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Bug Reports

by eihrul on 09/03/2008 01:41, 1175 messages, last message: 12/31/2023 08:39, 928982 views, last view: 05/16/2024 23:49

Please post your bug reports in here.

With your bug report, please submit the following information:

1) OS: Your operating system, i.e. Linux, Windows, or otherwise and what version you are using.

2) 3D card: The 3D card you are using. If you do not know, this is printed on the "Renderer:" line in the console when Sauerbraten starts up.

3) The edition of Sauerbraten you are using, i.e. Assassin edition, CVS as of a particular date, or otherwise.

4) Error information: If you are on Windows, a pop-up message showing filenames and line numbers should show up when Sauerbraten crashes; if possible, post a screenshot or a copy/paste of this. If on Linux, post a log of the startup info from the console, including relevant errors or any info you might have discovered. If on MacOS X, please post the crash log if applicable.

5) A description of the problem and how to reproduce it. Please give as much detail as possible on how someone can recreate the problem, in as certain terms as you can. If someone else can't reproduce the problem, it is unlikely he can fix it or tell you what is wrong.

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#122: The game stuffes up in cube 1 and 2

by davo723 on 03/05/2009 06:56

in cube 1 and cube 2 i have the same problems after mabey 3 or 4 mins maybe the game un maximizes and i cant do anything the only way to exit it is to lodd off or shut down my computer it really getting on my nerves!!!!!!!

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#123: Re: The game stuffes up in cube 1 and 2

by davo723 on 03/05/2009 06:58, refers to #122

also i have tryed re installing the game it still does it the game runs perfectly up untill t does this

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#124: Re: The game stuffes up in cube 1 and 2

by a~baby~rabbit on 03/05/2009 08:10, refers to #123

please refer to the start of this thread where it details what sort of information is required in a bug report

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#125: errors with installing on vista

by vassago on 03/05/2009 18:41

1 windows vista home premium system pack 1 32 bit intel core 2 duo CPU t6400

2intel cantiga

3patch_2008_07_11_win32_setup

4 error opening file for writing
C:\Program Files\sauerbraten\bin\sauerbraten.exe
click abort to stop the installation
retry to try again or
ignore to skip this file
i tried all three

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#126: missing menu

by vassago on 03/05/2009 18:47

same one and two as last post

3sauerbraten_2006_07_22_normalmap_edition_win32_setup

4it boots up fine and dandy the menu is up and running from the get go i finish with the menu for the time being then i need the menu again and what do i get i dont get the menu this is what cygwin captured

this is a copy of the bash shell


C:\Program Files\Sauerbraten>bin\sauerbraten.exe -r
init: sdl
init: enet
init: video: mode
init: video: misc
init: gl
Renderer: Intel Cantiga (Intel)
Driver: 1.5.0 - Build 7.15.10.1518
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: Non-power-of-two textures not supported!
WARNING: Disabling shaders for extra performance. (use "/shaders 1" to enable sh
aders if desired)
Rendering using the OpenGL 1.5 fixed-function path.
init: console
init: gl: effects
init: world
init: sound
init: cfg
init: localconnect
init: mainloop
read map packages\base\metl4.ogz (0.1 seconds)
Mining Station by metlslime
game mode is ffa/default
+10 health will spawn in 10 seconds!
quad damage will spawn in 10 seconds!
read map packages\base\mpsp9c.ogz (0.2 seconds)
Private Stan Sauer: Run & Gun Part III by MitaMAN
game mode is SP
unknown command: showmenu

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#127: Re: missing menu

by Quin on 03/06/2009 08:41, refers to #126

Why is the game behaving strangely?

http://cube.wikispaces.com/FAQ#toc4

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#128: Running Errors

by Blakee on 03/11/2009 01:08

I\'m running on Vista 32-bit and I keep getting an error that pops up saying \"win32 exception: 0xc0000005 [0x8].\" I\'ve seen people post about this problem before, but I haven\'t seen any solution to it.

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#129: Re: Running Errors

by Quin on 03/11/2009 09:10, refers to #128

Install working OpenGL by getting the driver from your GPU manufacturer. Can't help you much more than that because you didn't follow the rules of reporting bugs.

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#130: bugreports for cube2 svn?

by byte512 on 03/18/2009 17:34

Hi, i just wanted to ask where the right place for sauerbraten svn bugreports is.

