in the texture browser
-similar: option to drag and drop cetain tetures (from texture browser) in another window/ui, for better overview
(example: i would drop all textures i might use in current map in the new ui, so i don t have to browse all textures again and again, if i only want certain ones)
-better ui or particle editor (like model ui: rotation etc.)
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#24: Re: Texture UI |
by Hirato Kirata
on 04/03/2009 00:38, refers to #23
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if you'd like an outdated version for the particles, I'd suggest trying http://www.quadropolis.us/node/1005 ot if you'd like more miscelaneous tweaks, http://www.quadropolis.us/node/975
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#25: Re: Texture UI |
by Schaf
on 04/03/2009 14:37
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the particles ui is very very nice, would be cool if current particle menu of sauerbraten could be expanded to it is similar to this one (if not already done)
(i guess not every (new) mapper knows what and how particles can be done)
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