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Loading screen/HUD design contest

by eihrul on 12/27/2008 21:23, 109 messages, last message: 02/01/2009 00:20, 42232 views, last view: 05/18/2024 06:39

So, something I'd like to try for the next release is to make the loading screens less ugly, and for extra credit, maybe the HUD too - although that seems unlikely.

I'd appreciate if anyone with actual graphics design skills - since this excludes me - would like to take a stab at this and submit it here. The winner, of course, gets the thing included in the next release. Losers, well, there is no consolation prize. :)

A note: I would also like to change the branding from "Sauerbraten" (which most people find too weird a name) to just "Cube 2", so if any new logos are made and such, having "Cube 2" would be preferrable over "Sauerbraten".

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#70: Re: logo

by chris777 on 01/06/2009 02:17, refers to #64

I believe you're looking for the one used on the flags in sauerbraten.
Look in:

packages\models\flags

That is if you havent replaced them with the solaris objects flags. :P

If so check out the svn:

http://sauerbraten.svn.sourceforge.net/viewvc/sauerbraten/packages/models/flags/

Hope that helps if you plan on making a screen with the famous "S".

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#71: My bit

by tentus_ on 01/06/2009 05:02

Ok, first off, here a link to image (you can click the image itself to see it exclusively, but I'm linking to the page because the image name might change):
http://tsholden.com/pages/cube2_logo.php

And now for my comments (please read before commenting back to me, there is a method to my madness):
This is an image I made for the Cube community, as a loading screen / logo proposal. My goal was not so much to have a pretty image, but to throw out some ideas that would contrast with the other ideas and styles being shown (for example, I decided to stick with that awful blue, to show just how poorly it works in the Sauerbraten context).
Generally speaking, I was trying to stick with both Cube's grittyness and the simplicity it tries to maintain. The logo concept ended up being a bit friller than I envisioned, but it serves several functions in my mind: it houses the map screenshot, and also acts as a progress bar by fading each face in as the main components of the map are loaded (grayscale for lightmaps, the inverse for models and geometry, and the normal for the textures, give or take).


With all that said, any thoughts or comments? This image is mostly to get other brains working, not so much a serious contender.

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#72: Re: The new old

by Quin on 01/06/2009 05:56, refers to #69

Haha, I actually quite like that one, but you've gone and given it the apple touch now haven't you? :P

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#73: Re: logo

by Hapexamendios on 01/06/2009 18:02, refers to #70

That's the one. Thank you very much!

On the submissions so far, I just want to say they're all looking great, keep up the good work! Personally I'm leaning towards Blindabusers design and I agree, the background should be dirty but not too busy.

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#74: ..

by Maxime -Max of S2D- Lebled on 01/07/2009 10:08

I think map shots should be bigger, and scaled down dynamically if your resolution is too small.

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#75: Re: ..

by Soulsliver on 01/07/2009 16:21, refers to #74

Another quick "slaptogether". Idea is to create a circular loading bar with a level screen inside.

http://web217.serverhome.de/loading.jpg

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#76: ..

by Geartrooper on 01/07/2009 19:22

All of the screens are individual and representative of their creator's styles. Why not use all of them, randomly selected per map load?

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#77: ..

by Soulsliver on 01/07/2009 20:59

@Geartrooper

A loyal suggestion! :)
But that would just continue the tradition of a wild style mix. That´s still the problem of cube2. Think of monsters and all those totaly different art assets thrown together. Cube2 needs a straight style and a rock solid theme. But that´s just a cent from my side.

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#78: ..

by JadeMatrix on 01/08/2009 05:46

Quick Q:

What's the standardized size for the map snapshots?

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#79: Re: ..

by eihrul on 01/08/2009 05:52, refers to #78

256x256

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#80: Re: ..

by verbalshadow on 01/08/2009 17:33, refers to #75

So far Soulsliver's design in post #75 looks like the best. It has by far the most original layout for loading. That said it's not perfect and needs some general graphic cleanup. The Title text could use sharper edges, the cabling could have the noise/texture reduced in opacity slightly. There is something off about the bg texture, maybe smoothed more but I'm not sure what the issue is. Maybe it's to uniform. Anyway good job so far.

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#81: ..

by Soulsliver on 01/09/2009 00:58

@verba

I know. It was just a raw and dirty draft without much attention to rendering out any graphics. Just to get the idea done quick. Those cables are a part of a helmet I did for a client. I´m going to get the idea to a production state over the weekend. Still a lot to do with jobs/clients so my time is very limited.

Here is another logo/brand approach

http://web217.serverhome.de/logo.jpg

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#82: ..

by freegamer on 01/09/2009 04:53

I really think that a requirement for the logo should be that it's made using the engine.

:-)

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#83: Update...

by Blindabuser on 01/09/2009 22:00

Hi, I'm still busy, but I've found the time to complete my logo/loading-screen proposal. I've added a lightning bolt to spice it up a bit, replaced the background texture with a new one made from scratch, and I've added some dust/rust on the cube too.

Yay, it seems now there's a wider variety of logo proposals, some of which are very nice. I'll make mine sit down here, until the destiny will make its course.

http://img404.imageshack.us/img404/6107/blindasplash1024sz3.jpg
(Please, beware of browser's automatic image resizing).

To freegamer: part of this logo (the rounded cube) has been originally made within Sauerbraten. :)

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#84: Re: Update...

by afflux on 01/09/2009 22:39, refers to #83

I love both the proposals in #83 and #71.

Though I feel a bit uncomfortable with Blindabusers' and I think it may be related to the borders, but can't express it ;)

Keep up the good work and make sauer rock even more!

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#85: Re: Update...

by afflux on 01/09/2009 22:42, refers to #83

sorry for the doublepost..

disclaimer: I'm definitely a non-artist, but:
maybe #83 could use a bit of outline around the title?

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#86: Re: Update...

by SheeEttin on 01/10/2009 00:24, refers to #85

Sink the text into the background and bumpmap the cube. It'll look good.

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#87: Another update (the last? :P)

by Blindabuser on 01/10/2009 03:59

I've removed the frame and improved the shadow around the logo, as requested:

http://img65.imageshack.us/img65/5750/blindasplashql7.jpg

I've also made a set of desktop wallpapers, the smallest of which can be found here (I'll upload the others by request, in case):

http://img213.imageshack.us/img213/870/cube2wp1024jx2.jpg

I've already done a lot of tests, and while that sort of "freezed glow" may work for a wallpaper, it makes the loading screen look like a mess. I'll stop working, by now, or I know we'd go ahead tweaking endlessly. :P

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#88: ..

by ZGMF-X20A on 01/10/2009 04:32

like the freeze glow one but the "you kill stuff the end) thing bugs me for some reasion

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#89: Re: Another update (the last? :P)

by a~baby~rabbit on 01/10/2009 04:52, refers to #87

The shadow being cast by the cube confuses the orientation of the background and doesn't match the direction of the spec lighting on the cube - what does it look like without that shadow?

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