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Cube & Cube 2 FORUM


New Cube game development community

by SSG on 12/14/2008 03:43, 26 messages, last message: 01/09/2009 07:00, 5736 views, last view: 05/14/2024 03:03

Cube 2 game developers now have a new community: www.takeforum.com/cubedev

The purpose of this forum is to build cooperation and knowledge around the Cube Engine 2 and provide a place that is purely for discussions relating to game development (not game playing).

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#1: Huh?

by tentus_ on 12/14/2008 04:18

This is superior to the existing forum how?

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#2: ..

by SSG on 12/14/2008 07:15

I'm not going to enter into any debates about one forum versus the other. The invitation is open to anyone who can benefit and contribute. You don't need to join if you don't want to, but if you do join you will be most welcome.

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#3: Re: ..

by tentus_ on 12/14/2008 15:12, refers to #2

You're missing the point of my message. What I was trying to ask is how it would be better to have dev discussion on a separate forum, rather than just have it here (or via email/IRC, because frankly there's not a lot of dev-specific talk happening anyway). For a project like Eisenstern or AC it makes sense, which is why they do have separate forums, but it wouldn't really make sense for the central community to split itself into devs and not-devs.

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#4: ..

by yoopers on 12/14/2008 16:11

I've got a brilliant idea! Why doesn't every user of this forum found their own forum!

Then we can come up with some sort of inter-forum communication mechanism based on IPoAC (IP over Avian Carriers) where the pigeons could fly from one forum to another, carrying pointless messages like this as we sit comfortably alone in our little forums receiving and then transcribing them like some latter-day monastic order bent on perturbing communication as much as possible so as not to fall victim to the insidious force of the devil that is known as Discourse!

Or, you know, I suppose this forum is also okay. If you really want to keep it so simple...and not bring pigeons into the mix.

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#5: ..

by freegamer on 12/14/2008 18:50

I personally believe that one of cube[2]'s big problems is the lack of features of this forum. How can different projects coordinate, how can people share new ideas and models, when everything is just jammed into a forum that has no categories and swallows half-decent threads within a week or two of them being inactive. Add to that no attachments, no inlining of images, no separation of jibber jabber chatter from development discussion, and it's frankly a mess that is not conducive to cooperative development. People end up using irc - which nobody sees the history of, so is not great for attracting new blood as development discussion is not transparent.

People create new forums because this one is so naff. When the cube devs are man enough to recognise this issue, then perhaps something constructive can be done about it.

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#6: Re: ..

by MovingTarget on 12/14/2008 23:15, refers to #5

This has been brought up too many times.

The devs are adamant that they will not change the forums, because they see it as the perfect balance between simplicity and functionality; whether you or I agree with them is irrelevant. They maintain the forum, they moderate it (with help), and they most likely pay hosting fees, so they have the right to rule these forums with an iron, dictatorial fist.

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#7: ..

by freegamer on 12/15/2008 00:09

I agree, it's up to them, but they have to be objective enough to realise the weaknesses and until they do that, people will keep creating new forums to try and overcome the inadequacies of this one. They never take off though, because at the end of the day people arrive at these forums through the sauerbraten/cubeengine/eisenstern websites and will always do so - whereas third party forums are not linked anywhere notable.

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#8: ..

by Acord on 12/15/2008 00:28

The forums are functional, but not much else. And that's fine.

As far as this new site goes, there is little content to recommend it. Looking at some of the subject areas, it might better serve as a general game development forum.

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#9: Message censored by administrator

by Quin on 12/15/2008 03:26

#10: Message censored by administrator

by SSG on 12/15/2008 12:03

#11: ..

by ZGMF-X20A on 12/15/2008 18:07

yea .. docs read mes and all of the bits of useful info a spread across the wiki with no clear organization and a lot of the info is date'd + this forum is overoptimistic (wheres the edit post button)

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#12: ..

by abs1nth on 12/15/2008 21:11

>wheres the edit post button

it is a feature.

it reminds you to *read* the stuff you are posting before hitting "SUBMIT".

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#13: Re: ..

by Quin on 12/16/2008 03:15, refers to #12

And not allow you to change your post later to make yourself look better in a flamewar... Damn internetz.

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#14: ..

by SSG on 12/16/2008 06:12

I've had a look at the other two forums now. One of them is in French and the other is run by a pubescent psycho as an expression of his desire to control everyone.

On the other hand, I'm a professional software developer in my 30s with only the best intentions in creating a forum. I do not need to be a supreme overlord or bring everyone's opinions into line with my own.

So perhaps some of you might consider that, after a few false starts, we have a dedicated developer forum with competent and stable management.

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#15: Re: ..

by a~baby~rabbit on 12/16/2008 10:00, refers to #14

Then a good way to advertise your forum is to talk about your own Cube development projects - that way you earn more respect/interest/enthusiasm from others :-)

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#16: ..

by freegamer on 12/17/2008 02:05

Having a quick look:

- too many subforums for general / technical content; these types of forums should be content driven. Have just 3 or 4 subforums to start with [each category in this case should just start as a forum] and split it up when it gets busy.

- be game driven; you'd stand a much better chance of attracting attention from people playing / developing Bloodfrontier, Eisenstern, IntensityEngine et al if each game had its own subforum. That's primarily what is missing from here, a place for discussion of Sauerbraten-mods/conversions that doesn't get lost quickly.

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#17: ..

by SSG on 12/17/2008 07:50

Hi Freegamer.

I can understand your first point given that it's difficult to build up a critical mass of members. I had that feeling to and i'll probably tweak it a bit.

On your second point, the whole purpose of this forum is to be development driven. The respective derivatives each have their own communication areas for developers and players and i don't want to disrupt that. Those people are of course welcome, but should continue to use what is already setup where it suits them and their communities to do so. The new forum is more about supporting the creation of derivative works based on the unmodified engine than anything else. Hope this clarifies.

a~baby~rabbit: I'm working on an online rpg engine if you must ask. I have declined to make that known from the beginning, fearing i might be perceived as an overambitious 13 year old that is out of touch with the realities of game development. If I was well into development of this project I would have little to no motivation to setup the forum.

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#18: Re: ..

by Maxime -Max of S2D- Lebled on 12/19/2008 10:29, refers to #14

I'm one of the admins of the French one.

It seems that we're kind of official, since we have a link on the homepage.

Oh, and we've been bringing translated-in-french docs and patches for... three years now (dang, did not realized that until now).

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#19: ..

by SSG2 on 12/20/2008 01:40

Looks like i need to add the link in my forum. I had linked to another French cube forum.

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#20: Re: ..

by Maxime -Max of S2D- Lebled on 12/20/2008 13:19, refers to #19

I've looked at the already existing forum you linked. It's not about Cube at all, it's about a high school community (lolwut).

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