Loading screen/HUD design contest |
by eihrul
on 12/27/2008 21:23, 109 messages, last message: 02/01/2009 00:20, 42234 views, last view: 05/19/2024 00:09 |
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So, something I'd like to try for the next release is to make the loading screens less ugly, and for extra credit, maybe the HUD too - although that seems unlikely.
I'd appreciate if anyone with actual graphics design skills - since this excludes me - would like to take a stab at this and submit it here. The winner, of course, gets the thing included in the next release. Losers, well, there is no consolation prize. :)
A note: I would also like to change the branding from "Sauerbraten" (which most people find too weird a name) to just "Cube 2", so if any new logos are made and such, having "Cube 2" would be preferrable over "Sauerbraten".
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#1: Any Specifics? |
by tentus_
on 12/27/2008 23:20
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I have some spare time, do you have any extra details as to what you specifically want? What are our restrictions?
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#2: Re: Any Specifics? |
by eihrul
on 12/28/2008 00:28, refers to #1
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Well, it needs to look good in arbitrary aspect ratios, so if it has some background, care should be taken that it either can stretched, tiled, or cropped (whichever) with whatever fixed-size logos are rendered over it. It must be only one screen, of course - no animation or movement except for the progress bar itself. Though making a nice looking progress bar is a task in itself. :)
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#3: Re: Any Specifics? |
by eihrul
on 12/28/2008 00:32, refers to #2
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So I should also clarify, the main elements it needs are:
1) a prominent Cube 2 nice looking logo/graphic/whatever of some sort
2) some sort of progress bar to replace the current one
3) some way of showing the map preview images
Note that with respect to showing map preview images, I would accept 2 separate loading screens, one for when the game is starting up (as a main splash screen), and one that is used while loading maps. Or these could just be one screen. It is your choice.
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#4: .. |
by mrpiddly
on 12/28/2008 05:06
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What style are you looking for? Should it look more like a polished game or a tech demo, and what theme should it have?
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#5: Re: .. |
by eihrul
on 12/28/2008 13:16, refers to #4
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It should look polished, that goes without saying. As for theme, as I said, I am not a graphics designer, so that I leave up to more capable minds. :)
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#6: .. |
by abs1nth
on 12/28/2008 17:34
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I >would also like to change the branding from "Sauerbraten"
;-((
>(which most people find too weird a name)
why care?
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#7: Re: .. |
by eihrul
on 12/28/2008 17:49, refers to #6
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Why care about something that many people find an obstacle to the promotion of the game, and/or just plain embarassing?
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#8: .. |
by ZGMF-X20A
on 12/28/2008 18:04
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http://quadropolis.us/node/1201
http://quadropolis.us/node/1082
http://quadropolis.us/node/1651
ffs search quad once in while :P
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#9: Re: .. |
by eihrul
on 12/28/2008 18:22, refers to #8
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All of that stuff has problems that prevents it from being of requisite quality. This is why it is not being used.
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#10: .. |
by ZGMF-X20A
on 12/28/2008 19:18
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requisite quality ... its better then the current stuff what do ya want its free :P
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#11: .. |
by JadeMatrix
on 12/29/2008 06:50
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Hmm.
Looks interesting. Any deadlines?
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#12: game logo |
by mIscreant
on 12/29/2008 10:52
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Okay, I made a couple "Cube 2" logos tonight, attempting to keep the style of the old "Sauerbraten" logo. There's a flat version and a more round "3d" version, both with white and black backgrounds.
And of course I'm willing to make any necessary alterations if you're interested.
Download: http://www.filefactory.com/file/a0082ha/n/misc-logos-12_29_zip
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#13: My attempt... |
by Blindabuser
on 12/30/2008 03:55
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Since graphic design is one of my passions, here's my modest attempt to design a new logo for Saue... ehm, Cube2. :P
In case it will be chosen, I'll go ahead with the splash screen and loading bar, of course the logo itself can be (partially) edited.
Download at: http://www.freeimagehosting.net/image.php?d7366ebd31.jpg
If you wonder, the cube has been ripped-off directly from my map "Asteroids" (yes, I'm lazy! XD)
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#14: Re: My attempt... |
by MovingTarget
on 12/30/2008 04:32, refers to #13
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Very nice. I like it. I think the cube is perfect.
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#15: Re: My attempt... |
by mrpiddly
on 12/30/2008 17:14, refers to #13
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I like the text part, it reminds me of Doom, but I am not a big fan of the 3d cube. I would change something about the perspective and the size of the \"C\".
Im working on turning the cube logo into a partially 3d model, a 2d logo that can be embossed, but the subdivision is really messing me up.
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#16: Re: My attempt... |
by Blindabuser
on 12/30/2008 19:24, refers to #15
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@ MovingTarget: thank you very much! :)
@ mrpiddly: I agree to both of your remarks. In fact I'm going to install Blender, and see if I can remake the same cube as a 3D model, then I think I'll also adapt and resize the letter "C" according to the text font.
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#17: .. |
by mrpiddly
on 12/31/2008 07:11
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I have the basic logo in 3d, subdivision was to much of a problem however. I still have to work on the background models, materials, and lighting. I basically just dragged and dropped on the current material and tossed in one overhead area light for this shot.
http://img383.imageshack.us/img383/9284/sauerlogo3doe2.jpg
I have an idea where I am headed, but I would love some other input.
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#18: Just for fun. |
by demosthenes
on 12/31/2008 21:50
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Not a graphic designer or anything (as will be obvious upon clicking the link), but I thought it would be fun to play around with the logo:
http://img503.imageshack.us/img503/6360/c2gk2.png
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#19: .. |
by mrpiddly
on 12/31/2008 23:55
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Another quick render (ambient occlusion):
http://img184.imageshack.us/img184/5107/aosauertest2tb6.jpg
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#20: .. |
by mrpiddly
on 01/01/2009 00:12
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Another quick render with the same basic material and a hdr light probe:
http://img362.imageshack.us/img362/3496/hdrbasematerialsauerlogqe9.jpg
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