Most Wanted Feature |
by Aardappel
on 01/05/2002 03:14, 4190 messages, last message: 04/30/2008 20:02, 3592413 views, last view: 05/19/2024 06:36, closed on 04/30/2008 20:09 |
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Hello all... this thread is for discussing features you would like to see in cube, and in particular those that you find most urgent. If lots of people have the same urgent requests, I may give it priority to be implemented.
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#2649: Sauerfuture |
by osbios_PlzChangeToPWLogin
on 12/13/2006 17:27
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I hope for Multiplayer Humans vs Monsters like in Svencoop (http://www.svencoop.com/)
But this need:
-no so bad AI
-some more scripting stuff
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#2650: Re: .. |
by Aardappel_
on 12/14/2006 03:19, refers to #2648
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the game code is already split up... if you go look, the rpg code is entirely different than the fps code and both interface to the engine in the same way.
It is "mod-friendly" in the same way most of the quake's are mod friendly. But if you are expecting easy scripting mods for non-programmers, there's no plans for that.
Oh, and "Cube 2" is meant to be the engine, Sauerbraten the FPS game and Eisenstern the RPG game. But I admit this is far from consistent in current usage.
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#2651: weapon scripting |
by rancor
on 12/14/2006 13:18
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I'd like to to see two weapon selection related commands included:
currweap: returns the number of the currently selected weapon.
weapif n: returns 1 if the weapon n is available, otherwise 0.
These would allow for arbitrarily complex weapon selection schemes, without mandating any particular one.
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#2652: Re: weapon scripting |
by shadow,516
on 12/14/2006 13:43, refers to #2651
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Ooh, I like that idea
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#2653: Re: .. |
by Pxtl
on 12/14/2006 14:59, refers to #2650
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Ooh, it is? I haven't looked at it in a dog's age, and thought that the "seperate engine" thing was going to be a "way later" thing.
Time to break out my old C++ skillz... I have a lot of tinkering I'd like to try (and no illusions that the cyclopean horror of bizzarro abstractions I tend to use will ever satisfy Aard).
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#2654: .. |
by Soulsliver
on 12/16/2006 05:22
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Just a quick question here,
Is there a chance that we can get sound entities? I mean placing a sound object, setting WAV-MP3 file (looped or single) volume and radius?
It´s not about realism and headshots but it would add some kind of ambience to a map (waterfalls, water, wind on higher places ect)
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#2655: .. |
by makkE
on 12/16/2006 12:35
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That´s one of my most wanteds as well, without sound, the world is a dull place.
It could add a lot.
Plus there´s a great site with loads of high quality ambient stuff with CC licenses:
http://freesound.iua.upf.edu/
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#2656: Re: sigh |
by Drakas
on 12/16/2006 15:25, refers to #2617
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EXACTLY!
You'r the ownerer now :D
and Sauerbraten, IMO is a hardcore FPS :) You're doing a great job, Aardappel!
Who needs overcomplication? Really, I think that anyone could create a good modification for people with no skill - adding complications and things like that, and I feel that they should do that if they have skills for programming. Surely, the game is open source and the engine is well made (very much for Cube 2, not Cube 1)!
It seems that many people come here and want to transform Sauerbraten into an ordinary slow and overcomplicated FPS. IMO, UT2004 is really good, but it is too slow for me but has some nice gamemodes (which are complicated, but own)!
Though, never compare commercial (aimed at everyone) games to games that are simply somebody's (Aard & eihrul) (and others?) vision!
As far as I've looked, there are many shooters on game consoles and other computers - but they are just too boring. All you need is abiilty to w00p! :D
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#2657: .. |
by SanHolo
on 12/17/2006 10:40
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I got some new thoughts:
Menu Multiplayer:
- on connection-failure, one should not drop out of the serverlist.
- very cool was if one could order it by ping, by people or by the name.
- and more cool was to have a "reconnect to last server", even after sauer crashed/restarted.
- and teh cool was a "favorite servers" tab.
Scoretab:
- as said quite enough, it should stay relative to the player
- for CTF, the list is sorted by frags, but "frags" tells you the time your team kept flags. There should be an extra row for that.
