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Cube & Cube 2 FORUM


New Cube game development community

by SSG on 12/14/2008 03:43, 26 messages, last message: 01/09/2009 07:00, 5732 views, last view: 05/03/2024 15:04

Cube 2 game developers now have a new community: www.takeforum.com/cubedev

The purpose of this forum is to build cooperation and knowledge around the Cube Engine 2 and provide a place that is purely for discussions relating to game development (not game playing).

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#7: ..

by freegamer on 12/15/2008 00:09

I agree, it's up to them, but they have to be objective enough to realise the weaknesses and until they do that, people will keep creating new forums to try and overcome the inadequacies of this one. They never take off though, because at the end of the day people arrive at these forums through the sauerbraten/cubeengine/eisenstern websites and will always do so - whereas third party forums are not linked anywhere notable.

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#8: ..

by Acord on 12/15/2008 00:28

The forums are functional, but not much else. And that's fine.

As far as this new site goes, there is little content to recommend it. Looking at some of the subject areas, it might better serve as a general game development forum.

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#9: Message censored by administrator

by Quin on 12/15/2008 03:26

#10: Message censored by administrator

by SSG on 12/15/2008 12:03

#11: ..

by ZGMF-X20A on 12/15/2008 18:07

yea .. docs read mes and all of the bits of useful info a spread across the wiki with no clear organization and a lot of the info is date'd + this forum is overoptimistic (wheres the edit post button)

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#12: ..

by abs1nth on 12/15/2008 21:11

>wheres the edit post button

it is a feature.

it reminds you to *read* the stuff you are posting before hitting "SUBMIT".

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#13: Re: ..

by Quin on 12/16/2008 03:15, refers to #12

And not allow you to change your post later to make yourself look better in a flamewar... Damn internetz.

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#14: ..

by SSG on 12/16/2008 06:12

I've had a look at the other two forums now. One of them is in French and the other is run by a pubescent psycho as an expression of his desire to control everyone.

On the other hand, I'm a professional software developer in my 30s with only the best intentions in creating a forum. I do not need to be a supreme overlord or bring everyone's opinions into line with my own.

So perhaps some of you might consider that, after a few false starts, we have a dedicated developer forum with competent and stable management.

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#15: Re: ..

by a~baby~rabbit on 12/16/2008 10:00, refers to #14

Then a good way to advertise your forum is to talk about your own Cube development projects - that way you earn more respect/interest/enthusiasm from others :-)

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#16: ..

by freegamer on 12/17/2008 02:05

Having a quick look:

- too many subforums for general / technical content; these types of forums should be content driven. Have just 3 or 4 subforums to start with [each category in this case should just start as a forum] and split it up when it gets busy.

- be game driven; you'd stand a much better chance of attracting attention from people playing / developing Bloodfrontier, Eisenstern, IntensityEngine et al if each game had its own subforum. That's primarily what is missing from here, a place for discussion of Sauerbraten-mods/conversions that doesn't get lost quickly.

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#17: ..

by SSG on 12/17/2008 07:50

Hi Freegamer.

I can understand your first point given that it's difficult to build up a critical mass of members. I had that feeling to and i'll probably tweak it a bit.

On your second point, the whole purpose of this forum is to be development driven. The respective derivatives each have their own communication areas for developers and players and i don't want to disrupt that. Those people are of course welcome, but should continue to use what is already setup where it suits them and their communities to do so. The new forum is more about supporting the creation of derivative works based on the unmodified engine than anything else. Hope this clarifies.

a~baby~rabbit: I'm working on an online rpg engine if you must ask. I have declined to make that known from the beginning, fearing i might be perceived as an overambitious 13 year old that is out of touch with the realities of game development. If I was well into development of this project I would have little to no motivation to setup the forum.

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#18: Re: ..

by Maxime -Max of S2D- Lebled on 12/19/2008 10:29, refers to #14

I'm one of the admins of the French one.

It seems that we're kind of official, since we have a link on the homepage.

Oh, and we've been bringing translated-in-french docs and patches for... three years now (dang, did not realized that until now).

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#19: ..

by SSG2 on 12/20/2008 01:40

Looks like i need to add the link in my forum. I had linked to another French cube forum.

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#20: Re: ..

by Maxime -Max of S2D- Lebled on 12/20/2008 13:19, refers to #19

I've looked at the already existing forum you linked. It's not about Cube at all, it's about a high school community (lolwut).

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#21: ..

by SSG2 on 12/21/2008 04:05

Fixed.

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#22: ..

by freegamer on 01/08/2009 18:07

Ok, I got really bored, and created this Nabble forum to show exactly how I think this should be done:
http://n2.nabble.com/Cube-Chatter-f2128675.html

Also Nabble is much cleaner, supports attachments, etc. Appearance is ridiculously easy to customize, and it can be embedded easily. </nabble worship>

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#23: Re: ..

by Quin on 01/08/2009 23:00, refers to #22

I wrote something to explain a few things about stuff like this.

http://cubedev.blogspot.com/2009/01/howto-contribute.html

The forums/website/style etc. cannot be changed, we have no control over this, it is not up to us. Unfortunately, on the flipside, this means an external community won't help much.

If people truly want to get in (on the ground floor) and make sure something has a decent website/community - Blood Frontier is severely lacking here - I'm not a web designer.

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#24: ..

by freegamer on 01/09/2009 04:51

Well I did chat with you or Acord briefly on irc. Acord said you'd already set up Vanilla. If not, you're welcome to the above forum, I created it more to show that it's easy to do with Nabble.

Also since the people who control these forums don't tend to read them (i.e. Aardappel) perhaps if eihrul, yourself, whomever, put their weight behind a better collaboration site, then a link to a new forum (with a note that the old forum isn't read much) might not be out of the question.

You shouldn't just shrug your shoulders and accept something is naff. I agree the other free forums were equally naff, but Nabble is probably the most impressive service I have seen since Github and Google Code.

Btw, you can embed the forum in any website with the following code:

<a id="nabblelink" href="http://n2.nabble.com/Cube-Chatter-f2128675.html">Cube Chatter</a>
<script src="http://n2.nabble.com/embed/f2128675"></script>

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#25: ..

by freegamer on 01/09/2009 04:51

It even includes a gallery:
http://n2.nabble.com/Screenshots-f2131687.html

</more nabble worship>

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#26: ..

by SSG on 01/09/2009 07:00

That's all well and good, but where are the game development categories?

I have no particular interest in my forum "winning". I just want to some sort of usable collaboration area for game development with the cube engine.

One reason I chose take forum is because it is exportable, meaning that if it accumulates a reasonable amount of usable posts, I would be quite happy to hand them over to the official forum admins if/when the time comes.

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