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#131: Launcher on OS X

by shmutz on 03/18/2009 20:05

a bug for a_baby_rabbit:

all TC members who try to get the DEV version of sauer to run on OS X (Didda, Sanman and me) face the same problem: The launcher does not work. If started is sais: \"Cannot find gamedata folder within sauerbraten\". If you say ok to that and try to start sauer then, it sais: \"Can\'t start sauerbratenTry moving the game folder contain sauerbraten so that the path doesn\'t contain weird characters, or start sauerbraten manually.\"

The Launcher is where it always used to be.

and if we start it manually, a lot of warnings appear thet do not show up in the current version: WARNING: Using Apple GLSL depth bug workaround. (use \"/apple_glsldepth_bug 0\" to disable if unnecessary WARNING: Using Leopard ARB_position_invariant bug workaround. (use \"/apple_ff_bug 0\" to disable if unnecessary) Rendering using the OpenGL fixed-function path. WARNING: Using NVIDIA texgen bug workaround. (use \"/nvidia_texgen_bug 0\" to disable if unnecessary).

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#132: Re: Launcher on OS X

by c0rdawg on 03/18/2009 21:40, refers to #131

Haha, If you don't want to see messages about it using workarounds for Apple bugs, than don't use Mac!

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#133: Re: Launcher on OS X

by Hapexamendios on 03/18/2009 22:37, refers to #131

I thought perhaps I wasn't compiling properly, but I have the same issue with the launcher.
I was very happy to see the .dmg file created though. I've been installing saurbraten SVN with that and have had no troubles. It seems the launcher is integrated into the app when it's installed that way.
@c0rdawg - I'm reminded of an old Canadian saying about cutting off the nose to spite the face.

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#134: Re: Launcher on OS X

by SheeEttin on 03/18/2009 22:59, refers to #132

...or bug the hardware manufacturers to fix their bugs (or redirect stderr, or compile out the warnings)...

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#135: Re: Launcher on OS X

by a~baby~rabbit on 03/18/2009 23:37, refers to #134

Make sure you compile a 'release-deployment' configuration (the structure of the app changed a while back (9mnths ago!) so you're probably putting things in the incorrect place if you're doing an adhoc manual release/debug compile configuration).

Console errors - they've been there for a while, maybe the used to scroll of the screen and you missed them... regardless i DO have open bug reports with apple.

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#136: ..

by shmutz on 03/19/2009 20:51

baby-rabbit: the "release-deployment" was the right idea in my case. my mistake - and you got me, didn't check svn for a very long while. thanks for the solution - and thanks you invest so much time in sauerbraten in general. guess without you we would not have a mac version.

c0rdawg: how smart.

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#137: hidehud

by (noerrorsfound) on 03/20/2009 13:14

http://sauerbraten.org/docs/config.html#hidehud

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#138: Error when running on Vista

by TwiTwi on 03/25/2009 13:42

Hello,
Whenever I try to start Sauerbraten or Eisenstern, it loads a lot of stuff, musik plays and suddenly the program crashes with an error message. I can't even get into any menu or something.

OS: Windows Vista 32 Bit
Graphic Adapter: Mobile Intel 965 Express Chipset Family
SB-Version: Cube 2: Sauerbraten
Error Message:
"Sauerbraten Win32 Exception: 0xc0000005 [0x8]"

A DOS window stays open until I press OK. In it is a log:

C:\Spiele\Sauerbraten>bin\sauerbraten.exe -r -grpg
init: sdl
init: enet
unknown command: spawn_player
init: video: mode
init: video: misc
init: gl
Renderer: Intel 965/963 Graphics Media Accelerator (Intel)
Driver: 1.5.0 - Build 7.14.10.1322
WARNING: No framebuffer object support. (reflective water may be slow)
WARNING: No texture rectangle support. (no full screen shaders)
WARNING: Non-power-of-two textures not supported!
WARNING: Disabling shaders for extra performance. (use "/shaders 1" to enable sh
aders if desired)
Rendering using the OpenGL 1.5 fixed-function path.
init: console
init: gl: effects
init: world
unknown command: spawn_player
init: sound
init: cfg
unknown command: name
unknown command: team
unknown command: hudgun
init: localconnect
read map packages\base\rpg_01.ogz (0.4 seconds)
Untitled Map by Unknown
using: fist
init: mainloop
Sauerbraten Win32 Exception: 0xc0000005 [0x8]

Besides that there seems to be a problem with my graphic adapter, why does it crash after initialising the mainloop? And how comes that there are casted unknown commands?

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#139: Message censored by administrator

by george on 03/26/2009 16:14

#140: Message censored by administrator

by hgkdfopo on 03/26/2009 17:37, refers to #139

#141: ..

by tentus_ on 03/28/2009 04:52

1) OS: Windows Vista (32 bit)

2) 3D card: GeForce 9500M GS/PCI/SSE2

3) SVN 918 (March 27 2009)

4) n/a

5) I took a screenshot of a ragdoll problem (model getting hung over a ledge by only kneecaps http://tsholden.com/games/kneecaps.jpg), and after I clicked to resume play, Sauer stuttered to a halt. I gave it a minute and then closed it out. Not error popups or anything, ran fine when I restarted it immediately after.

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