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Bug Reports

by eihrul on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 929303 views, last view: 05/18/2024 06:13

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#34: multiple binds

by Hirato Kirata on 11/07/2008 10:23

I was rearranging sandbox's default binds, and I came across some actions being bound to the same button. so I checked sauer's files and surprise surprise, it was there too.

editbind B [ selentfindall ]
that line is followed 20 lines later by
editbind B [ domodifier 9; brushcopy = 0; ]

I found another for J as well, but that was sandbox only

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#35: Re: Remip problem with clip material

by SheeEttin on 11/07/2008 17:30, refers to #33

Just tried this: http://i35.tinypic.com/2gv99q9.jpg
And it looks like the clip boundary is rounded to the next gridpower size (or something). If you play on it, note how you can't slide directly onto the geometry stairs.

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#36: Re: Remip problem with clip material

by Pointer on 11/07/2008 23:17, refers to #35

I finally found a workaround for this problem: create the steps out of horizontal beams that are only one cube thick.

Here is how it looks like in my map now:
http://www.picolodia.com/store/0cf94p.jpg

As for sliding from clip material to geometry, it seems that collision is handled somewhat different for materials.

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#37: Re: Remip problem with clip material

by Quin on 11/08/2008 05:27, refers to #36

"As for sliding from clip material to geometry, it seems that collision is handled somewhat different for materials."

I must be trippin', didn't I say that back at #30?

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#38: Re: Remip problem with clip material

by Pointer on 11/08/2008 14:18, refers to #37

Indeed. I should have referred to your post, instead of repeating it. Sorry.

But it is working now as I intended. It seems that the rounding/mipping is somehow suppressed by the fact that the volumes are only one unit thick in 2 dimensions.

As a side note, in the screenshot in #36, I have removed the additional clipping volumes enclosing the safety cage to make the beams visible.

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#39: ..

by 00Hugo00 on 11/09/2008 19:57

i have a bug due to quadropolis download : sound.
can you send a default sounds.cfg please ?

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#40: Re: ..

by eihrul on 11/09/2008 20:38, refers to #39

http://sauerbraten.cvs.sourceforge.net/viewvc/*checkout*/sauerbraten/sauerbraten/data/sounds.cfg?revision=1.10

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#41: ..

by ~Redon~ on 11/16/2008 13:08

I think I can leave out 1) and 2) since it's a gameplay bug

3) Bloodfrontier Alpha 2.2

4) http://img91.imageshack.us/img91/4035/rivalsot6.png
(Don't ask me why everything is blue, I just took the screenshot and it turned out like this... Oh and the textures so bad because of my bad graphic card :P

5) Its a general Lava-problem. It seems like whenever you walk over lava, it melts you. The problem: It also does if its under the ground. So if you have a lava-pool with a diagonal border, it also melts you when youre not actually over the lava-pool. So maybe it would be fixed, if you put the "melt-level" in lava a little bit down, and not directly on the lava (I hope this is understandable, I'll try to improve my english :P)

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#42: Unknown Command: ALL OF THEM!

by a13x963 on 11/18/2008 11:07

i just installed the new cube 2 and tried to edit a new map but it keeps saying stuff like:
Unknown Command: universaldelta
" " select
" " delete ect

Im using windows vista, 7300 nVidia graphics card, 2gb ram and no idea about the processor but i know thats not it.

and im not a noob either, ive been using assassin edition till it had the same problems. EXACT SAME problems yet assassin edition works perfect on windows xp. i havent tried ctf edition on it yet.

anyway, any help?

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#43: Re: Unknown Command: ALL OF THEM!

by Hirato Kirata on 11/18/2008 16:13, refers to #42

delete your old configuration files
or type
/exec data/defaults.cfg

it sounds like a map defined universal delta, which means it was erased at map end

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#44: ..

by Forty two on 11/23/2008 03:08

Whenever I shoot my hard drive with a double-barreled shotgun, Sauerbraten stops working.
Any ideas?

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#45: Re: ..

by yoopers on 11/23/2008 05:56, refers to #44

Use rock salt next time.

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#46: ..

by Acord on 11/24/2008 08:28

What OS are you using? Windows is known to have compatibility issues with lead 1.0, and linux has incomplete driver support for lead 1.0.

Lead 1.0 should only be used on Macs, but I've heard that everyone has to wait on Apple to upgrade the driver support on OSX to take full advantage of lead. Until then it could cause some minor usability issues.

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#47: Re: ..

by a~baby~rabbit on 11/24/2008 10:41, refers to #46

The newer Macs are almost lead free - therefore we recommend instagib mode for most efficient use of what heavy metals remain.

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#48: Sauerbraten locks system hard

by rhombus on 11/26/2008 01:54

Hi:

I have a Intel Q35-based board. This has the Intel GMA 3100 graphics chipset in it. This chipset does OpenGL acceleration.

Sauerbraten loads and runs fine, EXCEPT that after a few minutes of play, it invariably locks my machine hard. I can only recover with a cold reboot (reset switch or power switch).

Here's the kernel I'm running:

Linux stephen 2.6.25-gentoo-r9 #3 SMP Mon Nov 24 21:56:22 MST 2008 i686 Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz GenuineIntel GNU/Linux


Here's the console output when I start sauerbraten client:

init: sdl
init: enet
init: video: mode
Failed to initialize TTM buffer manager. Falling back to classic.
init: video: misc
init: gl
Renderer: Mesa DRI Intel(R) Q35 20061102 x86/MMX/SSE2 (Tungsten Graphics, Inc)
Driver: 1.4 Mesa 7.2
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: Disabling shaders for extra performance. (use "/shaders 1" to enable shaders if desired)
Rendering using the OpenGL 1.5 fixed-function path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: localconnect
init: mainloop

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#49: Re: Sauerbraten locks system hard

by rhombus on 11/26/2008 01:57, refers to #48

Oh:

and my sauerbraten version:

Gentoo ebuild: games-fps/sauerbraten-2008.06.17

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#50: HELP

by Daxx on 12/03/2008 19:46

First off i can't see my guy/avatar just a black cross with a gun floating.Second whenever i get close to a wall everything goes blue it also happens with water. I am using the ctf one its the newest and i have installed the patch but i don't know why this is happening. Please help!

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#51: Re: HELP

by Daxx on 12/03/2008 19:51, refers to #50

Specs Win vista, nVidia mcp67m c60.

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#52: Re: HELP

by jbuk2k7s cookie has gone on 12/03/2008 20:52, refers to #51

Although "mcp67m c60" sounds suspiciously like integrated gfx, I would still recommend going to nVidia's website and getting the latest drivers for your card (whatever it is). New drivers will generally fix (or atleast help with) graphic issues that you might have.

As a side note, If it runs Vista, your comp can't be that abysmal, so there might be hope for you yet. Just don't expect 100fps @ 1080p. :P

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#53: Re: HELP

by Daxx on 12/03/2008 21:01, refers to #52

Ya I know I can only get 40 fps XP but I do have the latest drivers [only offered by HP].

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