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Eisenstern back from the dead!

by NerdFencer on 08/08/2008 19:02, 50 messages, last message: 10/16/2008 19:58, 33697 views, last view: 05/18/2024 11:10

When it was said that Eisenstern was dead, a group of us got together to continue its development!

Here is a link to our Google Code Downloads page (We will try to update the download every day).
http://code.google.com/p/eistenstern/downloads/list

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#11: ..

by scanf on 08/15/2008 02:51

Is that what you take for binaries?

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#12: ..

by Kunkel on 08/17/2008 00:55

i would like to help, too... i was doing blender 3d tutorials for about half a year ... well, that's another half year ago, but sure i can refresh my knowledge and help out with MODELS, if there's an export script from .blend into your 3d format

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#13: Re: ..

by dshjkfhksdsdkjconorfdhskj on 08/17/2008 01:03, refers to #12

The engine supports MD2, MD3, MD5, and OBJ.



Unrelated question, was there ever an MD4 model format?

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#14: Re: ..

by scanf on 08/17/2008 02:14, refers to #13

Is there a MD4 format?

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#15: ..

by Acord on 08/17/2008 03:04

It was actually the Wolfenstein format.

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#16: Re: ..

by scanf on 08/17/2008 04:32, refers to #15

never new that. I just though ID had skipped a format .. lol

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#17: Re: ..

by scanf on 08/17/2008 04:36, refers to #12

Kunkel - I'll invite you to our little google group.

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#18: Low-Level coding

by blucia0a on 08/25/2008 10:29

Hello,

I have been itching to make an RPG style game similar in form and content to the elder scrolls games (with which i\'ve been obsessed since Arena). I have deep deep fu in the areas of C, C++, and Perl and i have quick scripting language acquisition skills.

I have been working too long today to have focus, but does someone have the wherewithal to produce a roadmap for the project?

What amount of coding, scripting, art, etc is yet to do? What would go in a roadmap to begin with? I saw the admittedly vague TODO linked from the Saurbraten homepage, and I think it has some good (and unfortunately some bad), but I think it is a good jump-off.

anyway, i hope i can help, and i\'ll check back here soon to see if there is word from anyone stepping up as project mgr.

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#19: Re: Low-Level coding

by scanff on 08/26/2008 21:20, refers to #18

blucia0a - There is a ton to do. Pretty much everything - coding, scripting, art and music.

NerdFencer is currently organizing everything.

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#20: How-to install

by Asuraku on 08/29/2008 01:42

I'm a little new to to all this, how to I install Eisenstern on my Mac?

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#21: Re: How-to install

by a~baby~rabbit on 08/29/2008 02:54, refers to #20

Just download sauerbraten for Mac, and in the launcher select the 'Eisenstern' tab and push the play button.

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#22: Re: How-to install

by NerdFencer on 08/29/2008 02:57, refers to #21

no this is not how. eisenstern has broken off from the sauerbraten project. whatever is in the sauerbraten for mac thing is woefully out of date.

You need to go to our sourceforge page (https://sourceforge.net/projects/eisenstern/), download the code from svn, then compile it.

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#23: Re: How-to install

by a~baby~rabbit on 08/29/2008 03:05, refers to #22

ah - whoops, sry...

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#24: ..

by Asuraku on 08/29/2008 06:11

Compile it via what? Xcode? or something like that?

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#25: Re: ..

by scanf on 08/29/2008 07:43, refers to #24

The XCode project should work although to my knowledge we have not tested on MAC nor have a MAC person in the project. Let us know if you get it working :)

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#26: Re: ..

by fjsdfhdjksocnorfhdjsksdk on 08/29/2008 09:28, refers to #25

> The XCode project should work although to my knowledge we have not tested on MAC nor have a MAC person in the project. Let us know if you get it working :)


I'm sorry, but when I ran it on my "MAC" i got 01:23:45:67:89:ab as the result.

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#27: ..

by Max of S2D [Fr] on 08/29/2008 09:45

Is the project's current management actually approved by Eihrul or Aardappel?

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#28: Re: Low-Level coding

by JadeMatrix on 08/29/2008 16:06, refers to #19

What kind of art are you looking for? 3D, texture, concept, all of the above?

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#29: Re: ..

by scanf on 08/29/2008 19:11, refers to #26

01:23:45:67:89:ab as the result.. What does that mean? Was it a compile error or at runtime?

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#30: Re: ..

by SheeEttin on 08/29/2008 21:00, refers to #29

That's a pseudo-MAC address. He's poking fun (can't think of a better term) at how you put Mac (it's short for Macintosh, if you didn't know) in all capitals.

http://en.wikipedia.org/wiki/MAC_address
http://en.wikipedia.org/wiki/Macintosh

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