General:
- maybe a variable for the speed the menu fades in?
- In the GUI-version, crosshair scaling is not anti-aliased anymore.
- One nice bonus was if "/fullscreen 0" or COMMAND + TAB worked on the Mac, too. =)
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#2658: .. |
by Drakas
on 12/17/2006 19:24
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I got some new thoughts:
Menu Multiplayer:
- on connection-failure, one should not drop out of the serverlist.
>> you can make a bind really, to show the serverlist menu!
- very cool was if one could order it by ping, by people or by the name.
- and more cool was to have a "reconnect to last server", even after sauer crashed/restarted.
>> Good!
- and teh cool was a "favorite servers" tab.
>> You can always create a custom GUI for that. But really, yeah, people should be able to do something like /addserver <list_id> <ip> ;) so you coul dhave multiple lists!:)
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#2659: Re: .. |
by MeatROme
on 12/17/2006 20:07, refers to #2658
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Well you can have multiple lists already.
The list in servers.cfg is the one used to auto-save - so it will loose your static "private" (read : not registered on master server) servers.
Just enter them into my_servers.cfg and bind [exec my_servers.cfg] to a key or menu of your choice ...
... the my_servers.cfg should contain
addserver host.to.add
or
addserver 123.123.123.123
lines - just like servers.cfg.
But I'd second the listing option.
The comparison functions are trivial but it'd be more complex to arrange for selection & marking of columns appropriately ...
... my last edition of the serverbrowser-client (for water-edition) included these capabilities - but only on a text-basis.
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#2660: Re: .. |
by Passa
on 12/17/2006 22:16, refers to #2658
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Favourite servers is stupid, most of the servers have dynamic IP addresses.
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#2661: Re: .. |
by MeatROme
on 12/18/2006 00:33, refers to #2660
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In such a case it would indeed be useless.
But some have dynamic DNS ... so you can enter the FQDN instead of an IP ...
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#2662: Re: .. |
by Passa
on 12/18/2006 01:17, refers to #2661
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Yes, most servers do have a dyndns, but most favourite server list stuff resolves the IP address and adds that to the favourite list instead.
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#2663: Re: .. |
by theButcher
on 12/18/2006 02:17, refers to #2648
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That's good. I'm eager to make a mod for sauer and i agree that sauer is the most fun "strict dm" game.
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#2664: .. |
by Heresiarch
on 12/18/2006 05:15
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If you want to make cam movements and Vehicles then go mess with the unreal engine.
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#2665: Re: .. |
by Aardappel_
on 12/18/2006 07:45, refers to #2655
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ok, I have moved up the idea of ambient sound spots in the todo list. It is really trivial to add, so should be in the next release.
If you find any appropriate (looping!) ambient sounds on that site, point me to them. Of course wind, water, machinery etc would be the most universal to have.
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#2666: Sounds.... |
by LavaBall3
on 12/18/2006 08:12
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Yes I know 2 sites that have a lot of sound types
www.findsounds.com and www.flashkit.com
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#2667: Re: .. |
by SanHolo
on 12/18/2006 10:47, refers to #2660
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I am aware of the dynamic IPs. Remembering favorite servers would add some extra work than simply remembering the IP; it wouldn't even suffice to remember the Name of the server. Maybe one had to introduce Server-IDs derived from the server's MAC address or the like to identify every server. (Of course this can be spoofed, but if someone wants his server to go into the favorites of some players, he won't do that).
I cannot tell HOW to implement that, I'm just saying that I think this would be great.
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#2668: Re: .. |
by Drakas
on 12/18/2006 14:49, refers to #2660
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Yeah, and most servers get restarted each five hours, right?:))
I think it'd be a good idea for when the server is connecting to the masterserver, that the user would be able to specify a fqdn through the commandline, and the server's dns could be sent like register.do?action=add&fqdn=soemthinghere.com . somethinghere.com is resolved, and if it matches the IP of the client who is requesting, their domain is added to the list as "addserver somethinghere.com" ;)
9+4 = 5
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