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Bug Reports

by eihrul on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 928680 views, last view: 05/15/2024 14:43

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#882: SVN has includes compiled nib

by ThomasT on 09/07/2012 09:18

Mac OS X 10.6,8 (Snow Leopard)
Xcode 3.2.6

SVN includes a compiled nib file (src/xcode/English.lproj/MainMenu.nib). This makes it all but impossible to modify. It should be replaced with the uncompiled nib.

Note that replacing it wholesale with the equivalent files from Justice Edition, which does not have a compiled nib, works fine, so that is a workaround.

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#883: SVN src/xcode/Frameworks are out of date

by ThomasT on 09/07/2012 09:26

Mac OS X 10.6.8 (Snow Leopard)
Xcode 3.2.6

Pardon this post. I searched, I really did, but found no references to this issue.

The SDL frameworks in src/xcode/Frameworks for SVN are out of date. The solution is to simply copy the equivalent files from the Justice Edition. Works like a charm.

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#884: Re: ..

by suicizer01 on 09/07/2012 13:10, refers to #881

Ask geartrooper to make some.

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#885: Re: ..

by Papriko on 09/07/2012 14:33, refers to #884

Another new player model maybe? lol


(OMG! 1 multiplied by 4! Need to get out my calculator!)

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#886: Re: ..

by suicizer01 on 09/07/2012 23:54, refers to #885

Maybe we could use the horse-model of Eisenstern...

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#887: Re: ..

by Zamwa on 09/08/2012 20:58, refers to #881

http://www.roflcat.com/i-are-serious-cat-this-is-serious-thread lets keep it professional please guys!

reply to this message

#888: Re: ..

by Quin on 09/09/2012 08:04, refers to #887

Seriously, who do you think you are? I'm getting a little tired of you thinking you can contradict and impose yourself on me. How exactly does it hurt you that I made a joke?

reply to this message

#889: Re: ..

by Zamwa on 09/09/2012 16:27, refers to #888

Contradict, impose??? Lets not debate or fight about this?! I love you and respect you from My heart, joke on with pride dear sire! :")

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#890: Re: ..

by Bosurgi725 on 09/10/2012 02:02, refers to #888

I say you guys just settle this like adults and...

FIGHT TO THE DEATH!!!

5 bucks on Quin, any takers?

reply to this message

#891: Re: ..

by tempest on 09/10/2012 02:06, refers to #890

No, no, they're responsible statesmen. They'll make others fight to the death for them.

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#892: PLEASE HELP.

by Habitual on 09/21/2012 09:11

This happens when I try to play Assault Cube as well as Cube 2. I used to be able to play AC just fine. And this does NOT happen on any other game that I play. http://oi47.tinypic.com/2irloyf.jpg

I have no clue what to do. I\'ve tried to run as admin, etc. Assault Cube just randomly went to this and now that I re-downloaded Cube 2, it\'s doing it as well.

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#893: Re: PLEASE HELP.

by suicizer01 on 09/21/2012 10:02, refers to #892

You'be messed with the "maxtexsize" command. Put it back to 0 and it should be fine again.

1 multiplied by 1; lol?

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#894: ..

by Papriko on 09/21/2012 18:07

1. Ubuntu

2. GeForce 6200

3. Justice

4. none

5. I am running Sauer in windowed mode, since I often switch between apps and this makes it much easier.
Anyways, now the actual bug: The ingame gamma setting of Sauer does not just influence the brightness Sauer, but also of the desktop itself and all windows on it.
When I close or minimize Sauer, mark another window as the "active" one or switch to a second desktop, the brightness reverts to normal again.

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#895: Re: ..

by eihrul on 09/21/2012 18:39, refers to #894

Not a bug, just how SDL works.

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#896: Re: ..

by Papriko on 09/21/2012 19:31, refers to #895

Alright, lol. just thought it is worth to mention.

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#897: Bright diagonal half plane with textures that use normalmaps

by ThomasT on 09/28/2012 06:53

SVN release, running on Mac OS X Snow Leopard (10.6.8). While experimenting with texture definitions, I'm seeing a diagonal line, with the texture bright on one side and of normal brightness on the other. This is for textures with normal maps (eg. bumpspecworld). The bright diagonal halfplane moves with the player (say straffing side to side). It is also translated or flipped, depending on what direction the player is facing.

Examining the bright half closely, clearly this is an effect of the shader applying specular highlights for example. (That's why it is brighter).

Does this problem ring a bell with anyone?

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#898: Re: Bright diagonal half plane with textures that use normal

by ThomasT on 09/28/2012 07:26, refers to #897

Solved the problem. It isn't a bug. It's a feature. ;) The diagonal line is a side effect of not running light calculations (calclight). It's an odd side effect, however. Glad it was that easy to fix. :)

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#899: Re: Bright diagonal half plane with textures that use normal

by Razgriz on 09/28/2012 13:29, refers to #898

what you describe existed as an orb of "messed-up" before justice came along. the shader was then changed and that diagonal line came to be. i don't remember what it's supposed to show however.

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#900: Re: Bright diagonal half plane with textures that use normal

by tempest on 09/28/2012 18:42, refers to #899

I think that appears on parallax-mapped textures only (as ThomasT said, until you /calclight).

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#901: Re: Bright diagonal half plane with textures that use normal

by Quin on 09/28/2012 19:03, refers to #900

Yes.

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