PLAYSTATION 3 Support? |
by leim1901
on 08/14/2008 06:49, 63 messages, last message: 08/24/2008 04:02, 25264 views, last view: 05/18/2024 20:37, closed on 08/24/2008 04:12 |
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This is just a general idea.. but it seems that the guys at ProperGames were successful at porting the Cube 2 engine to both the PlayStation 3 and Xbox 360 for the new "Flock" game they're making (at least I think it's based on Cube 2..
So I guess my point is this.. I'd love seeing Sauerbraten on the consoles. It's a truly great game and I think it would be pushed in popularity a ton if it was released for either the 360 or PS3. PS3 would be especially easy (at least I think it would) since it uses OpenGL and has a PPC based processor.
As far as Sony giving what is needed to compile the game for PS3, this is where I think there is a brick wall. Someone needs to convince Sony to allow a Sauerbraten build onto the PLAYSTATION Store :-P
I dont know, just sharing my dream :)
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#24: Re: .. |
by {Qs}Homicidal
on 08/18/2008 00:48, refers to #22
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Well, it's a good thing that the highest resolution in the HDTV standards is 1080p
well do you own a Hdtv that supports that ?
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#25: Re: .. |
by demosthenes_
on 08/18/2008 01:37, refers to #24
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That is irrelevant.
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#26: Re: .. |
by tentus_
on 08/18/2008 03:32, refers to #22
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Am I the only one here who doesn't even own a conventional TV set? (I just use an aging video capture device to shunt my consoles onto my even older 1280x1024 flatscreen... it's not quite as large as a normal TV, but close enough, and I can use the monitor for, you know, productive stuff too).
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#27: Re: .. |
by SheeEttin
on 08/18/2008 16:39, refers to #26
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I'd be doing the same if my stupid card would work under Linux. >_<
Last I checked, the drivers only supported digital input, and the only digital input I have is cable TV, which is scrambled (stupid Comcast).
James007: I'm kind of afraid of what those "new fans" would be like...
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#28: Re: .. |
by dskjfhkdsjconorfhsdjk
on 08/18/2008 23:47, refers to #24
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I do!
Along with 1280x720, 1366x768, 720x480, 640x480, etc
1*1
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#29: .. |
by leim1901
on 08/19/2008 06:33
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lol.. it'd be cool, not sure how crazy Sony would be about it or not. all I know is, i love this game.
I did find this, though:
http://www.technology.scee.net/software
http://www.scedev.net/2bldev/
thats where you go to request info for developing for the PS3
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#30: Message censored by administrator |
by {Qs}Homicidal
on 08/23/2008 05:10
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#31: Re: .. |
by SheeEttin
on 08/23/2008 05:33, refers to #30
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*smack*
At least you make it blatantly obvious you're trolling. :)
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#32: .. |
by {Qs}Homicidal
on 08/23/2008 06:33
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sauerbraten + vehicles = N E V E R D O N ' T A S K W H Y
btw sauerbraten on the ps3 is a pipe Dream AND there will not be one I can tell you that much not unless you wanna spead Unreal amounts of $$$$ and Ungodly amounts of time lol
censoring me will just cause me to remake th post baning me will just cause me to change ips so i think is best if you give up you have been beat't :P
any way the whole point of this thread is just moronic and is never gonna happen :-=/
IE but it seems that the guys at ProperGames were successful at porting the Cube 2 engine to both the PlayStation 3 and Xbox 360 for the new "Flock" game they're making (at least I think it's based on Cube 2..
^= total hear say and utter webshit
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#33: Re: .. |
by dsfjkhsdkjconorhdfkjs
on 08/23/2008 07:11, refers to #32
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The fact that you would even change ip's just to keep saying something over and over is disturbing on so many levels.
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#34: Re: .. |
by demosthenes
on 08/23/2008 12:09, refers to #33
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And oh so amusing!
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#35: .. |
by PaddySinclair
on 08/23/2008 12:24
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I really shouldn't feed trolls but...
{Qs}Homicidal wrote:
"btw sauerbraten on the ps3 is a pipe Dream AND there will not be one I can tell you that much not unless you wanna spead Unreal amounts of $$$$ and Ungodly amounts of time lol"
Not the case if the will is there. We performed the PS3 port of our (heavily) modified version of Sauerbraten in 4 weeks with a 3 man coding team. Not 100% there, but 99% of the way there in that timescale.
I suspect that starting with the current codebase (ours is based on the version from about May 2006), the port could be done quicker.
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#36: Message censored by administrator |
by {Qs}Homicidal
on 08/23/2008 19:30
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#37: Message censored by administrator |
by {Qs}Homicidal
on 08/23/2008 22:28, refers to #35
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#38: Message censored by administrator |
by {Qs}Homicidal
on 08/24/2008 02:23, refers to #36
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#39: Message censored by administrator |
by {Qs}Homicidal
on 08/24/2008 02:23, refers to #36
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#40: Message censored by administrator |
by {Qs}Homicidal
on 08/24/2008 02:23, refers to #36
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#41: Message censored by administrator |
by {Qs}Homicidal
on 08/24/2008 02:23, refers to #36
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#42: Message censored by administrator |
by {Qs}Homicidal
on 08/24/2008 02:23, refers to #36
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#43: Re: .. |
by {Qs}Homicidal
on 08/24/2008 02:23, refers to #36
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FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK FUCK
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